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531c6cc375
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engine: server: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
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2f8fec6b70
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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2019-07-19 20:23:08 +03:00 |
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a0cbac4fc7
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engine: server: use generic SV_RejectConnection instead of directly sending errormsg
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2019-07-13 20:59:43 +03:00 |
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83953c7fb3
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Port ip filter and partially useragent from old engine.
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2019-07-09 03:48:09 +03:00 |
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b797e0af1a
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Merge 4483 update
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2019-05-25 02:44:24 +03:00 |
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c215b89923
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Apply 4483 update
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2019-05-19 15:01:23 +03:00 |
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491188a0f3
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Merge branch 'original'
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2018-10-04 14:27:14 +07:00 |
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5c738b3402
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Apply 4253 update
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2018-10-04 13:08:48 +07:00 |
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2edbcb996d
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Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends.
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2018-06-19 16:59:53 +03:00 |
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1e7f9d00c3
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Apply 4150 update
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2018-06-19 16:22:30 +03:00 |
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ec6bfa2421
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Let server physics simulate even when there is no players(GoldSrc behaviour)
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2018-05-03 17:53:49 +03:00 |
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0681209114
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Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated
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2018-05-01 17:30:33 +03:00 |
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efe8ddf151
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Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong.
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2018-04-23 23:07:54 +03:00 |
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e8d13cd0d5
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Rebrand from Xash3D to Xash3D FWGS. Add _format() attrubute to print-like functions
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2018-04-23 21:36:33 +03:00 |
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8704c07e4b
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Merge branch 'original'
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2018-04-21 13:44:06 +00:00 |
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ab0bcc55f8
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Apply Apr20 update
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2018-04-21 08:06:55 +00:00 |
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314a6deba9
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Remove gamedir[] from engine-side gameinfo_t
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2018-04-21 01:22:00 +03:00 |
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8d6e3b7f79
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Pure engine source code(LF line endings, UTF8 encoded)
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2018-04-13 19:23:45 +03:00 |
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