#pragma once #include "xash3d_types.h" struct ref_viewpass_s; struct draw_list_s; struct model_s; struct cl_entity_s; qboolean VK_BrushInit( void ); void VK_BrushShutdown( void ); qboolean VK_LoadBrushModel( struct model_s *mod, const byte *buffer ); qboolean VK_BrushRenderBegin( void ); void VK_BrushDrawModel( const struct cl_entity_s *ent, int render_mode ); void VK_BrushClear( void );