#include "vk_framectl.h" #include "vk_overlay.h" #include "vk_scene.h" #include "vk_render.h" #include "vk_rtx.h" #include "vk_cvar.h" #include "vk_devmem.h" #include "vk_swapchain.h" #include "vk_image.h" #include "vk_staging.h" #include "vk_commandpool.h" #include "profiler.h" #include "eiface.h" // ARRAYSIZE #include extern ref_globals_t *gpGlobals; vk_framectl_t vk_frame = {0}; typedef enum { Phase_Idle, Phase_FrameBegan, Phase_RenderingEnqueued, Phase_Submitted, } frame_phase_t; static struct { vk_command_pool_t command; VkSemaphore sem_framebuffer_ready[MAX_CONCURRENT_FRAMES]; VkSemaphore sem_done[MAX_CONCURRENT_FRAMES]; VkSemaphore sem_done2[MAX_CONCURRENT_FRAMES]; VkFence fence_done[MAX_CONCURRENT_FRAMES]; qboolean rtx_enabled; struct { int index; r_vk_swapchain_framebuffer_t framebuffer; frame_phase_t phase; } current; } g_frame; #define PROFILER_SCOPES(X) \ X(frame, "Frame"); \ X(begin_frame, "R_BeginFrame"); \ X(render_frame, "VK_RenderFrame"); \ X(end_frame, "R_EndFrame"); \ X(frame_gpu_wait, "Wait for GPU"); \ #define SCOPE_DECLARE(scope, name) APROF_SCOPE_DECLARE(scope) PROFILER_SCOPES(SCOPE_DECLARE) #undef SCOPE_DECLARE // TODO move into vk_image static VkFormat findSupportedImageFormat(const VkFormat *candidates, VkImageTiling tiling, VkFormatFeatureFlags features) { for (int i = 0; candidates[i] != VK_FORMAT_UNDEFINED; ++i) { VkFormatProperties props; VkFormatFeatureFlags props_format; vkGetPhysicalDeviceFormatProperties(vk_core.physical_device.device, candidates[i], &props); switch (tiling) { case VK_IMAGE_TILING_OPTIMAL: props_format = props.optimalTilingFeatures; break; case VK_IMAGE_TILING_LINEAR: props_format = props.linearTilingFeatures; break; default: return VK_FORMAT_UNDEFINED; } if ((props_format & features) == features) return candidates[i]; } return VK_FORMAT_UNDEFINED; } // TODO sort these based on ??? static const VkFormat depth_formats[] = { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D16_UNORM, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D16_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }; static VkRenderPass createRenderPass( VkFormat depth_format, qboolean ray_tracing ) { VkRenderPass render_pass; const VkAttachmentDescription attachments[] = {{ .format = SWAPCHAIN_FORMAT, .samples = VK_SAMPLE_COUNT_1_BIT, .loadOp = ray_tracing ? VK_ATTACHMENT_LOAD_OP_LOAD : VK_ATTACHMENT_LOAD_OP_CLEAR /* TODO: prod renderer should not care VK_ATTACHMENT_LOAD_OP_DONT_CARE */, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, .initialLayout = ray_tracing ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_UNDEFINED, .finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR }, { // Depth .format = depth_format, .samples = VK_SAMPLE_COUNT_1_BIT, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED, .finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL }}; const VkAttachmentReference color_attachment = { .attachment = 0, .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, }; const VkAttachmentReference depth_attachment = { .attachment = 1, .layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, }; const VkSubpassDescription subdesc = { .