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engine: client: backported NAT bypass feature
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@ -70,6 +70,7 @@ convar_t *cl_upmax;
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convar_t *cl_lw;
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convar_t *cl_charset;
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convar_t *cl_trace_messages;
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convar_t *cl_nat;
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convar_t *hud_utf8;
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convar_t *ui_renderworld;
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@ -1252,7 +1253,7 @@ void CL_Connect_f( void )
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// if running a local server, kill it and reissue
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if( SV_Active( )) Host_ShutdownServer();
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NET_Config( true ); // allow remote
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NET_Config( true, !CVAR_TO_BOOL( cl_nat )); // allow remote
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Con_Printf( "server %s\n", server );
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CL_Disconnect();
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@ -1588,7 +1589,7 @@ void CL_InternetServers_f( void )
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Con_Printf( "Scanning for servers on the internet area...\n" );
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Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining );
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Info_SetValueForKey( info, "clver", XASH_VERSION, remaining ); // let master know about client version
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// Info_SetValueForKey( info, "nat", cl_nat->string, remaining );
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Info_SetValueForKey( info, "nat", cl_nat->string, remaining );
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cls.internetservers_wait = NET_SendToMasters( NS_CLIENT, sizeof( MS_SCAN_REQUEST ) + Q_strlen( info ), fullquery );
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cls.internetservers_pending = true;
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@ -2829,6 +2830,7 @@ void CL_InitLocal( void )
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cl_updaterate = Cvar_Get( "cl_updaterate", "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" );
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cl_dlmax = Cvar_Get( "cl_dlmax", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "max allowed outcoming fragment size" );
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cl_upmax = Cvar_Get( "cl_upmax", "1200", FCVAR_ARCHIVE, "max allowed incoming fragment size" );
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cl_nat = Cvar_Get( "cl_nat", "0", 0, "show servers running under NAT" );
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rate = Cvar_Get( "rate", "3500", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
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topcolor = Cvar_Get( "topcolor", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player top color" );
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bottomcolor = Cvar_Get( "bottomcolor", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player bottom color" );
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