#pragma once #include "alolcator.h" typedef struct { alo_ring_t ring; uint32_t frame_offsets[2]; } r_flipping_buffer_t; void R_FlippingBuffer_Init(r_flipping_buffer_t *flibuf, uint32_t size); uint32_t R_FlippingBuffer_Alloc(r_flipping_buffer_t* flibuf, uint32_t size, uint32_t align); // (╯°□°)╯︵ ┻━┻ void R_FlippingBuffer_Flip(r_flipping_buffer_t* flibuf); // ┬─┬ノ( º _ ºノ) void R_FlippingBuffer_Clear(r_flipping_buffer_t *flibuf);