Commit Graph

5 Commits

Author SHA1 Message Date
Ivan 'provod' Avdeev
ad7b210228 rtx: improve surface lights
use bsp/pvs-based visibility data for acceleration:
+ fps 5 -> 60
- correctness: some areas have too many lights, which ends up culling visible ones too

also fix shadow artefacts
2021-04-12 11:07:41 -07:00
Ivan 'provod' Avdeev
581f1eed0d rtx: add vk_rtx_bounces cvar to control ray bounces count 2021-03-15 09:44:15 -07:00
af48821eec ref_vk: move cvars that expected to exist by client.dll from render dll to engine 2021-03-01 20:09:37 +03:00
Ivan Avdeev
3b1e7be112 add beams rendering
not all beam types are supported yet

also changes studio api init sequence, fixes missing cvars
vertex type struct is no longer names as brush-specific
uniform buffer allocation is now in vk_render

blending issues still remain
2021-02-17 13:26:09 -08:00
Ivan Avdeev
fc9eedbd9d apply proper lightstyles on map load
Lightstyles remain fixed for the entire map duration. Need to implement either texture reupload in VK, or devise some other scheme of updating ligtmaps w/o texture reupload (lightstylevalues uniform buffers?).
2021-02-03 10:06:21 -08:00