Commit Graph

20 Commits

Author SHA1 Message Date
NightFox 119c73abfa fix +0~TNNL_LGT1 2021-10-18 23:36:42 -07:00
NightFox 64626c1601 fix +0~LIGHT2A 2021-10-18 23:36:42 -07:00
NightFox d3faaa59f1 Almost perfect 2021-10-18 23:36:42 -07:00
NightFox b8a5b55795 More correct 2021-10-18 23:36:42 -07:00
NightFox a9b7982ba5 More correct vagonchik, shlakbaum 2021-10-18 23:36:42 -07:00
NightFox 4d9f228769 fix c0a0c 2021-10-18 23:36:42 -07:00
NightFox 108ad4d226 UPPERCASE 2021-10-14 03:14:52 +03:00
NightFox 3e7abee0e3 UPPERCASE 2021-10-14 03:13:13 +03:00
NightFox a06f8e1c26 corrected c1a0b, c1a0c, c1a0e 2021-10-14 02:58:25 +03:00
NightFox a9a85c6584 corrected c1a0a 2 2021-10-14 01:32:38 +03:00
NightFox 98241a977f corrected c1a0a 2021-10-14 01:08:49 +03:00
Ivan Avdeev af83e47f41 rtx: revert c0a0/YELLOW to original value 2021-10-13 12:27:24 -07:00
Ivan Avdeev 846651565c rtx: explictly disable light sources with zero intensity 2021-10-13 12:27:24 -07:00
NightFox 70ae807b3d
+0~TNNL_LGT4 for c0a0d 2021-09-20 12:40:59 +03:00
NightFox 5e97b4dd28
Correction +0~TNNL_LGT4 for c0a0c
Do not tune rad files under rays while it is still unfinished, check only with qrad
2021-09-20 12:24:54 +03:00
NightFox 907310c5bd
Update rad files
More correct light for c0a0c and c0a0d + correct RED for other rads.
2021-09-20 12:09:08 +03:00
NightFox c68b82ca40
Added correct goldsrc era rad files ( #76 )
Base lights.rad/valve.rad from worldcraft v2.0 or HLSDK (thx Valve).
Base c1a0.rad and c1a0d.rad from HLSDK (thx Valve).
Some texture name get from hl_lights.rad by Hezus (thx Hezus and SNMetamorph for file).
Others was mined by me manually through bspguy and etc.

File structure and formatting redesigned.
Some numbers have been rounded for convenience.
Added splitting by WAD files (for the present only for lights.rad).

See README.txt for codestyle.
2021-09-18 17:08:01 +03:00
NightFox add86b4018
Removed incorrect (source engine) rad files.
These rad files are not very useful for the goldsrc version.
2021-09-18 16:56:50 +03:00
Ivan 'provod' Avdeev 5211c33cce rtx: add shader specialization 2021-06-23 17:04:26 -04:00
Ivan 'provod' Avdeev 2f965b00d4 rtx: read emissive texture params from rad files
Got rad files from https://github.com/MaestroFenix/Half-Life-Resized-Maps
These seem to work mostly fine and finally levels have recognizable appearance.
2021-04-17 12:33:46 -07:00