Ivan Avdeev
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364b46ea87
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[WIP] rtx: first build with ray tracing pipeline and black screen
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2021-07-05 13:24:57 -07:00 |
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Ivan Avdeev
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3ed4d84653
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rtx: add runtime toggle between ray tracing and traditional renderer
new command is `vk_rtx_toggle`
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2021-07-04 11:18:28 -07:00 |
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Ivan Avdeev
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014925b3d4
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fix linux build
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2021-03-20 16:21:26 -07:00 |
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Ivan 'provod' Avdeev
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a039e7e5ae
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rtx: add vk_rtx_reload command to reload rtx.comp.psv shader
This allows faster shader iterations. Do `bind z vk_rtx_reload`.
Still need to recompile the shader outside xash process manually.
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2021-03-13 12:29:17 -08:00 |
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Ivan Avdeev
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6b2c8977ae
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add pipeline cache
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2021-02-06 11:38:21 -08:00 |
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Ivan Avdeev
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b11501e4ef
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improve blending; add alpha test
Set blending modes according to existing GL renderer.
Cull back faces.
Implement alpha test.
Add TODO.md file
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2021-02-06 11:07:00 -08:00 |
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Ivan Avdeev
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5d0146e17a
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draw static map geometry with debug shader
there are lots of glitches and no textures, but this is a first step!
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2021-01-23 19:38:00 -08:00 |
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Ivan Avdeev
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4949f6e29e
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extract pipeline creation helper
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2021-01-23 13:23:25 -08:00 |
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