e3c3b05396
engine: platform: android: don't check if XASH_ENGLIBDIR and XASH_GAMELIBDIR are null. Load library by direct path if PATH_SPLITTER was found. Partially fixes #74
2019-10-30 16:55:00 +03:00
6e637456ef
platform: define platform-specific posix-compatible library loaders as macros to reduce macros hell in lib_posix.c
2019-10-30 16:46:18 +03:00
5e5ffec67d
lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility)
2019-10-29 11:35:02 +07:00
06cadacb59
lowmemory: cut resources array for legacy mode, only related to downloads
2019-10-29 11:32:32 +07:00
b3a5283517
lowmemory: rename waf options
2019-10-28 12:31:29 +07:00
5348046109
lowmemory: increase decals limit
2019-10-28 12:29:44 +07:00
57d48b64eb
keys: add OSK
2019-10-28 12:28:52 +07:00
5145b1956c
zone; revert removing clean check
2019-10-28 12:25:20 +07:00
bb48e5209e
console: fix wrong line width on start, remove some hard-coded sizes
2019-10-28 12:14:19 +07:00
37cba10c14
lowmemory: fix sentences
2019-10-28 12:07:15 +07:00
1decb1c7fb
xash3d-fwgs: append missing new line at the end of file
2019-10-27 22:29:03 +03:00
ba1347a8ce
wscript: add options for low memory, async ns resolve and swap allocator
2019-10-26 12:12:59 +07:00
feb01b270e
zone, platform: add swap allocator
2019-10-26 12:10:50 +07:00
114a256675
Implement XASH_LOW_MEMORY, memory-reduced configuration
2019-10-26 07:06:26 +07:00
2897e5f17e
input: fix evdev macro
2019-10-26 06:53:24 +07:00
6723758edc
platform/alsa: fix case when buffer size is POT, improve latency, calculate sample count
2019-10-26 05:49:23 +07:00
23956a0b82
platform: alsa support
2019-10-25 09:04:52 +07:00
8905e7cbb7
wscript: fix stdin input wasn't enabled for dedicated. Fix single-binary help string
2019-10-23 20:47:49 +03:00
iZarif
bf8b87c29d
engine: client/common: fix a few more format warnings
2019-10-22 17:56:08 +03:00
803c396fa2
platform: new fbdev bakend, move in_evdev to bakends
2019-10-22 01:42:02 +07:00
78baf568ae
engine: more double promotion fixes
2019-10-18 16:46:54 +03:00
531c6cc375
engine: server: explicitly cast literals to floats
2019-10-18 16:46:54 +03:00
edf3fcd398
engine: common: explicitly cast literals to floats, include tgmath when needed
2019-10-18 16:46:54 +03:00
c67f065d90
engine: client: explicitly cast literals to floats
2019-10-18 16:46:54 +03:00
880dd2546f
engine: client: fix wrong type in DSP
2019-10-18 08:11:05 +03:00
c2063c869d
engine: client: fix demoplayback type from qboolean to int(can exceed false and true)
2019-10-18 08:04:00 +03:00
8be58bcd21
engine: android: fix EGL context create error condition
2019-10-11 17:36:56 +03:00
06e38b45c8
engine: android: don't throw host error when initializing software renderer on Android
2019-10-11 11:53:52 +03:00
d3dd671759
engine: android: quick hack to load libraries on aarch64 until we don't symlinking lib folder
2019-10-11 11:50:21 +03:00
e0b8c338a8
engine: ref: more verbose refdll loading
2019-10-11 11:46:59 +03:00
fa622168a0
engine: fix style, disable XASH_USE_SELECT
2019-10-11 08:51:30 +03:00
eff814b148
engine: ref: remove redutant continue, return false in case of failed renderer initialization
2019-10-11 07:57:59 +03:00
898b697b70
engine: ref: allow to set r_refdll or -ref with ref_ prefix
2019-10-11 05:36:17 +03:00
6d8026cd81
engine: ref: fix spamming in console when getting human readable renderer names
2019-10-11 05:11:45 +03:00
ff1b28244b
engine: client: port ui_renderworld from old engine
2019-10-11 04:12:52 +03:00
ae624801ac
wscript: proper default showing in help
2019-10-11 03:46:17 +03:00
8889bda261
wscript: use ConfigurationContext.define instead of appending to env['DEFINES']
2019-10-11 03:42:20 +03:00
Wei Mingzhi
88772a1c34
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
2019-10-07 16:08:10 +03:00
d2a8cfe614
Revert "engine: client: implement connectionprogress partially"
...
This reverts commit cb417a3d51
.
