Ivan Avdeev
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74e9401e56
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rtx: start experimenting with peters2021 poly sampling
Add bits of shader code from https://github.com/MomentsInGraphics/vulkan_renderer/blob/main/src/shaders/
More info and the paper itself is here: https://momentsingraphics.de/Siggraph2021.html
```
BRDF Importance Sampling for Polygonal Lights
Christoph Peters.
2021–07 in ACM Transactions on Graphics (Proc. SIGGRAPH) 40, 4.
```
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2021-12-28 19:41:19 -08:00 |
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