Ivan Avdeev
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fd11b00469
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ref_vk: add more debug around VULKAN_SDK for CI
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2021-06-07 10:14:04 -07:00 |
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Ivan Avdeev
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cb7fb0a1c5
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ref_vk: attempt to fix win32 glslc path
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2021-06-07 09:55:33 -07:00 |
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Ivan Avdeev
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1e82ae7103
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ref_vk: try another way to disable it on android
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2021-06-06 23:36:37 -07:00 |
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Ivan Avdeev
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ef1f88005f
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ref_vk: force disable on android for now
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2021-06-06 23:13:53 -07:00 |
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Ivan 'provod' Avdeev
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656c00d0b8
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fix building and running on linux
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2021-06-06 14:17:35 -07:00 |
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Ivan 'provod' Avdeev
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ad2405547b
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rtx: rename model creation and move tlas creation
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2021-05-26 09:35:36 -07:00 |
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Ivan 'provod' Avdeev
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35275e0916
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add aftermath sdk for gpu dump generation
unfortunately, it's not very helpful tho
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2021-05-22 14:01:43 -07:00 |
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Ivan Avdeev
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9b8af6d28b
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shaders: add compute shaders; fix shaders install dir
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2021-03-01 23:34:20 -08:00 |
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Ivan Avdeev
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dc71afd08a
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Merge remote-tracking branch 'upstream/vulkan' into vulkan-glslc
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2021-03-01 23:22:40 -08:00 |
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Ivan 'provod' Avdeev
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ded8442993
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auto-detect VULKAN_SDK path on windows
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2021-02-21 23:28:33 -08:00 |
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074e4fd540
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glslc: rework tool, support dependency scan, preliminary work on making tool dependless from compiler(like ccroot)
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2021-02-10 03:51:11 +03:00 |
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c1ef953672
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waf: add glslc module
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2021-02-10 03:50:55 +03:00 |
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Ivan Avdeev
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5c99bb0979
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ref_vk: add initial vulkan render stub
It does not work at all, but serves as an exercise to help me figure out
how to make renderers for HL/xash3d.
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2021-01-02 17:52:53 -08:00 |
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