Commit Graph

31 Commits

Author SHA1 Message Date
SNMetamorph
9047fe2e74 ref_gl: gl_rsurf: fixed invalid lightmap texture coordinates in some cases 2022-02-28 16:54:28 +03:00
75e8a51058 ref_gl: disable VBO. Rename r_vbo to gl_vbo to ignore existing config values as it was enabled by default 2022-01-29 02:33:09 +03:00
4f89288ccf common: cleanup port.h 2021-12-23 19:17:11 +03:00
f0feb1dfbf ref: remove predictable random tiling textures 2021-12-23 18:35:01 +03:00
9313f7e80e engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
c158771f59 ref_gl: gl_rsurf.c: don't use asserts to prevent engine from stopping when vbo is disabled. 2021-01-17 23:11:59 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
e3b547c8a9 public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
78baf568ae engine: more double promotion fixes 2019-10-18 16:46:54 +03:00
1218f4aeb6 ref_gl: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
dc207a449c engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
2d48e73f9d ref_gl: fix compiler warning, most useful commit 2019-07-11 03:59:39 +03:00
771c09226e ref_gl: patched to compile 2019-07-09 03:48:09 +03:00
2202e13a61 ref_gl: fix #52 2019-07-07 00:17:03 +03:00
b797e0af1a Merge 4483 update 2019-05-25 02:44:24 +03:00
fe14a360b4 engine: fix fs_offset_t/size_t conversion, const qualifiers 2019-05-02 19:12:23 +03:00
25235b5296 ref_gl: remove Mod_SetCurrentLoadingModel call 2019-04-17 06:42:34 +07:00
92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
121c72c9e0 Merge origin/master into ref_dll 2019-03-20 02:38:13 +03:00
c55b7dcda7 ref: simplify efx api, move efrags to engine 2019-03-17 23:14:53 +07:00
971f9b6de5 ref: fix compiling errors 2019-03-16 04:24:27 +03:00
97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 2019-03-15 21:23:59 +03:00
234507b7f1 ref: fix all undefined references 2019-03-11 17:37:58 +03:00
d0d5fd1a3f ref: fix some undefined references, compile-in mathlib and crtlib to refdll 2019-03-06 17:14:25 +03:00
e7234bada2 ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
437ba6d7a2 ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 2019-02-27 06:23:03 +07:00
574f03c139 ref: initial engine to ref API draft, not compiling, work in progress [ci skip] 2019-02-24 18:45:44 +03:00
e193ac2c04 ref: more @mittorn's changes on RefAPI 2019-02-23 21:49:46 +03:00
99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00