#pragma once #ifndef VID_COMMON #define VID_COMMON typedef struct vidmode_s { const char *desc; int width; int height; } vidmode_t; typedef enum window_mode_e { WINDOW_MODE_WINDOWED = 0, WINDOW_MODE_FULLSCREEN, WINDOW_MODE_BORDERLESS, WINDOW_MODE_COUNT, } window_mode_t; typedef struct { void* context; // handle to GL rendering context int safe; int desktopBitsPixel; int desktopHeight; qboolean initialized; // OpenGL subsystem started qboolean extended; // extended context allows to GL_Debug int context_type; // REF_SOFTWARE / REF_GL / REF_VULKAN } glwstate_t; extern glwstate_t glw_state; #define VID_MIN_HEIGHT 200 #define VID_MIN_WIDTH 320 extern convar_t vid_fullscreen; extern convar_t vid_maximized; extern convar_t vid_highdpi; extern convar_t window_xpos; extern convar_t window_ypos; extern convar_t gl_msaa_samples; void R_SaveVideoMode( int w, int h, int render_w, int render_h, qboolean maximized ); void VID_SetDisplayTransform( int *render_w, int *render_h ); void VID_CheckChanges( void ); const char *VID_GetModeString( int vid_mode ); void VID_StartupGamma( void ); #endif // VID_COMMON