|
3a9801853d
|
engine: client: detailed message if menu failed to load
|
2019-11-26 02:47:25 +03:00 |
|
|
9421457b3a
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
2019-11-24 03:52:08 +03:00 |
|
|
ac4a14ef6c
|
engine: host: support DEFAULT_DEV macro
|
2019-11-24 03:02:12 +03:00 |
|
|
c613118199
|
defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
|
2019-11-24 03:01:50 +03:00 |
|
|
f56887bde9
|
engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
|
2019-11-24 02:12:17 +03:00 |
|
|
23fe1c0985
|
engine: use appropriate path array length
|
2019-11-24 02:10:52 +03:00 |
|
|
744f75d4a3
|
engine: linux: simplify Platform_DoubleTime
|
2019-11-20 16:45:55 +03:00 |
|
|
37435365e2
|
platform/posix: fix _GNU_SOURCE define in lib_posix
|
2019-11-18 23:48:49 +07:00 |
|
|
94fc0febc7
|
fix some comments
|
2019-11-18 21:13:21 +07:00 |
|
|
177f8ed653
|
platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options
|
2019-11-18 03:31:55 +07:00 |
|
|
7afee98f99
|
engine: ref: check if refdll was initialized before freeing texture
|
2019-11-17 18:05:05 +03:00 |
|
|
0636dc45bd
|
engine: sdl: fix resizing event handling
|
2019-11-12 02:04:18 +03:00 |
|
|
db39f0cc88
|
engine: client: combine loading or paused icon drawing
|
2019-11-08 01:28:01 +03:00 |
|
|
3f48bce7da
|
engine: client: fix #79
|
2019-11-08 01:09:55 +03:00 |
|
|
936b491248
|
engine: dedicated: remove unused stub
|
2019-11-08 01:09:55 +03:00 |
|
|
428e8ef427
|
engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
|
2019-11-08 01:09:55 +03:00 |
|
tyabus
|
934dffd273
|
engine: common: fix message formating
|
2019-11-07 23:26:11 +03:00 |
|
|
0c34a5081c
|
engine: client: make the code that generates screenshots and demos names simpler.
|
2019-11-07 23:12:34 +03:00 |
|
|
4b930c7854
|
Revert "engine: platform: magx: add pre-init platform-specific hook"
This reverts commit 2958b14cc2 .
|
2019-11-07 05:06:24 +03:00 |
|
|
62cdf2ae5b
|
engine: input: hide SDL_ functions under XASH_SDL macro
|
2019-11-07 04:44:24 +03:00 |
|
|
13ed8d4529
|
wscript: move motomagx options to root wscript, disable PIC for this old machine, set default options
|
2019-11-06 23:14:20 +03:00 |
|
|
0cb591821a
|
Merge sdl12-port into master
|
2019-11-06 22:29:04 +03:00 |
|
|
15924aebaa
|
xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined
|
2019-11-05 01:41:35 +03:00 |
|
|
b79c95d295
|
engine: wscript: fix typo, use pthreads.py tool
|
2019-11-05 01:40:06 +03:00 |
|
|
453c0d890d
|
engine: wscript: rename fbdev to enable-fbdev for great consistency, check definition instead of putting vars into env
|
2019-11-05 01:35:20 +03:00 |
|
|
79adaa11e0
|
lowmemory: merge
|
2019-11-05 01:15:31 +03:00 |
|
|
d2740f78c1
|
wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling
|
2019-11-05 01:01:33 +03:00 |
|
|
6953e829c4
|
lowmemory: prevent redefines
|
2019-11-04 22:34:08 +07:00 |
|
|
1365020302
|
ref: add enum for screen rotation
|
2019-11-04 20:27:46 +07:00 |
|
|
0e7013eeb0
|
lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
|
2019-11-04 19:58:45 +07:00 |
