Alibek Omarov
|
e481e1d73e
|
ref: gl: enable GL waves with r_ripple
|
2023-10-31 21:52:00 +03:00 |
Alibek Omarov
|
6c0eed1b2b
|
ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2
|
2023-10-31 21:52:00 +03:00 |
Alibek Omarov
|
a6c67fdf9f
|
ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128
|
2023-10-31 21:52:00 +03:00 |
Alibek Omarov
|
46889ed453
|
ref: gl: libc rand() does better job at randomizing
|
2023-10-31 21:52:00 +03:00 |
Alibek Omarov
|
882fcc152c
|
ref: gl: always scale down texture to 64x64, like sw.dll does
|
2023-10-31 21:52:00 +03:00 |
Alibek Omarov
|
d6dfb83be7
|
ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
|
2023-10-31 21:52:00 +03:00 |
mittorn
|
eb23b226cc
|
Workaround core context issues
|
2023-10-16 06:47:55 +03:00 |
Alibek Omarov
|
21b47dff32
|
ref: gl: static-ize globals and functions in gl_warp
|
2023-06-25 13:17:46 +03:00 |
Alibek Omarov
|
1d62df0e2d
|
ref: gl: turn magic skybox numbers into defined macros
|
2023-05-19 04:36:05 +03:00 |
Andrey Akhmichin
|
9040c34f48
|
ref: gl: replace va function calls.
|
2023-03-11 17:56:05 +03:00 |
Alibek Omarov
|
61c142e2db
|
ref: move renderers into ref subdirectory
|
2022-09-10 22:52:52 +03:00 |