This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
d382f6886d
engine: fix build
2019-10-05 04:02:25 +03:00
6e2dbd4e1c
engine: android: get rid of VLA
2019-10-05 03:33:13 +03:00
67cdbef833
engine: fix signed char in studio
2019-10-05 03:33:00 +03:00
d6bb72f772
engine: dedicated: fix old-style-definitions
2019-10-05 03:17:38 +03:00
cb5e282af4
engine: sequence: fix condition
2019-10-05 02:22:46 +03:00
b175d8a0cb
engine: net_encode: due to bug in GCC <9, disable duplicated-branches here
2019-10-05 02:22:10 +03:00
fbb88a55cb
engine: linux: fix C89
2019-10-05 02:10:46 +03:00
f3a40ac794
engine: cfgscript: fix userinfo cvars wrong dump to config
2019-10-05 02:10:09 +03:00
dc207a449c
engine: fix -Werror=strict-prototypes
2019-10-05 02:09:45 +03:00
409eee3bb4
engine: fix gameinfo parsing
2019-10-04 11:58:14 +03:00
cb0791c915
http: do not continue after HTTP_Free, fix potential buffer overflow
2019-09-29 01:42:17 +07:00
da11da97ad
android: enable touch support
2019-09-28 20:09:26 +07:00
c0043a5467
touch: implement wheel
2019-09-28 19:35:30 +07:00
7770b1a82b
input: improve touch emulation
2019-09-28 19:33:57 +07:00
0afc3d83c6
android: add stub for Platform_PreCreateMove
2019-09-28 04:26:19 +07:00
5040cb83d0
engine: win32: lib: oops, fix wrong sizeof
2019-09-27 17:02:04 +03:00
2b385ff1f4
engine: win32: lib: try to fix crash when checking dependencies
2019-09-27 16:56:20 +03:00
dba757f0c2
touch: fix wrong dx/dy sign
2019-09-27 02:25:38 +07:00
7f3ee9ca71
input: merge touch support again. Fix m_ignore, fix EngineAppendMove
2019-09-27 02:19:03 +07:00
9a1414505a
imagelib: support for 16-bit transparent tga
2019-09-27 02:12:35 +07:00
13c1e807ad
engine: s_mouth: fix another signed char
2019-09-25 04:10:47 +03:00
4049c54511
engine: android: fix video backend not compiled
2019-09-19 18:17:56 +03:00
e8006c3253
engine: move ShellExecute to client, as it cannot be used in dedicated
2019-09-19 17:09:18 +03:00
07aa9595c0
engine: android: allow building dedicated on Android
2019-09-19 17:09:18 +03:00
b91e97ca53
wscript: remove DEST_OS2
2019-09-19 17:09:18 +03:00
3032ce3bee
engine: android: fix building dlsym_weak on latest NDK
2019-09-10 11:15:48 +06:00
8323df240b
engine: implement menu extensions to allow choosing renderers from GUI
2019-08-09 04:44:50 +03:00
a1ae770f70
engine: ref: add optional export to determine actual human readable renderer name
2019-08-09 03:39:24 +03:00
56938344b8
engine: win32: include shellapi.h
2019-08-09 03:07:56 +03:00
00b9ac676e
engine: win32: fix inconsistent dll linkage
2019-08-09 02:51:15 +03:00
8bb6aa2c51
engine: don't include windows headers, as they globally included by port.h already
2019-08-09 02:46:29 +03:00
505392c2f8
imagelib: png: include correct winsock
2019-08-09 02:35:53 +03:00
ee2c1ad8fa
engine: net_ws: include engine headers first
2019-08-08 16:09:32 +03:00
7771356e66
engine: net_ws: fix dedicated build
2019-08-08 07:33:47 +03:00
cb417a3d51
engine: client: implement connectionprogress partially
2019-08-08 07:19:08 +03:00
01dcb52b4c
mainui: update submodule, add connectionprogress calls to engine
2019-08-08 07:18:02 +03:00
7be094b563
sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
2019-08-03 19:01:35 +03:00
386a68e334
engine: fix wrong function called on closing socket on Win32
2019-07-30 18:41:24 +03:00
ca57c8424d
filesystem: follow C89
2019-07-30 18:20:54 +03:00
Jonathan Poncelet
214f53b8a7
SV_DropClient: Prevented transmission to fake clients
2019-07-30 15:46:10 +03:00
0eb1d4c7c0
engine: build: fix armhf compiling
