NightFox
119c73abfa
fix +0~TNNL_LGT1
2021-10-18 23:36:42 -07:00
NightFox
64626c1601
fix +0~LIGHT2A
2021-10-18 23:36:42 -07:00
NightFox
d3faaa59f1
Almost perfect
2021-10-18 23:36:42 -07:00
NightFox
b8a5b55795
More correct
2021-10-18 23:36:42 -07:00
NightFox
a9b7982ba5
More correct vagonchik, shlakbaum
2021-10-18 23:36:42 -07:00
NightFox
4d9f228769
fix c0a0c
2021-10-18 23:36:42 -07:00
NightFox
108ad4d226
UPPERCASE
2021-10-14 03:14:52 +03:00
NightFox
3e7abee0e3
UPPERCASE
2021-10-14 03:13:13 +03:00
NightFox
a06f8e1c26
corrected c1a0b, c1a0c, c1a0e
2021-10-14 02:58:25 +03:00
NightFox
a9a85c6584
corrected c1a0a 2
2021-10-14 01:32:38 +03:00
NightFox
98241a977f
corrected c1a0a
2021-10-14 01:08:49 +03:00
Ivan Avdeev
af83e47f41
rtx: revert c0a0/YELLOW to original value
2021-10-13 12:27:24 -07:00
Ivan Avdeev
846651565c
rtx: explictly disable light sources with zero intensity
2021-10-13 12:27:24 -07:00
NightFox
70ae807b3d
+0~TNNL_LGT4 for c0a0d
2021-09-20 12:40:59 +03:00
NightFox
5e97b4dd28
Correction +0~TNNL_LGT4 for c0a0c
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Do not tune rad files under rays while it is still unfinished, check only with qrad
2021-09-20 12:24:54 +03:00
NightFox
907310c5bd
Update rad files
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More correct light for c0a0c and c0a0d + correct RED for other rads.
2021-09-20 12:09:08 +03:00
NightFox
c68b82ca40
Added correct goldsrc era rad files ( #76 )
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Base lights.rad/valve.rad from worldcraft v2.0 or HLSDK (thx Valve).
Base c1a0.rad and c1a0d.rad from HLSDK (thx Valve).
Some texture name get from hl_lights.rad by Hezus (thx Hezus and SNMetamorph for file).
Others was mined by me manually through bspguy and etc.
File structure and formatting redesigned.
Some numbers have been rounded for convenience.
Added splitting by WAD files (for the present only for lights.rad).
See README.txt for codestyle.
2021-09-18 17:08:01 +03:00
NightFox
add86b4018
Removed incorrect (source engine) rad files.
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These rad files are not very useful for the goldsrc version.
2021-09-18 16:56:50 +03:00
Ivan 'provod' Avdeev
5211c33cce
rtx: add shader specialization
2021-06-23 17:04:26 -04:00
Ivan 'provod' Avdeev
2f965b00d4
rtx: read emissive texture params from rad files
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Got rad files from https://github.com/MaestroFenix/Half-Life-Resized-Maps
These seem to work mostly fine and finally levels have recognizable appearance.
2021-04-17 12:33:46 -07:00