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .colorAttachmentCount = 1, .pColorAttachments = &color_attachment, .pDepthStencilAttachment = &depth_attachment, }; const VkRenderPassCreateInfo rpci = { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = ARRAYSIZE(attachments), .pAttachments = attachments, .subpassCount = 1, .pSubpasses = &subdesc, }; XVK_CHECK(vkCreateRenderPass(vk_core.device, &rpci, NULL, &render_pass)); return render_pass; } static void waitForFrameFence( void ) { for(qboolean loop = true; loop; ) { #define MAX_WAIT (10ull * 1000*1000*1000) const VkResult fence_result = vkWaitForFences(vk_core.device, 1, g_frame.fence_done + g_frame.current.index, VK_TRUE, MAX_WAIT); #undef MAX_WAIT switch (fence_result) { case VK_SUCCESS: loop = false; break; case VK_TIMEOUT: gEngine.Con_Printf(S_ERROR "Waiting for frame fence to be signaled timed out after 10 seconds. Wat\n"); break; default: XVK_CHECK(fence_result); } } XVK_CHECK(vkResetFences(vk_core.device, 1, g_frame.fence_done + g_frame.current.index)); } static void updateGamma( void ) { // FIXME when { cvar_t* vid_gamma = gEngine.pfnGetCvarPointer( "gamma", 0 ); cvar_t* vid_brightness = gEngine.pfnGetCvarPointer( "brightness", 0 ); if( gEngine.R_DoResetGamma( )) { // paranoia cubemaps uses this gEngine.BuildGammaTable( 1.8f, 0.0f ); // paranoia cubemap rendering if( gEngine.drawFuncs->GL_BuildLightmaps ) gEngine.drawFuncs->GL_BuildLightmaps( ); } else if( FBitSet( vid_gamma->flags, FCVAR_CHANGED ) || FBitSet( vid_brightness->flags, FCVAR_CHANGED )) { gEngine.BuildGammaTable( vid_gamma->value, vid_brightness->value ); // FIXME rebuild lightmaps } } } // FIXME move this to r print speeds or something like that static void showProfilingData( void ) { gEngine.Con_NPrintf(5, "Perf scopes:"); for (int i = 0; i < g_aprof.num_scopes; ++i) { const aprof_scope_t *const scope = g_aprof.scopes + i; gEngine.Con_NPrintf(6 + i, "%s: c%d t%.03f(%.03f)ms s%.03f(%.03f)ms", scope->name, scope->frame.count, scope->frame.duration / 1e6, (scope->frame.duration / 1e6) / scope->frame.count, (scope->frame.duration - scope->frame.duration_children) / 1e6, (scope->frame.duration - scope->frame.duration_children) / 1e6 / scope->frame.count); } } void R_BeginFrame( qboolean clearScene ) { ASSERT(g_frame.current.phase == Phase_Submitted || g_frame.current.phase == Phase_Idle); const int prev_frame_index = g_frame.current.index % MAX_CONCURRENT_FRAMES; g_frame.current.index = (g_frame.current.index + 1) % MAX_CONCURRENT_FRAMES; const VkCommandBuffer cmdbuf = vk_frame.cmdbuf = g_frame.command.buffers[g_frame.current.index]; showProfilingData(); aprof_scope_frame(); APROF_SCOPE_BEGIN(frame); APROF_SCOPE_BEGIN(begin_frame); if (vk_core.rtx && FBitSet( vk_rtx->flags, FCVAR_CHANGED )) { g_frame.rtx_enabled = CVAR_TO_BOOL( vk_rtx ); } ClearBits( vk_rtx->flags, FCVAR_CHANGED ); updateGamma(); ASSERT(!g_frame.current.framebuffer.framebuffer); waitForFrameFence(); R_VkStagingFrameBegin(); g_frame.current.framebuffer = R_VkSwapchainAcquire( g_frame.sem_framebuffer_ready[g_frame.current.index] ); vk_frame.width = g_frame.current.framebuffer.width; vk_frame.height = g_frame.current.framebuffer.height; VK_RenderBegin( g_frame.rtx_enabled ); { const VkCommandBufferBeginInfo beginfo = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, }; XVK_CHECK(vkBeginCommandBuffer(cmdbuf, &beginfo)); } g_frame.current.phase = Phase_FrameBegan; APROF_SCOPE_END(begin_frame); } void VK_RenderFrame( const struct ref_viewpass_s *rvp ) { APROF_SCOPE_BEGIN(render_frame); VK_SceneRender( rvp ); APROF_SCOPE_END(render_frame); } static void enqueueRendering( VkCommandBuffer cmdbuf ) { const VkClearValue clear_value[] = { {.color = {{1., 0., 0., 0.