2019-07-29 06:53:18 +03:00
d790292829
engine: replace CFG_END macro with function, add saving support for R_GetConfigName
2019-07-28 00:27:35 +03:00
f9269dcc1c
engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg
2019-07-28 00:23:22 +03:00
4b163e6d30
engine: hide FCVAR_RENDERINFO from renderdll, remove OpenGLConfigHack from engine functions, add GetConfigName to renderdll functions
2019-07-28 00:13:40 +03:00
b1f23f9ff6
engine: patch dedicated to build
2019-07-27 15:40:57 +03:00
8f9800eb3c
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
2019-07-27 13:27:40 +03:00
e308281b0b
engine: fix buffer overflow in COM_ParseFile
2019-07-26 17:24:09 +03:00
938a9f372f
engine: add stub function for new undocumented function in clientdll api
2019-07-26 14:51:21 +03:00
d9545e5e78
cl_game: fix missing }
2019-07-20 05:09:24 +03:00
2f8fec6b70
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
2019-07-19 20:23:08 +03:00
b539ed5a3d
engine: remove write_to_clipboard, as there was no way to enable it for a long time and no one even asked for this
2019-07-19 17:24:25 +03:00
4eab7d6503
engine: fix build
2019-07-19 17:17:12 +03:00
cedc1e0eb2
engine: soundlib: show mpg123 errors in console
2019-07-13 23:25:55 +03:00
4beba75159
engine: fix various compiler warnings
2019-07-13 23:25:03 +03:00
a0cbac4fc7
engine: server: use generic SV_RejectConnection instead of directly sending errormsg
2019-07-13 20:59:43 +03:00
9662ab106f
engine: client: implement errormsg, secure client by checking server IP address we're connected to
2019-07-13 20:54:16 +03:00
04ee7c3a55
engine: fix build
2019-07-12 22:43:58 +03:00
a85a856215
engine: implement connection warning dialog showing up, update menu
2019-07-12 22:42:13 +03:00
9e30fc253f
engine: gameui: add new extended API and declare old engine menu extensions deprecated
2019-07-12 22:42:13 +03:00
b2895770b8
platform: remove unneeded argument from SNDDMA_Init
2019-07-12 22:42:13 +03:00
Jonathan Poncelet
37255354d4
Various: Fixed obscure crashes on Mac
...
There were a couple of out-of-range/post-free accesses going on, which caused the Mac
build to crash when optimisations were turned on.
2019-07-12 18:18:42 +03:00
1f7dfecf89
platform: posix: library: properly use directpath argument
2019-07-11 04:00:25 +03:00
3bf5f19446
keys: fix default binding of ESC button after unbindall command
2019-07-11 03:57:09 +03:00
da4062ede9
engine: cmd: add apropos command from old engine
2019-07-09 16:36:34 +03:00
e700a7498e
engine: move matchpattern from old engine
2019-07-09 16:36:15 +03:00
7dda1c28f4
engine: console: add missing hpk commands autocomplete
2019-07-09 15:23:55 +03:00
364c96f45c
engine: console: sort output in commmand autocomplete for bind
2019-07-09 15:11:50 +03:00
7aa163f713
engine: console: implement autocomplete for any arg count, add autocomplete for bind for both keys and commands
2019-07-09 15:08:00 +03:00
62fb743a20
engine: sound: clear leftovers from previous commit
2019-07-09 13:24:24 +03:00
40211efa9a
engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
2019-07-09 13:17:10 +03:00
3e4bd20919
engine: client: implement sending input devices list to server, using protinfo
2019-07-09 03:48:09 +03:00
7d10660b87
engine: keys: give gamepad keys names
2019-07-09 03:48:09 +03:00
6aa4765c3e
engine: input: implement input devices collecting
2019-07-09 03:48:09 +03:00
fa68108907
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
2019-07-09 03:48:09 +03:00
83953c7fb3
Port ip filter and partially useragent from old engine.
