vk: make rt renderer not fail validation at startup

This commit is contained in:
Ivan Avdeev 2024-05-01 17:21:22 -04:00
parent 14ab0662df
commit fcd9c77bea
2 changed files with 15 additions and 14 deletions

View File

@ -142,7 +142,7 @@ static VkRenderPass createRenderPass( VkFormat depth_format, qboolean ray_tracin
};
BOUNDED_ARRAY(dependencies, VkSubpassDependency, 2);
if (ray_tracing) {
if (vk_core.rtx) {
const VkSubpassDependency color = {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
@ -159,24 +159,24 @@ static VkRenderPass createRenderPass( VkFormat depth_format, qboolean ray_tracin
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0, // VK_ACCESS_COLOR_ATTACHMENT_READ_BIT,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT,
};
BOUNDED_ARRAY_APPEND(dependencies, color);
const VkSubpassDependency depth = {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
.dependencyFlags = 0,
};
BOUNDED_ARRAY_APPEND(dependencies, depth);
}
const VkSubpassDependency depth = {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
.dependencyFlags = 0,
};
BOUNDED_ARRAY_APPEND(dependencies, depth);
const VkRenderPassCreateInfo rpci = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = ARRAYSIZE(attachments),

View File

@ -41,7 +41,8 @@ struct vk_combuf_s;
qboolean createOrUpdateAccelerationStructure(struct vk_combuf_s *combuf, const as_build_args_t *args);
#define MAX_SCRATCH_BUFFER (32*1024*1024)
#define MAX_ACCELS_BUFFER (128*1024*1024)
// FIXME compute this by lazily allocating #define MAX_ACCELS_BUFFER (128*1024*1024)
#define MAX_ACCELS_BUFFER (256*1024*1024)
typedef struct {
// Geometry metadata. Lifetime is similar to geometry lifetime itself.