}}}, {.depthStencil = {1., 0.}} // TODO reverse-z }; ASSERT(g_frame.current.phase == Phase_FrameBegan); VK_Render_FIXME_Barrier(cmdbuf); if (g_frame.rtx_enabled) VK_RenderEndRTX( cmdbuf, g_frame.current.framebuffer.view, g_frame.current.framebuffer.image, g_frame.current.framebuffer.width, g_frame.current.framebuffer.height ); { VkRenderPassBeginInfo rpbi = { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderPass = g_frame.rtx_enabled ? vk_frame.render_pass.after_ray_tracing : vk_frame.render_pass.raster, .renderArea.extent.width = g_frame.current.framebuffer.width, .renderArea.extent.height = g_frame.current.framebuffer.height, .clearValueCount = ARRAYSIZE(clear_value), .pClearValues = clear_value, .framebuffer = g_frame.current.framebuffer.framebuffer, }; vkCmdBeginRenderPass(cmdbuf, &rpbi, VK_SUBPASS_CONTENTS_INLINE); } { const VkViewport viewport[] = { {0.f, 0.f, (float)g_frame.current.framebuffer.width, (float)g_frame.current.framebuffer.height, 0.f, 1.f}, }; const VkRect2D scissor[] = {{ {0, 0}, {g_frame.current.framebuffer.width, g_frame.current.framebuffer.height}, }}; vkCmdSetViewport(cmdbuf, 0, ARRAYSIZE(viewport), viewport); vkCmdSetScissor(cmdbuf, 0, ARRAYSIZE(scissor), scissor); } if (!g_frame.rtx_enabled) VK_RenderEnd( cmdbuf ); R_VkOverlay_DrawAndFlip( cmdbuf ); vkCmdEndRenderPass(cmdbuf); g_frame.current.phase = Phase_RenderingEnqueued; } static void submit( VkCommandBuffer cmdbuf, qboolean wait ) { ASSERT(g_frame.current.phase == Phase_RenderingEnqueued); XVK_CHECK(vkEndCommandBuffer(cmdbuf)); const VkCommandBuffer cmdbufs[] = { R_VkStagingFrameEnd(), cmdbuf, }; { const VkPipelineStageFlags stageflags[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, }; const VkSemaphore waitophores[] = { g_frame.sem_framebuffer_ready[g_frame.current.index], g_frame.sem_done2[(g_frame.current.index + 1) % MAX_CONCURRENT_FRAMES], }; const VkSemaphore signalphores[] = { g_frame.sem_done[g_frame.current.index], g_frame.sem_done2[g_frame.current.index], }; const VkSubmitInfo subinfo = { .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, .pNext = NULL, .commandBufferCount = cmdbufs[0] ? 2 : 1, .pCommandBuffers = cmdbufs[0] ? cmdbufs : cmdbufs + 1, .waitSemaphoreCount = COUNTOF(waitophores), .pWaitSemaphores = waitophores, .pWaitDstStageMask = stageflags, .signalSemaphoreCount = COUNTOF(signalphores), .pSignalSemaphores = signalphores, }; //gEngine.Con_Printf("SYNC: wait for semaphore %d, signal semaphore %d\n", (g_frame.current.index + 1) % MAX_CONCURRENT_FRAMES, g_frame.current.index); XVK_CHECK(vkQueueSubmit(vk_core.queue, 1, &subinfo, g_frame.fence_done[g_frame.current.index])); g_frame.current.phase = Phase_Submitted; } R_VkSwapchainPresent(g_frame.current.framebuffer.index, g_frame.sem_done[g_frame.current.index]); g_frame.current.framebuffer = (r_vk_swapchain_framebuffer_t){0}; if (wait) { APROF_SCOPE_BEGIN(frame_gpu_wait); XVK_CHECK(vkWaitForFences(vk_core.device, 1, g_frame.fence_done + g_frame.current.index, VK_TRUE, INT64_MAX)); APROF_SCOPE_END(frame_gpu_wait); if (vk_core.debug) { // FIXME more scopes XVK_CHECK(vkQueueWaitIdle(vk_core.queue)); } g_frame.current.phase = Phase_Idle; } } inline static VkCommandBuffer