|
|
1f308a43c8
|
engine: fix build after lowmemory rebase
|
2019-11-02 08:56:07 +03:00 |
|
|
2062e55c6a
|
lowmemory: cut up netgraph buffers
|
2019-11-02 08:56:07 +03:00 |
|
|
9aff6ca633
|
engine: wscript: support building for MotoMAGX
|
2019-11-02 08:56:07 +03:00 |
|
|
2958b14cc2
|
engine: platform: magx: add pre-init platform-specific hook
|
2019-11-02 08:56:07 +03:00 |
|
|
aa6674b032
|
engine: support compiling with gcc3
|
2019-11-02 08:56:07 +03:00 |
|
|
7a7bca2991
|
engine: wscript: always add librt on linux if it was checked before
|
2019-11-02 08:56:07 +03:00 |
|
|
5e8373fa46
|
engine: slightly update RefAPI
|
2019-11-02 08:56:07 +03:00 |
|
|
9d826016b0
|
engine: finish sdl1.2 port
|
2019-11-02 08:56:07 +03:00 |
|
|
4d5e7c0557
|
platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished)
|
2019-11-02 08:56:07 +03:00 |
|
|
9e99a2bc37
|
engine: dirty sdl1.2 port
|
2019-11-02 08:56:07 +03:00 |
|
|
8dafbaeda2
|
engine: platform: sdl: dirty wip sdl1.2 port
|
2019-11-02 08:56:07 +03:00 |
|
|
ae35f15f15
|
engine: wscript: add option to build against sdl1.2
|
2019-11-02 08:56:07 +03:00 |
|
|
0dd91ceda2
|
xash3d-fwgs: append missing new line at the end of file
|
2019-11-02 08:56:07 +03:00 |
|
|
d6f8112860
|
gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64
|
2019-11-02 12:46:11 +07:00 |
|
|
a1db6c6a9b
|
lowmemory: remove datagram limit
|
2019-11-01 13:49:53 +07:00 |
|
|
271d15f989
|
client: prevent precache overflow
|
2019-11-01 13:41:30 +07:00 |
|
Aimless-Wanderer
|
00e5d42459
|
platform: android: fix macros
|
2019-10-31 18:42:34 +03:00 |
|
|
291fdfac68
|
platform/evdev: add some keys, add keyevent debug
|
2019-10-31 13:22:58 +07:00 |
|
|
5e31e3fad0
|
keys: rotation support
|
2019-10-31 13:22:58 +07:00 |
|
|
7f6395fa7d
|
ref: display transformation API
|
2019-10-31 01:36:07 +07:00 |
|
|
e3c3b05396
|
engine: platform: android: don't check if XASH_ENGLIBDIR and XASH_GAMELIBDIR are null. Load library by direct path if PATH_SPLITTER was found. Partially fixes #74
|
2019-10-30 16:55:00 +03:00 |
|
|
6e637456ef
|
platform: define platform-specific posix-compatible library loaders as macros to reduce macros hell in lib_posix.c
|
2019-10-30 16:46:18 +03:00 |
|
|
5e5ffec67d
|
lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility)
|
2019-10-29 11:35:02 +07:00 |
|
|
06cadacb59
|
lowmemory: cut resources array for legacy mode, only related to downloads
|
2019-10-29 11:32:32 +07:00 |
|
|
b3a5283517
|
lowmemory: rename waf options
|
2019-10-28 12:31:29 +07:00 |
|
|
5348046109
|
lowmemory: increase decals limit
|
2019-10-28 12:29:44 +07:00 |
|
|
57d48b64eb
|
keys: add OSK
|
2019-10-28 12:28:52 +07:00 |
|
|
5145b1956c
|
zone; revert removing clean check
|
2019-10-28 12:25:20 +07:00 |
|
|
bb48e5209e
|
console: fix wrong line width on start, remove some hard-coded sizes
|
2019-10-28 12:14:19 +07:00 |
|
|
37cba10c14
|
lowmemory: fix sentences
|
2019-10-28 12:07:15 +07:00 |
|
|
1decb1c7fb
|
xash3d-fwgs: append missing new line at the end of file
|
2019-10-27 22:29:03 +03:00 |
|
|
