/* defaults.h - set up default configuration Copyright (C) 2016 Mittorn This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef DEFAULTS_H #define DEFAULTS_H #include "backends.h" /* =================================================================== SETUP BACKENDS DEFINATIONS =================================================================== */ #ifndef XASH_DEDICATED #ifdef XASH_SDL // by default, use SDL subsystems #ifndef XASH_VIDEO #define XASH_VIDEO VIDEO_SDL #endif // XASH_VIDEO #ifndef XASH_TIMER #define XASH_TIMER TIMER_SDL #endif #ifndef XASH_INPUT #define XASH_INPUT INPUT_SDL #endif #ifndef XASH_SOUND #define XASH_SOUND SOUND_SDL #endif #endif //XASH_SDL #if defined __ANDROID__ && !defined XASH_SDL #ifndef XASH_VIDEO #define XASH_VIDEO VIDEO_ANDROID #endif #ifndef XASH_TIMER #define XASH_TIMER TIMER_LINUX #endif #ifndef XASH_INPUT #define XASH_INPUT INPUT_ANDROID #endif #ifndef XASH_SOUND #define XASH_SOUND SOUND_OPENSLES #endif #endif // android case #endif // XASH_DEDICATED // select crashhandler based on defines #ifndef XASH_CRASHHANDLER #ifdef _WIN32 #ifdef DBGHELP #define XASH_CRASHHANDLER CRASHHANDLER_DBGHELP #endif #elif defined CRASHHANDLER #define XASH_CRASHHANDLER CRASHHANDLER_UCONTEXT #else #define XASH_CRASHHANDLER CRASHHANDLER_NULL #endif #endif // no timer - no xash #ifndef XASH_TIMER #ifdef _WIN32 #define XASH_TIMER TIMER_WIN32 #else #define XASH_TIMER TIMER_LINUX #endif #endif // // fallback to NULL // #ifndef XASH_VIDEO #define XASH_VIDEO VIDEO_NULL #endif #ifndef XASH_SOUND #define XASH_SOUND SOUND_NULL #endif #ifndef XASH_INPUT #define XASH_INPUT INPUT_NULL #endif /* ========================================================================= Default build-depended cvar and constant values ========================================================================= */ #if defined __ANDROID__ || TARGET_OS_IPHONE #define DEFAULT_TOUCH_ENABLE "1" #define DEFAULT_M_IGNORE "1" #else #define DEFAULT_TOUCH_ENABLE "0" #define DEFAULT_M_IGNORE "0" #endif #if defined __ANDROID__ || TARGET_OS_IPHONE || defined __EMSCRIPTEN__ #define XASH_INTERNAL_GAMELIBS // this means that libraries are provided with engine, but not in game data // You need add library loading code to library.c when adding new platform #endif #if defined XASH_NANOGL || defined XASH_WES || defined XASH_REGAL #define XASH_GL_STATIC #endif #define DEFAULT_SV_MASTER "ms.xash.su:27010" // Set ForceSimulating to 1 by default for dedicated, because AMXModX timers require this // TODO: enable simulating for any server? #ifdef XASH_DEDICATED #define DEFAULT_SV_FORCESIMULATING "1" #else #define DEFAULT_SV_FORCESIMULATING "0" #endif // allow override for developer/debug builds #ifndef DEFAULT_DEV #define DEFAULT_DEV 0 #endif #ifndef DEFAULT_FULLSCREEN #define DEFAULT_FULLSCREEN 1 #endif #if TARGET_OS_IPHONE #define DEFAULT_CON_MAXFRAC "0.5" #else #define DEFAULT_CON_MAXFRAC "1" #endif #endif // DEFAULTS_H