f55ef63e26
ref: optimize R_LightLambert function
...
* Quick exit if no local lights
* Try to minimize Q_min() checks by apply it on temp variables
* Cap final light values only once, after all local lights are calculated
2023-04-14 20:33:07 +03:00
fd795d5612
ref: soft: cleanup unused functions
2023-04-03 04:57:41 +03:00
67903b55cc
ref: soft: adapt to RefAPI 4 changes
2023-03-28 21:34:43 +03:00
8bb5ec5e26
ref: remove renderer description export, it's unused now
2023-03-24 02:54:14 +03:00
Andrey Akhmichin
af5c74981b
ref: soft: replace va function calls.
2023-03-11 15:31:17 +03:00
fgsfds
7424b29e56
engine: initial psvita build support
2023-03-11 07:09:14 +03:00
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2023-02-13 05:23:13 +03:00
12154de6f5
ref: soft: fix -Wsequence-point
2023-02-06 16:42:09 +03:00
ced6e8869a
ref: fix chrome texture being misaligned
2023-02-01 04:55:47 +03:00
74ce7e9b10
ref: don't apply rendercolor to studio models where it's not needed
2023-01-13 15:25:58 +03:00
c6bfc82019
ref: soft: implement screenshots
2023-01-05 07:09:23 +03:00
4bbd0cc404
ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
2023-01-05 06:07:56 +03:00
406eb828da
ref: gl: disable underwater distortion by default, enable for Quake compatible mode only
2022-12-05 11:59:29 +03:00
76d0608ee1
ref: fix beams end point
2022-11-16 22:54:07 +03:00
fe9f3f78a0
ref: soft: minimize dependency on internal engine headers
2022-09-10 22:52:52 +03:00
dedc144b8b
ref: soft: convert to include targets usage
2022-09-10 22:52:52 +03:00
61c142e2db
ref: move renderers into ref subdirectory
2022-09-10 22:52:52 +03:00