ba1347a8ce
|
wscript: add options for low memory, async ns resolve and swap allocator
|
2019-10-26 12:12:59 +07:00 |
|
|
feb01b270e
|
zone, platform: add swap allocator
|
2019-10-26 12:10:50 +07:00 |
|
|
114a256675
|
Implement XASH_LOW_MEMORY, memory-reduced configuration
|
2019-10-26 07:06:26 +07:00 |
|
|
2897e5f17e
|
input: fix evdev macro
|
2019-10-26 06:53:24 +07:00 |
|
|
6723758edc
|
platform/alsa: fix case when buffer size is POT, improve latency, calculate sample count
|
2019-10-26 05:49:23 +07:00 |
|
|
23956a0b82
|
platform: alsa support
|
2019-10-25 09:04:52 +07:00 |
|
|
8905e7cbb7
|
wscript: fix stdin input wasn't enabled for dedicated. Fix single-binary help string
|
2019-10-23 20:47:49 +03:00 |
|
iZarif
|
bf8b87c29d
|
engine: client/common: fix a few more format warnings
|
2019-10-22 17:56:08 +03:00 |
|
|
803c396fa2
|
platform: new fbdev bakend, move in_evdev to bakends
|
2019-10-22 01:42:02 +07:00 |
|
|
78baf568ae
|
engine: more double promotion fixes
|
2019-10-18 16:46:54 +03:00 |
|
|
531c6cc375
|
engine: server: explicitly cast literals to floats
|
2019-10-18 16:46:54 +03:00 |
|
|
edf3fcd398
|
engine: common: explicitly cast literals to floats, include tgmath when needed
|
2019-10-18 16:46:54 +03:00 |
|
|
c67f065d90
|
engine: client: explicitly cast literals to floats
|
2019-10-18 16:46:54 +03:00 |
|
|
880dd2546f
|
engine: client: fix wrong type in DSP
|
2019-10-18 08:11:05 +03:00 |
|
|
c2063c869d
|
engine: client: fix demoplayback type from qboolean to int(can exceed false and true)
|
2019-10-18 08:04:00 +03:00 |
|
|
8be58bcd21
|
engine: android: fix EGL context create error condition
|
2019-10-11 17:36:56 +03:00 |
|
|
06e38b45c8
|
engine: android: don't throw host error when initializing software renderer on Android
|
2019-10-11 11:53:52 +03:00 |
|
|
d3dd671759
|
engine: android: quick hack to load libraries on aarch64 until we don't symlinking lib folder
|
2019-10-11 11:50:21 +03:00 |
|
|
e0b8c338a8
|
engine: ref: more verbose refdll loading
|
2019-10-11 11:46:59 +03:00 |
|
|
fa622168a0
|
engine: fix style, disable XASH_USE_SELECT
|
2019-10-11 08:51:30 +03:00 |
|
|
eff814b148
|
engine: ref: remove redutant continue, return false in case of failed renderer initialization
|
2019-10-11 07:57:59 +03:00 |
|
|
898b697b70
|
engine: ref: allow to set r_refdll or -ref with ref_ prefix
|
2019-10-11 05:36:17 +03:00 |
|
|
6d8026cd81
|
engine: ref: fix spamming in console when getting human readable renderer names
|
2019-10-11 05:11:45 +03:00 |
|
|
ff1b28244b
|
engine: client: port ui_renderworld from old engine
|
2019-10-11 04:12:52 +03:00 |
|
|
ae624801ac
|
wscript: proper default showing in help
|
2019-10-11 03:46:17 +03:00 |
|
|
8889bda261
|
wscript: use ConfigurationContext.define instead of appending to env['DEFINES']
|
2019-10-11 03:42:20 +03:00 |
|
Wei Mingzhi
|
88772a1c34
|
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
|
2019-10-07 16:08:10 +03:00 |
|
|
d2a8cfe614
|
Revert "engine: client: implement connectionprogress partially"
This reverts commit cb417a3d51 .