currentCommandBuffer( void ) { return g_frame.command.buffers[g_frame.current.index]; } void R_EndFrame( void ) { APROF_SCOPE_BEGIN_EARLY(end_frame); if (g_frame.current.phase == Phase_FrameBegan) { const VkCommandBuffer cmdbuf = currentCommandBuffer(); enqueueRendering( cmdbuf ); submit( cmdbuf, false ); //submit( cmdbuf, true ); vk_frame.cmdbuf = VK_NULL_HANDLE; } APROF_SCOPE_END(end_frame); APROF_SCOPE_END(frame); } static void toggleRaytracing( void ) { ASSERT(vk_core.rtx); g_frame.rtx_enabled = !g_frame.rtx_enabled; gEngine.Cvar_Set("vk_rtx", g_frame.rtx_enabled ? "1" : "0"); gEngine.Con_Printf(S_WARN "Switching ray tracing to %d\n", g_frame.rtx_enabled); } qboolean VK_FrameCtlInit( void ) { PROFILER_SCOPES(APROF_SCOPE_INIT); const VkFormat depth_format = findSupportedImageFormat(depth_formats, VK_IMAGE_TILING_OPTIMAL, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT); g_frame.command = R_VkCommandPoolCreate( MAX_CONCURRENT_FRAMES ); // FIXME move this out to renderers vk_frame.render_pass.raster = createRenderPass(depth_format, false); if (vk_core.rtx) vk_frame.render_pass.after_ray_tracing = createRenderPass(depth_format, true); if (!R_VkSwapchainInit(vk_frame.render_pass.raster, depth_format)) return false; for (int i = 0; i < MAX_CONCURRENT_FRAMES; ++i) { g_frame.sem_framebuffer_ready[i] = R_VkSemaphoreCreate(); SET_DEBUG_NAMEF(g_frame.sem_framebuffer_ready[i], VK_OBJECT_TYPE_SEMAPHORE, "framebuffer_ready[%d]", i); g_frame.sem_done[i] = R_VkSemaphoreCreate(); SET_DEBUG_NAMEF(g_frame.sem_done[i], VK_OBJECT_TYPE_SEMAPHORE, "done[%d]", i); g_frame.sem_done2[i] = R_VkSemaphoreCreate(); SET_DEBUG_NAMEF(g_frame.sem_done2[i], VK_OBJECT_TYPE_SEMAPHORE, "done2[%d]", i); g_frame.fence_done[i] = R_VkFenceCreate(true); SET_DEBUG_NAMEF(g_frame.fence_done[i], VK_OBJECT_TYPE_FENCE, "done[%d]", i); } // Signal first frame semaphore as done { const VkPipelineStageFlags stageflags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; const VkSubmitInfo subinfo = { .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, .pNext = NULL, .commandBufferCount = 0, .pCommandBuffers = NULL, .waitSemaphoreCount = 0, .pWaitSemaphores = NULL, .pWaitDstStageMask = &stageflags, .signalSemaphoreCount = 1, .pSignalSemaphores = g_frame.sem_done2 + 0, }; XVK_CHECK(vkQueueSubmit(vk_core.queue, 1, &subinfo, VK_NULL_HANDLE)); //gEngine.Con_Printf("SYNC: signal semaphore %d\n", 0); } g_frame.rtx_enabled = vk_core.rtx; if (vk_core.rtx) { gEngine.Cmd_AddCommand("vk_rtx_toggle", toggleRaytracing, "Toggle between rasterization and ray tracing"); } return true; } void VK_FrameCtlShutdown( void ) { for (int i = 0; i < MAX_CONCURRENT_FRAMES; ++i) { R_VkSemaphoreDestroy(g_frame.sem_framebuffer_ready[i]); R_VkSemaphoreDestroy(g_frame.sem_done[i]); R_VkSemaphoreDestroy(g_frame.sem_done2[i]); R_VkFenceDestroy(g_frame.fence_done[i]); } R_VkSwapchainShutdown(); vkDestroyRenderPass(vk_core.device, vk_frame.render_pass.raster, NULL); if (vk_core.rtx) vkDestroyRenderPass(vk_core.device, vk_frame.render_pass.after_ray_tracing, NULL); R_VkCommandPoolDestroy( &g_frame.command ); } static qboolean canBlitFromSwapchainToFormat( VkFormat dest_format ) { VkFormatProperties props; vkGetPhysicalDeviceFormatProperties(vk_core.physical_device.device, SWAPCHAIN_FORMAT, &props); if (!