Commit Graph

14 Commits

Author SHA1 Message Date
Ivan Avdeev
9a0fc7cdac move camera related things to camera.{h,c} 2021-11-03 10:53:56 -07:00
Ivan 'provod' Avdeev
afa1e8557a rtx: fix c0a0d emissive toxic liquid, fix #56
It was missing msurface_t reference which is (unnecessarily) required for light clusters computation

Also add more verbose debug names for dynamic models.
2021-09-14 17:47:05 -07:00
Ivan Avdeev
8d06058aa4 rtx: add first iteration of material flags support
it's clearly suboptimal, but no worries, we'll iterate
2021-08-31 11:19:44 -07:00
Ivan Avdeev
76b82ac884 rtx: calculate maxVertex correctly
after we've updated how brush index buffer references vertices to allow
for draw call coalescing ray tracing broke on amd.
this is because amd cards expect a correct value in
VkAccelerationStructureGeometryTrianglesDataKHR::maxVertex. make sure we
fill a correct value there.
2021-08-18 09:39:33 -07:00
Ivan Avdeev
5208219b44 join alloc+lock operations on buffer init
this simplifies the api and implementation
2021-08-11 11:43:33 -07:00
Ivan Avdeev
20c42a7815 fix ISO C90 mixing declarations and code 2021-06-23 17:04:26 -04:00
Ivan 'provod' Avdeev
e272539136 enable crude beams and sprites support back 2021-06-23 17:04:26 -04:00
Ivan 'provod' Avdeev
9e8ca13dcc rtx: add studio models
but they crash a lot kek
2021-04-24 12:53:42 -07:00
Ivan 'provod' Avdeev
b81a36a850 rtx: make beams emissive 2021-03-15 10:49:45 -07:00
Ivan 'provod' Avdeev
7fa3f2dc8d render: split mvp matrix to separate model,view,projection matrices
This will help with RTX model transformations.
2021-03-13 13:35:50 -08:00
Ivan Avdeev
973ef4c677 separate buffer space allocation from buffer uploading
Now each geometry is first allocated a slot with VK_RenderBufferAlloc,
and then VK_RenderBufferLock/Unlock are used to upload buffer contents.

This allow for two things:
1. Uploading buffer data to GPU memory on/after Unlock.
2. (Re)building BLAS for RTX on/after Unlock.

These buffers are now directly referenced by render_draw_t, which also
will be helpful in the future for both renderers.
2021-02-22 18:57:46 -08:00
Ivan Avdeev
8dc0d4256d add VK_RenderDebugLabelBegin/End calls; fix studio model labeling 2021-02-20 12:35:04 -08:00
Ivan Avdeev
e66810a05b remove ubo management from "public" vk_render api
Now rendering submodules specify their colors and matrices using
VK_RenderState global stat api. This is a trade-off between making all
submodules track their state on their own, or managing that state
centrally.
2021-02-20 12:00:31 -08:00
Ivan Avdeev
3b1e7be112 add beams rendering
not all beam types are supported yet

also changes studio api init sequence, fixes missing cvars
vertex type struct is no longer names as brush-specific
uniform buffer allocation is now in vk_render

blending issues still remain
2021-02-17 13:26:09 -08:00