2019-07-09 03:48:09 +03:00
5e8d3acc51
engine: build: fix ARM64 macro
2019-07-08 19:10:49 +03:00
d347096396
engine: sound: allow cubic sound interpolation
2019-07-07 02:48:19 +03:00
54920f13df
engine: rename library naming function, as it returns a full path and not just library name
2019-07-07 02:47:45 +03:00
efd2e434b4
engine: fix build on non-x86 archs
2019-07-07 00:20:38 +03:00
8320f0598f
Merge 4529 update
2019-07-02 23:44:42 +03:00
2e2949b180
Apply 4529 update
2019-07-02 23:39:27 +03:00
6197ba8af6
engine: ref: remove redutant LoadLibrary call
2019-07-01 05:50:31 +03:00
89a3fd6323
engine: make use of platform-unique library naming scheme
2019-07-01 05:50:04 +03:00
ec18dd9535
engine: implement platform-unique library naming
2019-07-01 05:48:53 +03:00
bb4c73b25c
engine: build: lower case operating system names
2019-07-01 05:47:38 +03:00
90e0c070ac
engine: network: refactor net_ws.c since winsock2 is linked directly to engine DLL, correct some signness
2019-07-01 04:03:18 +03:00
a8f7b4fc5c
win32: lib: remove unused variable, fix error message may be not printed
2019-06-30 17:26:57 +03:00
f2d588574c
sdl: vid: fix engine window being restored immediately after being maximized
2019-06-30 16:19:34 +03:00
0579ecd30f
engine: check if client.dll linked to SDL2.dll ( #37 )
2019-06-29 23:56:50 +03:00
b5d9bf5dc8
engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
2019-06-29 23:25:50 +03:00
413882a8d5
sdl: fix typos
2019-06-29 23:25:00 +03:00
c92f8f71a7
sdl: vid: allow to build with earlier versions of SDL2
2019-06-29 22:59:13 +03:00
a378379ac5
engine: network: link to Winsock2 directly
2019-06-29 22:01:32 +03:00
bcb4c9a722
Merge remote-tracking branch 'nekonomicon/png'
2019-06-29 20:41:53 +03:00
eb22ff53c4
sdl: vid: fix washed out screen on Windows and probably other platforms( #50 )
2019-06-29 20:40:23 +03:00
4eee187f1b
engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images.
2019-06-22 16:06:44 +05:00
Alibek Omarov
76a8fe4873
engine: use build.h for printing architecture and operating system, also implement architecture names from library naming scheme proposal ( #39 )
2019-06-21 17:25:43 +03:00
3ae7ecaeb3
engine: patched to compile, moved gl_clear to engine
2019-06-17 08:37:34 +03:00
f2c927906f
Merge 4511 update
2019-06-17 07:36:46 +03:00
b16529cc65
Apply 4511 update
2019-06-17 07:05:36 +03:00
8d2bea03e0
filesystem: disable netpath code
...
This code was used in ancient approach, where executables and game files may have different path.
And this code was working only on Win32 with case-insensitive `getenv()`
2019-06-10 00:21:41 +03:00
Jonathan Poncelet
d14ce5ac39
SV_LoadProgs: Fixed potential memory leak if function failed ( #46 )
...
SV_LoadProgs: Fixed potential memory leak if function failed
2019-06-06 15:02:22 +03:00
76dae35955
ref: remove COM_HashKey API call
2019-06-06 04:34:28 +03:00
70d45f23de
public: crclib now is part of public library
2019-06-06 04:33:57 +03:00
003bbea358
engine: common: remove unneeded REF_DLL ifdef, keep #error anyway
2019-06-06 01:28:59 +03:00
85240f0145
filesystem: zip: use miniz header only library instead of zlib, add miniz generated header(stripped ZIP reading/writing code)
2019-06-02 12:27:58 +03:00
9119635ed3
engine: wscript: fix broken wscript after revert, oops
2019-06-02 12:26:58 +03:00
ab16867f6b
Revert "wscript: add zlib library"
...
This reverts commit 9b68b0c1e2
.
