/* net_encode.h - delta encode routines Copyright (C) 2010 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef NET_ENCODE_H #define NET_ENCODE_H #include "eiface.h" enum { CUSTOM_NONE = 0, CUSTOM_SERVER_ENCODE, // known as "gamedll" CUSTOM_CLIENT_ENCODE, // known as "client" }; // don't change order! enum { DELTA_ENTITY = 0, DELTA_PLAYER, DELTA_STATIC, }; // struct info (filled by engine) typedef struct { const char *name; const int offset; const int size; } delta_field_t; // one field struct delta_s { const char *name; int offset; // in bytes int size; // used for bounds checking in DT_STRING int flags; // DT_INTEGER, DT_FLOAT etc float multiplier; float post_multiplier; // for DEFINE_DELTA_POST int bits; // how many bits we send\receive qboolean bInactive; // unsetted by user request }; typedef void (*pfnDeltaEncode)( struct delta_s *pFields, const byte *from, const byte *to ); typedef struct { const char *pName; const delta_field_t *pInfo; const int maxFields; // maximum number of fields in struct int numFields; // may be merged during initialization delta_t *pFields; // added these for custom entity encode int customEncode; char funcName[32]; pfnDeltaEncode userCallback; qboolean bInitialized; } delta_info_t; // // net_encode.c // void Delta_Init( void ); void Delta_InitClient( void ); void Delta_Shutdown( void ); void Delta_AddEncoder( char *name, pfnDeltaEncode encodeFunc ); int Delta_FindField( delta_t *pFields, const char *fieldname ); void Delta_SetField( delta_t *pFields, const char *fieldname ); void Delta_UnsetField( delta_t *pFields, const char *fieldname ); void Delta_SetFieldByIndex( delta_t *pFields, int fieldNumber ); void Delta_UnsetFieldByIndex( delta_t *pFields, int fieldNumber ); // send table over network void Delta_WriteDescriptionToClient( sizebuf_t *msg ); void Delta_ParseTableField( sizebuf_t *msg ); // encode routines struct entity_state_s; struct usercmd_s; struct event_args_s; struct movevars_s; struct clientdata_s; struct weapon_data_s; void MSG_WriteDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to ); void MSG_ReadDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to ); void MSG_WriteDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to ); void MSG_ReadDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to ); qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to ); void MSG_ReadDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to ); void MSG_WriteClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, double timebase ); void MSG_ReadClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, double timebase ); void MSG_WriteWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, double timebase, int index ); void MSG_ReadWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, double timebase ); void MSG_WriteDeltaEntity( struct entity_state_s *from, struct entity_state_s *to, sizebuf_t *msg, qboolean force, int type, double timebase, int ofs ); qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, struct entity_state_s *from, struct entity_state_s *to, int num, int type, double timebase ); int Delta_TestBaseline( struct entity_state_s *from, struct entity_state_s *to, qboolean player, double timebase ); #endif//NET_ENCODE_H