6aa4765c3e
engine: input: implement input devices collecting
2019-07-09 03:48:09 +03:00
fa68108907
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
2019-07-09 03:48:09 +03:00
83953c7fb3
Port ip filter and partially useragent from old engine.
2019-07-09 03:48:09 +03:00
5e8d3acc51
engine: build: fix ARM64 macro
2019-07-08 19:10:49 +03:00
d347096396
engine: sound: allow cubic sound interpolation
2019-07-07 02:48:19 +03:00
54920f13df
engine: rename library naming function, as it returns a full path and not just library name
2019-07-07 02:47:45 +03:00
efd2e434b4
engine: fix build on non-x86 archs
2019-07-07 00:20:38 +03:00
8320f0598f
Merge 4529 update
2019-07-02 23:44:42 +03:00
2e2949b180
Apply 4529 update
2019-07-02 23:39:27 +03:00
6197ba8af6
engine: ref: remove redutant LoadLibrary call
2019-07-01 05:50:31 +03:00
89a3fd6323
engine: make use of platform-unique library naming scheme
2019-07-01 05:50:04 +03:00
ec18dd9535
engine: implement platform-unique library naming
2019-07-01 05:48:53 +03:00
bb4c73b25c
engine: build: lower case operating system names
2019-07-01 05:47:38 +03:00
90e0c070ac
engine: network: refactor net_ws.c since winsock2 is linked directly to engine DLL, correct some signness
2019-07-01 04:03:18 +03:00
a8f7b4fc5c
win32: lib: remove unused variable, fix error message may be not printed
2019-06-30 17:26:57 +03:00
f2d588574c
sdl: vid: fix engine window being restored immediately after being maximized
2019-06-30 16:19:34 +03:00
0579ecd30f
engine: check if client.dll linked to SDL2.dll ( #37 )
2019-06-29 23:56:50 +03:00
b5d9bf5dc8
engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
2019-06-29 23:25:50 +03:00
413882a8d5
sdl: fix typos
2019-06-29 23:25:00 +03:00
c92f8f71a7
sdl: vid: allow to build with earlier versions of SDL2
2019-06-29 22:59:13 +03:00
a378379ac5
engine: network: link to Winsock2 directly
2019-06-29 22:01:32 +03:00
bcb4c9a722
Merge remote-tracking branch 'nekonomicon/png'
2019-06-29 20:41:53 +03:00
eb22ff53c4
sdl: vid: fix washed out screen on Windows and probably other platforms( #50 )
2019-06-29 20:40:23 +03:00
4eee187f1b
engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images.
2019-06-22 16:06:44 +05:00
Alibek Omarov
76a8fe4873
engine: use build.h for printing architecture and operating system, also implement architecture names from library naming scheme proposal ( #39 )
2019-06-21 17:25:43 +03:00
3ae7ecaeb3
engine: patched to compile, moved gl_clear to engine
2019-06-17 08:37:34 +03:00
f2c927906f
Merge 4511 update
2019-06-17 07:36:46 +03:00
b16529cc65
Apply 4511 update
2019-06-17 07:05:36 +03:00
8d2bea03e0
filesystem: disable netpath code
...
This code was used in ancient approach, where executables and game files may have different path.
And this code was working only on Win32 with case-insensitive `getenv()`
2019-06-10 00:21:41 +03:00
Jonathan Poncelet
d14ce5ac39
SV_LoadProgs: Fixed potential memory leak if function failed ( #46 )
...
SV_LoadProgs: Fixed potential memory leak if function failed
2019-06-06 15:02:22 +03:00
76dae35955
ref: remove COM_HashKey API call
2019-06-06 04:34:28 +03:00
70d45f23de
public: crclib now is part of public library
2019-06-06 04:33:57 +03:00
003bbea358
engine: common: remove unneeded REF_DLL ifdef, keep #error anyway
2019-06-06 01:28:59 +03:00
85240f0145
filesystem: zip: use miniz header only library instead of zlib, add miniz generated header(stripped ZIP reading/writing code)
2019-06-02 12:27:58 +03:00
9119635ed3
engine: wscript: fix broken wscript after revert, oops
2019-06-02 12:26:58 +03:00
ab16867f6b
Revert "wscript: add zlib library"
...
This reverts commit 9b68b0c1e2
.
2019-06-02 11:22:18 +03:00
Mr0maks
8ef383a4d3
wscript: fix spaces
2019-05-30 22:18:53 +05:00
Mr0maks
3023c8a72b
Merge branch 'master' into master
2019-05-30 21:25:56 +05:00
Mr0maks
9b68b0c1e2
wscript: add zlib library
2019-05-30 09:38:53 +05:00
Mr0maks
01a33dcf7e
filesystem: zip: remove 'big' block
2019-05-30 00:51:52 +05:00
90ff7f24b3
sdl: vid: fix building with older SDL2
2019-05-29 18:41:43 +03:00
Mr0maks
b42f020ad5
filesystem: zip: warning else zip file is empty
2019-05-29 20:04:14 +05:00
Mr0maks
6422005716
filesystem: zip: remove commented code
2019-05-29 13:05:19 +05:00
Mr0maks
efc9048b43
filesystem: zip: zlib error code
2019-05-29 13:01:33 +05:00
Mr0maks
12bc507156
filesystem: zip: working unpack code
2019-05-28 18:51:44 +05:00
Mr0maks
f9a7ffa5e8
filesystem: zip: remove malloc
2019-05-28 15:04:08 +05:00
621e33fde2
engine: wscript: define XASH_64BIT on non-32 bits targets
2019-05-28 04:10:22 +03:00
db72378806
engine: android: fix building custom dlsym with NDK r19c, clean-up
2019-05-28 04:09:47 +03:00
d596f4ea52
engine: android: vid: fix building with NDK r19c
2019-05-28 03:55:54 +03:00
6f2016db06
engine: imagelib: bmp: fix unaligned access
2019-05-28 03:55:22 +03:00