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https://github.com/w23/xash3d-fwgs
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engine: client: make client string drawing functions ignore linefeeds
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@ -270,8 +270,11 @@ void CL_DrawStringLen( cl_font_t *font, const char *s, int *width, int *height,
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// but high chances somebody's relying on this
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s++;
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draw_len = 0;
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if( height )
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*height += font->charHeight;
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if( !FBitSet( flags, FONT_DRAW_NOLF ))
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{
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if( height )
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*height += font->charHeight;
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}
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}
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if( IsColorString( s ))
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@ -1895,7 +1895,8 @@ void GAME_EXPORT pfnDrawConsoleStringLen( const char *pText, int *length, int *h
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{
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cl_font_t *font = Con_GetFont( con_fontsize->value );
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CL_DrawStringLen( font, pText, length, height, FONT_DRAW_UTF8 | FONT_DRAW_HUD );
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if( height ) *height = font->charHeight;
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CL_DrawStringLen( font, pText, length, NULL, FONT_DRAW_UTF8 | FONT_DRAW_HUD );
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}
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/*
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@ -2841,7 +2842,7 @@ pfnDrawString
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static int GAME_EXPORT pfnDrawString( int x, int y, const char *str, int r, int g, int b )
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{
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rgba_t color = { r, g, b, 255 };
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int flags = FONT_DRAW_HUD;
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int flags = FONT_DRAW_HUD | FONT_DRAW_NOLF;
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if( hud_utf8->value )
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SetBits( flags, FONT_DRAW_UTF8 );
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@ -2858,16 +2859,15 @@ pfnDrawStringReverse
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static int GAME_EXPORT pfnDrawStringReverse( int x, int y, const char *str, int r, int g, int b )
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{
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rgba_t color = { r, g, b, 255 };
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int flags = FONT_DRAW_HUD;
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int width, height;
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int flags = FONT_DRAW_HUD | FONT_DRAW_NOLF;
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int width;
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if( hud_utf8->value )
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SetBits( flags, FONT_DRAW_UTF8 );
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CL_DrawStringLen( &cls.creditsFont, str, &width, &height, flags );
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CL_DrawStringLen( &cls.creditsFont, str, &width, NULL, flags );
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x -= width;
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y -= height;
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return CL_DrawString( x, y, str, color, &cls.creditsFont, flags );
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}
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