#include "vk_materials.h" #include "vk_textures.h" #include "vk_mapents.h" #include "vk_const.h" #include #define MAX_INCLUDE_DEPTH 4 static const xvk_material_t k_default_material = { .tex_base_color = -1, .tex_metalness = 0, .tex_roughness = 0, .tex_normalmap = 0, .metalness = 0.f, .roughness = 1.f, .base_color = { 1.f, 1.f, 1.f }, .set = false, }; static struct { xvk_material_t materials[MAX_TEXTURES]; } g_materials; static int loadTexture( const char *filename, qboolean force_reload ) { const int tex_id = force_reload ? XVK_LoadTextureReplace( filename, NULL, 0, 0 ) : VK_LoadTexture( filename, NULL, 0, 0 ); gEngine.Con_Reportf("Loading texture %s => %d\n", filename, tex_id); return tex_id ? tex_id : -1; } static void makePath(char *out, size_t out_size, const char *value, const char *path_begin, const char *path_end) { if (value[0] == '/') { // Path relative to valve/pbr dir Q_snprintf(out, out_size, "pbr%s", value); } else { // Path relative to current material.mat file Q_snprintf(out, out_size, "%.*s%s", (int)(path_end - path_begin), path_begin, value); } } #define MAKE_PATH(out, value) \ makePath(out, sizeof(out), value, path_begin, path_end) static void loadMaterialsFromFile( const char *filename, int depth ) { fs_offset_t size; const char *const path_begin = filename; const char *path_end = Q_strrchr(filename, '/'); byte *data = gEngine.COM_LoadFile( filename, 0, false ); char *pos = (char*)data; xvk_material_t current_material = { .base_color = -1, .metalness = tglob.blackTexture, .roughness = tglob.whiteTexture, .tex_normalmap = 0, }; int current_material_index = -1; qboolean force_reload = false; qboolean create = false; gEngine.Con_Reportf("Loading materials from %s\n", filename); if ( !data ) return; if ( !path_end ) path_end = path_begin; else path_end++; for (;;) { char key[1024]; char value[1024]; pos = COM_ParseFile(pos, key, sizeof(key)); ASSERT(Q_strlen(key) < sizeof(key)); if (!pos) break; if (key[0] == '{') { current_material = k_default_material; current_material_index = -1; force_reload = false; create = false; continue; } if (key[0] == '}') { if (current_material_index < 0) continue; // If there's no explicit basecolor_map value, use the "for" target texture if (current_material.tex_base_color == -1) current_material.tex_base_color = current_material_index; gEngine.Con_Reportf("Creating%s material for texture %s(%d)\n", create?" new":"", findTexture(current_material_index)->name, current_material_index); g_materials.materials[current_material_index] = current_material; g_materials.materials[current_material_index].set = true; continue; } pos = COM_ParseFile(pos, value, sizeof(value)); if (!pos) break; if (Q_stricmp(key, "for") == 0) { current_material_index = XVK_FindTextureNamedLike(value); create = false; } else if (Q_stricmp(key, "new") == 0) { current_material_index = XVK_CreateDummyTexture(value); create = true; } else if (Q_stricmp(key, "force_reload") == 0) { force_reload = Q_atoi(value) != 0; } else if (Q_stricmp(key, "include") == 0) { if (depth > 0) { char include_path[256]; MAKE_PATH(include_path, value); loadMaterialsFromFile( include_path, depth - 1); } else { gEngine.Con_Printf(S_ERROR "material: max include depth %d reached when including '%s' from '%s'\n", MAX_INCLUDE_DEPTH, value, filename); } } else { char texture_path[256]; int *tex_id_dest = NULL; if (Q_stricmp(key, "basecolor_map") == 0) { tex_id_dest = ¤t_material.tex_base_color; } else if (Q_stricmp(key, "normal_map") == 0) { tex_id_dest = ¤t_material.tex_normalmap; } else if (Q_stricmp(key, "metal_map") == 0) { tex_id_dest = ¤t_material.tex_metalness; } else if (Q_stricmp(key, "roughness_map") == 0) { tex_id_dest = ¤t_material.tex_roughness; } else if (Q_stricmp(key, "roughness") == 0) { sscanf(value, "%f", ¤t_material.roughness); } else if (Q_stricmp(key, "metalness") == 0) { sscanf(value, "%f", ¤t_material.metalness); } else if (Q_stricmp(key, "base_color") == 0) { sscanf(value, "%f %f %f", ¤t_material.base_color[0], ¤t_material.base_color[1], ¤t_material.base_color[2]); } else { gEngine.Con_Printf(S_ERROR "Unknown material key %s\n", key); continue; } MAKE_PATH(texture_path, value); if (tex_id_dest) { const int tex_id = loadTexture(texture_path, force_reload); if (tex_id < 0) { gEngine.Con_Printf(S_ERROR "Failed to load texture \"%s\" for key \"%s\"\n", value, key); continue; } *tex_id_dest = tex_id; } } } Mem_Free( data ); } static void loadMaterialsFromFileF( const char *fmt, ... ) { char buffer[256]; va_list argptr; va_start( argptr, fmt ); vsnprintf( buffer, sizeof buffer, fmt, argptr ); va_end( argptr ); loadMaterialsFromFile( buffer, MAX_INCLUDE_DEPTH ); } void XVK_ReloadMaterials( void ) { for (int i = 0; i < MAX_TEXTURES; ++i) { xvk_material_t *const mat = g_materials.materials + i; const vk_texture_t *const tex = findTexture( i ); *mat = k_default_material; if (tex) mat->tex_base_color = i; } loadMaterialsFromFile( "pbr/materials.mat", MAX_INCLUDE_DEPTH ); loadMaterialsFromFile( "pbr/models/materials.mat", MAX_INCLUDE_DEPTH ); loadMaterialsFromFile( "pbr/sprites/materials.mat", MAX_INCLUDE_DEPTH ); { const char *wad = g_map_entities.wadlist; for (; *wad;) { const char *const wad_end = Q_strchr(wad, ';'); loadMaterialsFromFileF("pbr/%.*s/materials.mat", wad_end - wad, wad); wad = wad_end + 1; } } { const model_t *map = gEngine.pfnGetModelByIndex( 1 ); loadMaterialsFromFileF("pbr/%s/materials.mat", map->name); } } xvk_material_t* XVK_GetMaterialForTextureIndex( int tex_index ) { xvk_material_t *mat = NULL; ASSERT(tex_index >= 0); ASSERT(tex_index < MAX_TEXTURES); mat = g_materials.materials + tex_index; if (mat->base_color >= 0) return mat; return NULL; }