Rework a bit how matrices are computed. More global state dependencies ;_; Buffer-up draw commands, and only schedule them for drawing at EndFrame.
not all beam types are supported yet also changes studio api init sequence, fixes missing cvars vertex type struct is no longer names as brush-specific uniform buffer allocation is now in vk_render blending issues still remain
Doesn't do alpha test yet though.
Scene controls entity list for scenes Brush is only responsible for drawing brush models