Commit Graph

14 Commits

Author SHA1 Message Date
Ivan Avdeev 4d6739da0a get it to crappily draw 2d ui menus wtf 2021-01-16 17:02:43 -08:00
Ivan Avdeev 5541bfb541 add loading textures 2021-01-16 15:45:10 -08:00
Ivan Avdeev b9d872f279 increase draw limit; fix deinit validation 2021-01-16 13:49:07 -08:00
Ivan Avdeev 48e6765222 draw uv menu 2021-01-16 13:22:31 -08:00
Ivan Avdeev e7a99c2558 create command pool and buffer 2021-01-13 12:10:36 -08:00
Ivan Avdeev 5600cf45ef create pipeline for 2d rendering 2021-01-13 11:54:34 -08:00
Ivan Avdeev 986d26b8b7 create render pass and framebuffers 2021-01-13 09:58:01 -08:00
Ivan Avdeev c7203d0ecf create swapchain 2021-01-11 11:15:32 -08:00
Ivan Avdeev 0170f3e408 create vulkan device 2021-01-09 17:14:32 -08:00
Ivan Avdeev 0dcedece06 create vulkan instance; fix instance extension ref api 2021-01-09 16:05:55 -08:00
Ivan Avdeev fa683fb882 fix vulkan handles width in 32-bit mode; print vk version 2021-01-09 14:05:34 -08:00
Ivan Avdeev 3e800fa989 start splitting into functional blocks; add vk funcs 2021-01-09 13:21:58 -08:00
Ivan Avdeev ae6ec2e61d add texture loading stubs; messages for other stubs
now it gets to actually trying to paint a menu without crashing
2021-01-04 12:39:09 -08:00
Ivan Avdeev 5c99bb0979 ref_vk: add initial vulkan render stub
It does not work at all, but serves as an exercise to help me figure out
how to make renderers for HL/xash3d.
2021-01-02 17:52:53 -08:00