Commit Graph

17 Commits

Author SHA1 Message Date
f55ef63e26 ref: optimize R_LightLambert function
* Quick exit if no local lights
* Try to minimize Q_min() checks by apply it on temp variables
* Cap final light values only once, after all local lights are calculated
2023-04-14 20:33:07 +03:00
fd795d5612 ref: soft: cleanup unused functions 2023-04-03 04:57:41 +03:00
67903b55cc ref: soft: adapt to RefAPI 4 changes 2023-03-28 21:34:43 +03:00
8bb5ec5e26 ref: remove renderer description export, it's unused now 2023-03-24 02:54:14 +03:00
Andrey Akhmichin
af5c74981b ref: soft: replace va function calls. 2023-03-11 15:31:17 +03:00
fgsfds
7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
f4069de7f2 engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
12154de6f5 ref: soft: fix -Wsequence-point 2023-02-06 16:42:09 +03:00
ced6e8869a ref: fix chrome texture being misaligned 2023-02-01 04:55:47 +03:00
74ce7e9b10 ref: don't apply rendercolor to studio models where it's not needed 2023-01-13 15:25:58 +03:00
c6bfc82019 ref: soft: implement screenshots 2023-01-05 07:09:23 +03:00
4bbd0cc404 ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2023-01-05 06:07:56 +03:00
406eb828da ref: gl: disable underwater distortion by default, enable for Quake compatible mode only 2022-12-05 11:59:29 +03:00
76d0608ee1 ref: fix beams end point 2022-11-16 22:54:07 +03:00
fe9f3f78a0 ref: soft: minimize dependency on internal engine headers 2022-09-10 22:52:52 +03:00
dedc144b8b ref: soft: convert to include targets usage 2022-09-10 22:52:52 +03:00
61c142e2db ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00