This commit breaks demo playback. Figure out why, then revert it back.
|
2019-10-06 07:45:32 +03:00 |
|
|
d382f6886d
|
engine: fix build
|
2019-10-05 04:02:25 +03:00 |
|
|
6e2dbd4e1c
|
engine: android: get rid of VLA
|
2019-10-05 03:33:13 +03:00 |
|
|
67cdbef833
|
engine: fix signed char in studio
|
2019-10-05 03:33:00 +03:00 |
|
|
d6bb72f772
|
engine: dedicated: fix old-style-definitions
|
2019-10-05 03:17:38 +03:00 |
|
|
cb5e282af4
|
engine: sequence: fix condition
|
2019-10-05 02:22:46 +03:00 |
|
|
b175d8a0cb
|
engine: net_encode: due to bug in GCC <9, disable duplicated-branches here
|
2019-10-05 02:22:10 +03:00 |
|
|
fbb88a55cb
|
engine: linux: fix C89
|
2019-10-05 02:10:46 +03:00 |
|
|
f3a40ac794
|
engine: cfgscript: fix userinfo cvars wrong dump to config
|
2019-10-05 02:10:09 +03:00 |
|
|
dc207a449c
|
engine: fix -Werror=strict-prototypes
|
2019-10-05 02:09:45 +03:00 |
|
|
409eee3bb4
|
engine: fix gameinfo parsing
|
2019-10-04 11:58:14 +03:00 |
|
|
cb0791c915
|
http: do not continue after HTTP_Free, fix potential buffer overflow
|
2019-09-29 01:42:17 +07:00 |
|
|
da11da97ad
|
android: enable touch support
|
2019-09-28 20:09:26 +07:00 |
|
|
c0043a5467
|
touch: implement wheel
|
2019-09-28 19:35:30 +07:00 |
|
|
7770b1a82b
|
input: improve touch emulation
|
2019-09-28 19:33:57 +07:00 |
|
|
0afc3d83c6
|
android: add stub for Platform_PreCreateMove
|
2019-09-28 04:26:19 +07:00 |
|
|
5040cb83d0
|
engine: win32: lib: oops, fix wrong sizeof
|
2019-09-27 17:02:04 +03:00 |
|
|
2b385ff1f4
|
engine: win32: lib: try to fix crash when checking dependencies
|
2019-09-27 16:56:20 +03:00 |
|
|
dba757f0c2
|
touch: fix wrong dx/dy sign
|
2019-09-27 02:25:38 +07:00 |
|
|
7f3ee9ca71
|
input: merge touch support again. Fix m_ignore, fix EngineAppendMove
|
2019-09-27 02:19:03 +07:00 |
|
|
9a1414505a
|
imagelib: support for 16-bit transparent tga
|
2019-09-27 02:12:35 +07:00 |
|
|
13c1e807ad
|
engine: s_mouth: fix another signed char
|
2019-09-25 04:10:47 +03:00 |
|
|
4049c54511
|
engine: android: fix video backend not compiled
|
2019-09-19 18:17:56 +03:00 |
|
|
e8006c3253
|
engine: move ShellExecute to client, as it cannot be used in dedicated
|
2019-09-19 17:09:18 +03:00 |
|
|
07aa9595c0
|
engine: android: allow building dedicated on Android
|
2019-09-19 17:09:18 +03:00 |
|
|
b91e97ca53
|
wscript: remove DEST_OS2
|
2019-09-19 17:09:18 +03:00 |
|
|
3032ce3bee
|
engine: android: fix building dlsym_weak on latest NDK
|
2019-09-10 11:15:48 +06:00 |
|
|
8323df240b
|
engine: implement menu extensions to allow choosing renderers from GUI
|
2019-08-09 04:44:50 +03:00 |
|
|
a1ae770f70
|
engine: ref: add optional export to determine actual human readable renderer name
|
2019-08-09 03:39:24 +03:00 |
|
|
56938344b8
|
engine: win32: include shellapi.h
|
2019-08-09 03:07:56 +03:00 |
|
|
00b9ac676e
|
engine: win32: fix inconsistent dll linkage
|
2019-08-09 02:51:15 +03:00 |
|
|
8bb6aa2c51
|
engine: don't include windows headers, as they globally included by port.h already
|
2019-08-09 02:46:29 +03:00 |
|
|
505392c2f8
|
imagelib: png: include correct winsock
|
2019-08-09 02:35:53 +03:00 |
|
|
ee2c1ad8fa
|
engine: net_ws: include engine headers first
