Commit Graph

3795 Commits

Author SHA1 Message Date
Ivan Avdeev
d7660cf358 vk: patch func_wall ents by their index, not model name
Note that referencing them by ent->index inside the engine is not
possible, as this index is not stable enough.
2023-04-19 20:25:00 -07:00
Ivan Avdeev
ca2a794341 vk: patch func_wall model/ents visible offsets
Fixes #335

Patching is still done using "model" key, using "_xvk_ent_id" needs
complete overhaul of how patching is done
2023-04-19 20:25:00 -07:00
Ivan Avdeev
7c6e22bb2c rt: extract basic func_wall patching support from PR #506
That PR has more stuff in it which we decided to drop.

This commit only contains:
- Detection of func_wall models, and adding their lights as static
  (fixes #415).
- Patching func_wall models offsets, #335. Does not yet patch them
  visually, but patches their light sources. Will be addressed in next
  commits. Patching is done via model name, not entity id, also will be
  fixed.
- Does not address culling (#118). This is the part dropped from the PR.
  Needs different approach. TBD
2023-04-19 20:25:00 -07:00
cacfff008f engine: common: enable autocomplete for mp3 command 2023-04-19 17:54:45 +03:00
398cec626e engine: client: remove media/ prefix for CD tracks, add it while parsing cdaudio.txt for compatibility 2023-04-19 17:54:28 +03:00
cadad6ce34 github: attempt to avoid release draft issue by sleeping for 20s 2023-04-19 16:32:21 +03:00
588d080a63 github: migrate to softprops/action-gh-release to avoid drafts being randomly created (thanks @SNMetamorph) 2023-04-19 15:05:41 +03:00
1affc36f06 engine: client: more accurate ScreenShake implementation, thanks @vasiavasiavasia95 for sharing it 2023-04-18 17:28:27 +03:00
8d6ac3fad4 engine: common: net_encode: cosmetic changes, static-ize functions, move private macros 2023-04-18 05:16:57 +03:00
0d5d30398b filesystem: VFileSystem009: refactoring 2023-04-18 04:50:47 +03:00
eb0686fca1 filesystem: fix wrong data type for character in Gets and Ungetc 2023-04-18 04:47:55 +03:00
41025c0049 engine: client: reset connection retries counter on changelevel
Fixes an issue when connection retry counter near the failure state
and the server changes level
2023-04-18 04:45:27 +03:00
Tim Schumacher
6518a5cf8b engine: whereami: Add SerenityOS 2023-04-17 19:30:11 +03:00
49936120ca public: tests: add new test to check return values of Q_Architecture/PlatformStringByID and Q_buildnum 2023-04-17 19:11:16 +03:00
e4a5b95e81 public: build: split Q_buildnum to separate function that calculates build number from arbitrary date string 2023-04-17 19:10:40 +03:00
84fc8d4281 public: build: fix naming for 32-bit RISCV with double precision float ABI 2023-04-17 19:09:59 +03:00
e9da3e2976 public: build: reorder enums by probability, rename ARCHITECTURE_ ABI macros to just ARCH_ for easier matching 2023-04-17 06:37:08 +03:00
c1252b5642 scripts: waifulib: vgui: fix Logs aren't being imported 2023-04-17 06:36:58 +03:00
7d54952422 3rdparty: vgui_support: update submodule 2023-04-17 05:22:02 +03:00
b28d10f69f scripts: waifulib: split vgui_support VGUI detection to separate module 2023-04-17 05:20:22 +03:00
6cb3b2f01a wscript: print modules help before engine common options 2023-04-17 05:19:56 +03:00
248be5458f engine: common: hpak: do not print hashpak contents in quiet mode 2023-04-17 04:39:21 +03:00
2e7306e96a engine: network: fix missing newline in IP port allocation error message 2023-04-17 04:37:16 +03:00
Ivan Avdeev
cfddb75bc5
rt: remove freeze_models functionality (#513)
It's been obsolete and broken for many months now.

Fixes #509
2023-04-15 10:51:34 -07:00
Ivan Avdeev
b4dde5bafd
rt: don't cull c/cw triangles to fix shadow leaks (#508)
de_cbble contains a bunch of floating boxes, which makes sunlight leak if internal back-facing surfaces are culled.

