/* mod_sprite.c - sprite loading Copyright (C) 2010 Uncle Mike Copyright (C) 2019 a1batross This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "sprite.h" #include "studio.h" #if !XASH_DEDICATED #include "ref_common.h" #endif // XASH_DEDICATED /* ==================== Mod_LoadSpriteModel load sprite model ==================== */ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags ) { dsprite_q1_t *pinq1; dsprite_hl_t *pinhl; dsprite_t *pin; msprite_t *psprite; char poolname[MAX_VA_STRING]; int i, size; if( loaded ) *loaded = false; pin = (dsprite_t *)buffer; mod->type = mod_sprite; i = pin->version; if( pin->ident != IDSPRITEHEADER ) { Con_DPrintf( S_ERROR "%s has wrong id (%x should be %x)\n", mod->name, pin->ident, IDSPRITEHEADER ); return; } if( i != SPRITE_VERSION_Q1 && i != SPRITE_VERSION_HL && i != SPRITE_VERSION_32 ) { Con_DPrintf( S_ERROR "%s has wrong version number (%i should be %i or %i)\n", mod->name, i, SPRITE_VERSION_Q1, SPRITE_VERSION_HL ); return; } Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name ); mod->mempool = Mem_AllocPool( poolname ); if( i == SPRITE_VERSION_Q1 || i == SPRITE_VERSION_32 ) { pinq1 = (dsprite_q1_t *)buffer; size = sizeof( msprite_t ) + ( pinq1->numframes - 1 ) * sizeof( psprite->frames ); psprite = Mem_Calloc( mod->mempool, size ); mod->cache.data = psprite; // make link to extradata psprite->type = pinq1->type; psprite->texFormat = SPR_ADDITIVE; //SPR_ALPHTEST; psprite->numframes = mod->numframes = pinq1->numframes; psprite->facecull = SPR_CULL_FRONT; psprite->radius = pinq1->boundingradius; psprite->synctype = pinq1->synctype; // LordHavoc: hack to allow sprites to be non-fullbright for( i = 0; i < MAX_QPATH && mod->name[i]; i++ ) if( mod->name[i] == '!' ) psprite->texFormat = SPR_ALPHTEST; mod->mins[0] = mod->mins[1] = -pinq1->bounds[0] * 0.5f; mod->maxs[0] = mod->maxs[1] = pinq1->bounds[0] * 0.5f; mod->mins[2] = -pinq1->bounds[1] * 0.5f; mod->maxs[2] = pinq1->bounds[1] * 0.5f; } else // if( i == SPRITE_VERSION_HL ) { pinhl = (dsprite_hl_t *)buffer; size = sizeof( msprite_t ) + ( pinhl->numframes - 1 ) * sizeof( psprite->frames ); psprite = Mem_Calloc( mod->mempool, size ); mod->cache.data = psprite; // make link to extradata psprite->type = pinhl->type; psprite->texFormat = pinhl->texFormat; psprite->numframes = mod->numframes = pinhl->numframes; psprite->facecull = pinhl->facetype; psprite->radius = pinhl->boundingradius; psprite->synctype = pinhl->synctype; mod->mins[0] = mod->mins[1] = -pinhl->bounds[0] * 0.5f; mod->maxs[0] = mod->maxs[1] = pinhl->bounds[0] * 0.5f; mod->mins[2] = -pinhl->bounds[1] * 0.5f; mod->maxs[2] = pinhl->bounds[1] * 0.5f; } if( loaded ) *loaded = true; // done if( Host_IsDedicated() ) { // skip frames loading psprite->numframes = 0; return; } }