|
2019-08-08 16:09:32 +03:00 |
|
|
7771356e66
|
engine: net_ws: fix dedicated build
|
2019-08-08 07:33:47 +03:00 |
|
|
cb417a3d51
|
engine: client: implement connectionprogress partially
|
2019-08-08 07:19:08 +03:00 |
|
|
01dcb52b4c
|
mainui: update submodule, add connectionprogress calls to engine
|
2019-08-08 07:18:02 +03:00 |
|
|
7be094b563
|
sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
|
2019-08-03 19:01:35 +03:00 |
|
|
386a68e334
|
engine: fix wrong function called on closing socket on Win32
|
2019-07-30 18:41:24 +03:00 |
|
|
ca57c8424d
|
filesystem: follow C89
|
2019-07-30 18:20:54 +03:00 |
|
Jonathan Poncelet
|
214f53b8a7
|
SV_DropClient: Prevented transmission to fake clients
|
2019-07-30 15:46:10 +03:00 |
|
|
0eb1d4c7c0
|
engine: build: fix armhf compiling
|
2019-07-29 06:53:18 +03:00 |
|
|
d790292829
|
engine: replace CFG_END macro with function, add saving support for R_GetConfigName
|
2019-07-28 00:27:35 +03:00 |
|
|
f9269dcc1c
|
engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg
|
2019-07-28 00:23:22 +03:00 |
|
|
4b163e6d30
|
engine: hide FCVAR_RENDERINFO from renderdll, remove OpenGLConfigHack from engine functions, add GetConfigName to renderdll functions
|
2019-07-28 00:13:40 +03:00 |
|
|
b1f23f9ff6
|
engine: patch dedicated to build
|
2019-07-27 15:40:57 +03:00 |
|
|
8f9800eb3c
|
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
|
2019-07-27 13:27:40 +03:00 |
|
|
e308281b0b
|
engine: fix buffer overflow in COM_ParseFile
|
2019-07-26 17:24:09 +03:00 |
|
|
938a9f372f
|
engine: add stub function for new undocumented function in clientdll api
|
2019-07-26 14:51:21 +03:00 |
|
|
d9545e5e78
|
cl_game: fix missing }
|
2019-07-20 05:09:24 +03:00 |
|
|
2f8fec6b70
|
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
|
2019-07-19 20:23:08 +03:00 |
|
|
b539ed5a3d
|
engine: remove write_to_clipboard, as there was no way to enable it for a long time and no one even asked for this
|
2019-07-19 17:24:25 +03:00 |
|
|
4eab7d6503
|
engine: fix build
|
2019-07-19 17:17:12 +03:00 |
|
|
cedc1e0eb2
|
engine: soundlib: show mpg123 errors in console
|
2019-07-13 23:25:55 +03:00 |
|
|
4beba75159
|
engine: fix various compiler warnings
|
2019-07-13 23:25:03 +03:00 |
|
|
a0cbac4fc7
|
engine: server: use generic SV_RejectConnection instead of directly sending errormsg
|
2019-07-13 20:59:43 +03:00 |
|
|
9662ab106f
|
engine: client: implement errormsg, secure client by checking server IP address we're connected to
|
2019-07-13 20:54:16 +03:00 |
|
|
04ee7c3a55
|
engine: fix build
|
2019-07-12 22:43:58 +03:00 |
|
|
a85a856215
|
engine: implement connection warning dialog showing up, update menu
|
2019-07-12 22:42:13 +03:00 |
|
|
9e30fc253f
|
engine: gameui: add new extended API and declare old engine menu extensions deprecated
|
2019-07-12 22:42:13 +03:00 |
|
|
b2895770b8
|
platform: remove unneeded argument from SNDDMA_Init
|
2019-07-12 22:42:13 +03:00 |
|
Jonathan Poncelet
|
37255354d4
|
Various: Fixed obscure crashes on Mac
There were a couple of out-of-range/post-free accesses going on, which caused the Mac
build to crash when optimisations were turned on.
|
2019-07-12 18:18:42 +03:00 |
|