Generally, we should not be culling ray traced triangles (unless absolutely necessary for correctness), as it makes the shader perform additional unnecessary checks.

Try disabling culling universally and see whether it breaks anything.

Fixes #507
2023-04-15 09:44:04 -07:00
558ded6d6a filesystem: tests: interface: use correct type for module on Win32 2023-04-15 04:58:29 +03:00
c52dc69360 scripts: gha, cirrus: fix failing workflows because of --enable-fs-tests flag removal 2023-04-15 04:24:45 +03:00
ba1648c689 mainui: update 2023-04-15 04:19:14 +03:00
101a7a1240 engine: client: try to fix random crash in CL_ClearWorld when using legacy protocol 2023-04-15 04:08:40 +03:00
25d6b2b069 engine: client: fix FlushEntityPacket message overflow on legacy servers 2023-04-15 04:08:40 +03:00
f67b97e63c engine: common: mod_bmodel: remove useless copy before Q_strnlwr, as Q_strnlwr already copies string 2023-04-15 04:08:40 +03:00
9a24cb8c96 engine: client: console: remove useless function Con_StringLength 2023-04-15 04:08:40 +03:00
c157b7def3 filesystem: tests: interface: various fixes
* correctly check success variable value in CreateInterface
* get rid of C language quirks because this file is C++
* check that globals were filled
2023-04-15 04:08:12 +03:00
de88aec958 filesystem: restore DarkPlaces contributors copyrights lost in filesystem_stdio
* Add Xash3D FWGS contributors copyrights
2023-04-15 02:39:38 +03:00
7f31871b5a engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights 2023-04-15 02:39:16 +03:00
f55ef63e26 ref: optimize R_LightLambert function
* Quick exit if no local lights
* Try to minimize Q_min() checks by apply it on temp variables
* Cap final light values only once, after all local lights are calculated
2023-04-14 20:33:07 +03:00
Ivan Avdeev
2dd4059704 vk: fix func_wall surface patching
Non-worldmodel models were using incorrect surface indexes when asking
for surface patches.
2023-04-14 10:08:40 -07:00
824a34ee1e engine: common: imgelib: fix declaration after statement in test code 2023-04-14 18:58:43 +03:00
Ivan Avdeev
b894337d0e vk: fix validation errors for empty combufs 2023-04-13 11:03:36 -07:00
Ivan Avdeev
1b0c8c763e vk: slightly improve texcoord patching
Now _xvk_tex_offset and _xvk_tex_scale can be used independently to
offset or scale texture coordinates for given surface list.
2023-04-13 11:03:36 -07:00
Ivan Avdeev
b5e5d699bc vk: deduplicate map (re)loading code 2023-04-13 11:03:36 -07:00
Ivan Avdeev
b3ffd911bb vk: allow dynamic surface/material patching
Refactor NewMap and patch loading a bit.
2023-04-13 11:03:36 -07:00
46e2ccd2bf filesystem: wscript: check interface test before everything else
It makes sense since we're using sequential execution here anyway
2023-04-13 20:07:58 +03:00
339c08d89f public: add basic test for our strcpy, strcmp and strcat functions 2023-04-13 19:56:31 +03:00
2db2375b4d waifu: upgrade to latest revision 2023-04-13 18:43:08 +03:00
d86ab19351 wscript: refactoring, replace --enable-fs-tests with --enable-tests
* Run filesystem tests in sequential order, to avoid tests being run
before filesystem_stdio DLL is linked
* Include new interface test in filesystem
2023-04-13 18:40:27 +03:00
db40d58208 filesystem: add test for probing all interfaces 2023-04-13 18:39:21 +03:00
33ff7bbd61 scripts: waifulib: compiler_optimizations: set default build type to release
I think this will make configuration less confusing, also we're stable enough to be built
with optimizations and without debug information
2023-04-13 16:14:09 +03:00
Ivan Avdeev
90591cfb3d vk: add patching props for surface texture coordinates 2023-04-12 11:57:07 -07:00
Ivan Avdeev
1fd9e49f63 vk: add normal_scale to materials 2023-04-12 11:57:07 -07:00