Commit Graph

18 Commits

Author SHA1 Message Date
531c6cc375 engine: server: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
a0cbac4fc7 engine: server: use generic SV_RejectConnection instead of directly sending errormsg 2019-07-13 20:59:43 +03:00
83953c7fb3 Port ip filter and partially useragent from old engine. 2019-07-09 03:48:09 +03:00
b797e0af1a Merge 4483 update 2019-05-25 02:44:24 +03:00
c215b89923 Apply 4483 update 2019-05-19 15:01:23 +03:00
491188a0f3 Merge branch 'original' 2018-10-04 14:27:14 +07:00
5c738b3402 Apply 4253 update 2018-10-04 13:08:48 +07:00
2edbcb996d Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends. 2018-06-19 16:59:53 +03:00
1e7f9d00c3 Apply 4150 update 2018-06-19 16:22:30 +03:00
ec6bfa2421 Let server physics simulate even when there is no players(GoldSrc behaviour) 2018-05-03 17:53:49 +03:00
0681209114 Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 2018-05-01 17:30:33 +03:00
efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 2018-04-23 23:07:54 +03:00
e8d13cd0d5 Rebrand from Xash3D to Xash3D FWGS. Add _format() attrubute to print-like functions 2018-04-23 21:36:33 +03:00
8704c07e4b Merge branch 'original' 2018-04-21 13:44:06 +00:00
ab0bcc55f8 Apply Apr20 update 2018-04-21 08:06:55 +00:00
314a6deba9 Remove gamedir[] from engine-side gameinfo_t 2018-04-21 01:22:00 +03:00
8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00