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT)) { gEngine.Con_Reportf(S_WARN "Swapchain source format doesn't support blit\n"); return false; } vkGetPhysicalDeviceFormatProperties(vk_core.physical_device.device, dest_format, &props); if (!(props.linearTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT)) { gEngine.Con_Reportf(S_WARN "Destination format doesn't support blit\n"); return false; } return true; } static rgbdata_t *XVK_ReadPixels( void ) { const VkFormat dest_format = VK_FORMAT_R8G8B8A8_UNORM; xvk_image_t dest_image; const VkImage frame_image = g_frame.current.framebuffer.image; rgbdata_t *r_shot = NULL; qboolean blit = canBlitFromSwapchainToFormat( dest_format ); const VkCommandBuffer cmdbuf = currentCommandBuffer(); if (frame_image == VK_NULL_HANDLE) { gEngine.Con_Printf(S_ERROR "no current image, can't take screenshot\n"); return NULL; } // Create destination image to blit/copy framebuffer pixels to { const xvk_image_create_t xic = { .debug_name = "screenshot", .width = vk_frame.width, .height = vk_frame.height, .mips = 1, .layers = 1, .format = dest_format, .tiling = VK_IMAGE_TILING_LINEAR, .usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT, .has_alpha = false, .is_cubemap = false, .memory_props = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT, }; dest_image = XVK_ImageCreate(&xic); } // Make sure that all rendering ops are enqueued enqueueRendering( cmdbuf ); { // Barrier 1: dest image const VkImageMemoryBarrier image_barrier[2] = {{ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .image = dest_image.image, .srcAccessMask = 0, .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, .subresourceRange = (VkImageSubresourceRange) { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = 1, .baseArrayLayer = 0, .layerCount = 1, }}, { // Barrier 2: source swapchain image .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .image = frame_image, .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT, .oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, .subresourceRange = (VkImageSubresourceRange) { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = 1, .baseArrayLayer = 0, .layerCount = 1, }}}; vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, ARRAYSIZE(image_barrier), image_barrier); } // Blit/transfer if (blit) { const VkImageBlit blit = { .srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .srcSubresource.layerCount = 1, .dstSubresource.layerCount = 1, .srcOffsets = {{0}, {vk_frame.width, vk_frame.height, 1}}, .dstOffsets = {{0}, {vk_frame.width, vk_frame.height, 1}} }; vkCmdBlitImage(cmdbuf, frame_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dest_image.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_NEAREST); } else { const VkImageCopy copy = { .srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .srcSubresource.layerCount = 1, .dstSubresource.layerCount = 1, .extent.width = vk_frame.width, .extent.height = vk_frame.height, .extent.depth = 1, }; vkCmdCopyImage(cmdbuf, frame_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dest_image.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©); gEngine.Con_Printf(S_WARN "Blit is not supported, screenshot will likely have mixed components; TODO: swizzle in software\n"); } { // Barrier 1: dest image VkImageMemoryBarrier image_barrier[2] = {{ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .image = dest_image.image, .