#pragma once #include "vk_materials.h" #include "vk_common.h" #include "vk_const.h" #include "vk_core.h" qboolean VK_RenderInit( void ); void VK_RenderShutdown( void ); struct ref_viewpass_s; void VK_RenderSetupCamera( const struct ref_viewpass_s *rvp ); typedef struct vk_render_geometry_s { int index_offset, vertex_offset; uint32_t element_count; // Maximum index of vertex used for this geometry; needed for ray tracing BLAS building uint32_t max_vertex; // Non-null only for brush models // Used for updating animated textures for brush models // Remove: have an explicit list of surfaces with animated textures const struct msurface_s *surf_deprecate; // If this geometry is special, it will have a material type override r_vk_material_t material; // Olde unpatched texture used for traditional renderer int ye_olde_texture; // for kXVkMaterialEmissive{,Glow} and others vec3_t emissive; } vk_render_geometry_t; typedef enum { kVkRenderTypeSolid, // no blending, depth RW // Mix alpha blending with depth test and write // Set by: // - brush: kRenderTransColor // - studio: kRenderTransColor, kRenderTransTexture, kRenderTransAlpha, kRenderGlow // - sprite: kRenderTransColor, kRenderTransTexture // - triapi: kRenderTransColor, kRenderTransTexture kVkRenderType_A_1mA_RW, // blend: src*a + dst*(1-a), depth: RW // Mix alpha blending with depth test only // Set by: // - brush: kRenderTransTexture, kRenderGlow // - sprite: kRenderTransAlpha // - triapi: kRenderTransAlpha kVkRenderType_A_1mA_R, // blend: src*a + dst*(1-a), depth test // Additive alpha blending, no depth // Set by: // - sprite: kRenderGlow kVkRenderType_A_1, // blend: src*a + dst, no depth test or write // Additive alpha blending with depth test // Set by: // - brush: kRenderTransAdd // - beams: all modes except kRenderNormal and beams going through triapi // - sprite: kRenderTransAdd // - triapi: kRenderTransAdd, kRenderGlow kVkRenderType_A_1_R, // blend: src*a + dst, depth test // No blend, alpha test, depth test and write // Set by: // - brush: kRenderTransAlpha kVkRenderType_AT, // no blend, depth RW, alpha test // Additive no alpha blend, depth test only // Set by: // - studio: kRenderTransAdd kVkRenderType_1_1_R, // blend: src + dst, depth test kVkRenderType_COUNT } vk_render_type_e; struct rt_light_add_polygon_s; struct rt_model_s; typedef struct vk_render_model_s { #define MAX_MODEL_NAME_LENGTH 64 char debug_name[MAX_MODEL_NAME_LENGTH]; // TODO per-geometry? int lightmap; // <= 0 if no lightmap int num_geometries; vk_render_geometry_t *geometries; struct rt_model_s *rt_model; // This model will be one-frame only, its buffers are not preserved between frames // TODO deprecate qboolean dynamic; // Polylights which need to be added per-frame dynamically // Used for non-worldmodel brush models which are not static // TODO this doesn't belong here at all struct rt_light_add_polygon_s *dynamic_polylights; int dynamic_polylights_count; } vk_render_model_t; // Initialize model from scratch typedef struct { const char *name; vk_render_geometry_t *geometries; int geometries_count; // Geometry data can and will be updated // Upading geometry locations is not supported though, only vertex/index values qboolean dynamic; } vk_render_model_init_t; qboolean R_RenderModelCreate( vk_render_model_t *model, vk_render_model_init_t args ); void R_RenderModelDestroy( vk_render_model_t* model ); qboolean R_RenderModelUpdate( const vk_render_model_t *model ); qboolean R_RenderModelUpdateMaterials( const vk_render_model_t *model, const int *geom_indices, int geom_indices_count); typedef struct { vk_render_type_e render_type; // These are "consumed": copied into internal storage and can be pointers to stack vars const vec4_t *color; const matrix4x4 *transform, *prev_transform; const r_vk_material_t* material_override; } r_model_draw_t; void R_RenderModelDraw(const vk_render_model_t *model, r_model_draw_t args); typedef struct { const char *name; const struct vk_vertex_s *vertices; const uint16_t *indices; int vertices_count, indices_count; int render_type; r_vk_material_t material; int ye_olde_texture; const vec4_t *emissive; const vec4_t *color; } r_draw_once_t; void R_RenderDrawOnce(r_draw_once_t args); void VK_RenderDebugLabelBegin( const char *label ); void VK_RenderDebugLabelEnd( void ); void VK_RenderBegin( qboolean ray_tracing ); void VK_RenderEnd( VkCommandBuffer cmdbuf, qboolean draw ); struct vk_combuf_s; void VK_RenderEndRTX( struct vk_combuf_s* combuf, VkImageView img_dst_view, VkImage img_dst, uint32_t w, uint32_t h ); void VK_Render_FIXME_Barrier( VkCommandBuffer cmdbuf );