2019-06-02 11:22:18 +03:00
Mr0maks
8ef383a4d3
wscript: fix spaces
2019-05-30 22:18:53 +05:00
Mr0maks
3023c8a72b
Merge branch 'master' into master
2019-05-30 21:25:56 +05:00
Mr0maks
9b68b0c1e2
wscript: add zlib library
2019-05-30 09:38:53 +05:00
Mr0maks
01a33dcf7e
filesystem: zip: remove 'big' block
2019-05-30 00:51:52 +05:00
90ff7f24b3
sdl: vid: fix building with older SDL2
2019-05-29 18:41:43 +03:00
Mr0maks
b42f020ad5
filesystem: zip: warning else zip file is empty
2019-05-29 20:04:14 +05:00
Mr0maks
6422005716
filesystem: zip: remove commented code
2019-05-29 13:05:19 +05:00
Mr0maks
efc9048b43
filesystem: zip: zlib error code
2019-05-29 13:01:33 +05:00
Mr0maks
12bc507156
filesystem: zip: working unpack code
2019-05-28 18:51:44 +05:00
Mr0maks
f9a7ffa5e8
filesystem: zip: remove malloc
2019-05-28 15:04:08 +05:00
621e33fde2
engine: wscript: define XASH_64BIT on non-32 bits targets
2019-05-28 04:10:22 +03:00
db72378806
engine: android: fix building custom dlsym with NDK r19c, clean-up
2019-05-28 04:09:47 +03:00
d596f4ea52
engine: android: vid: fix building with NDK r19c
2019-05-28 03:55:54 +03:00
6f2016db06
engine: imagelib: bmp: fix unaligned access
2019-05-28 03:55:22 +03:00
27e742df12
engine: crclib: fix unaligned access
2019-05-28 03:55:04 +03:00
86d823b877
engine: client: fix demo playback on ARM
2019-05-28 03:45:02 +03:00
1d78d7c720
filesystem: fix even more char signness
2019-05-27 23:27:20 +03:00
Mr0maks
1cc2ec9095
filesystem: zip: codestyle 2
2019-05-27 23:02:38 +05:00
Mr0maks
5cf4e34607
filesystem: zip: codestyle
2019-05-27 20:44:14 +05:00
Mr0maks
b32de42ab7
filesystem: zip: fix memory leak (not freed info)
2019-05-26 23:04:17 +05:00
Mr0maks
b04a48f126
filesystem: zip: remove XASH_ZLIB macro
2019-05-26 20:12:41 +05:00
Mr0maks
3c0a34926a
filesystem: zip: pk3 support
2019-05-26 00:38:21 +05:00
Mr0maks
039b42868d
filesystem: zip: add FS_AddFileToZip
2019-05-25 23:24:34 +05:00
Mr0maks
671c247381
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs
2019-05-25 22:54:42 +05:00
9048c108c4
engine: fix char default signness
2019-05-25 03:12:17 +03:00
b797e0af1a
Merge 4483 update
2019-05-25 02:44:24 +03:00
Mr0maks
85b5b4e965
filesystem: add support for zip files
2019-05-24 21:13:03 +05:00
c215b89923
Apply 4483 update
2019-05-19 15:01:23 +03:00
2e953bd1a9
ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
2019-05-12 18:02:59 +03:00
57f9e7dda6
sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer
2019-05-12 17:49:20 +03:00
d14ce61520
engine: no return type for RenderFrame
2019-05-12 03:09:40 +03:00
5af6506d86
engine: ensure that we loading same client library
2019-05-12 03:08:51 +03:00
e9e4a1296d
engine: android: fix possible crash in custom dlsym
2019-05-12 03:07:28 +03:00
85c2126775
engine: android: implement egl context management
2019-05-12 03:06:55 +03:00
a1391f3d0b
engine: ref_api: comment unused opengl attributes
2019-05-12 03:06:01 +03:00
7d3e8c0a57
wscript: error on return-type, some android related changes
2019-05-12 03:03:34 +03:00
4819790272
engine: console: fix invalid REF_GET_PARM call
2019-05-11 18:52:32 +03:00
e06b7412ac
engine: wscript: don't build external launcher for Android and disable main()
2019-05-06 04:40:46 +03:00
fe14a360b4
engine: fix fs_offset_t/size_t conversion, const qualifiers
2019-05-02 19:12:23 +03:00
ab7a67464b
engine: fix long<->int conversion UBs
2019-05-02 19:05:09 +03:00
29a48cb34c
sdl: vid: fix disabling vsync when loading a level
2019-05-02 18:07:27 +03:00
3fef353291
android: initial port
2019-05-02 18:07:03 +03:00
1a700fd06b
platform: move MSGBOX implementation to platform backends
2019-05-01 19:44:48 +03:00
e3e2f3afe5
platform: move Sys_ShellExecute implementation to platform backends
2019-05-01 19:21:47 +03:00
2c17af4850
engine: ref: fix possible null dereference, if client doesn't export studio renderer
2019-04-16 23:39:37 +03:00
7d8b63fd88
ref: get rid of R_IncrementSpeedsCounter
2019-04-15 02:17:43 +03:00
5be982cc72
ref: remove shared textures enum, instead use hardcoded texture names
2019-04-15 01:43:43 +03:00
2d968cf328
ref: remove unused GL_BuildLightmaps export
2019-04-15 01:20:15 +03:00
4d9563ea03
ref: make api thinner by removing IsNormalPass and moving CL_FxBlend to refdll
2019-04-15 01:19:05 +03:00
d62a12dd9a
ref: allow to use shortened name when specifying -ref in command line
2019-04-14 22:04:32 +03:00
99478ba9bd
sdl: vid: fix unitialized variables, better warning report
2019-04-13 21:49:01 +03:00
211d3c5213
sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE
2019-04-13 20:34:32 +03:00
d5911b33b1
msvc8 support
2019-04-12 14:33:57 +07:00