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT, .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, .newLayout = VK_IMAGE_LAYOUT_GENERAL, .subresourceRange = (VkImageSubresourceRange) { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = 1, .baseArrayLayer = 0, .layerCount = 1, }}, { // Barrier 2: source swapchain image .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .image = frame_image, .srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT, .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT, .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, .subresourceRange = (VkImageSubresourceRange) { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = 1, .baseArrayLayer = 0, .layerCount = 1, }}}; vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, ARRAYSIZE(image_barrier), image_barrier); } submit( cmdbuf, true ); // copy bytes to buffer { const VkImageSubresource subres = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, }; VkSubresourceLayout layout; const char *mapped = dest_image.devmem.mapped; vkGetImageSubresourceLayout(vk_core.device, dest_image.image, &subres, &layout); mapped += layout.offset; { const int row_size = 4 * vk_frame.width; poolhandle_t r_temppool = vk_core.pool; // TODO r_shot = Mem_Calloc( r_temppool, sizeof( rgbdata_t )); r_shot->width = vk_frame.width; r_shot->height = vk_frame.height; r_shot->flags = IMAGE_HAS_COLOR; r_shot->type = PF_RGBA_32; r_shot->size = r_shot->width * r_shot->height * gEngine.Image_GetPFDesc( r_shot->type )->bpp; r_shot->palette = NULL; r_shot->buffer = Mem_Malloc( r_temppool, r_shot->size ); if (!blit) { if (dest_format != VK_FORMAT_R8G8B8A8_UNORM || SWAPCHAIN_FORMAT != VK_FORMAT_B8G8R8A8_UNORM) { gEngine.Con_Printf(S_WARN "Don't have a blit function for this format pair, will save as-is without conversion; expect image to look wrong\n"); blit = true; } else { byte *dst = r_shot->buffer; for (int y = 0; y < vk_frame.height; ++y, mapped += layout.rowPitch) { const byte *src = (const byte*)mapped; for (int x = 0; x < vk_frame.width; ++x, dst += 4, src += 4) { dst[0] = src[2]; dst[1] = src[1]; dst[2] = src[0]; dst[3] = src[3]; } } } } if (blit) { for (int y = 0; y < vk_frame.height; ++y, mapped += layout.rowPitch) { memcpy(r_shot->buffer + row_size * y, mapped, row_size); } } } } XVK_ImageDestroy( &dest_image ); return r_shot; } qboolean VID_ScreenShot( const char *filename, int shot_type ) { uint flags = 0; int width = 0, height = 0; qboolean result; // get screen frame rgbdata_t *r_shot = XVK_ReadPixels(); if (!r_shot) return false; switch( shot_type ) { case VID_SCREENSHOT: break; case VID_SNAPSHOT: gEngine.fsapi->AllowDirectPaths( true ); break; case VID_LEVELSHOT: flags |= IMAGE_RESAMPLE; if( gpGlobals->wideScreen ) { height = 480; width = 800; } else { height = 480; width = 640; } break; case VID_MINISHOT: flags |= IMAGE_RESAMPLE; height = 200; width = 320; break; case VID_MAPSHOT: flags |= IMAGE_RESAMPLE|IMAGE_QUANTIZE; // GoldSrc request overviews in 8-bit format height = 768; width = 1024; break; } gEngine.Image_Process( &r_shot, width, height, flags, 0.0f ); // write image result = gEngine.FS_SaveImage( filename, r_shot ); gEngine.fsapi->AllowDirectPaths( false ); // always reset after store screenshot gEngine.FS_FreeImage( r_shot ); gEngine.Con_Printf("Wrote screenshot %s\n", filename); return result; }