#pragma once #define MAX_SCENE_STACK 2 #define MAX_SCENE_ENTITIES 2048 #define MAX_TEXTURES 4096 // indexed by uint8_t #define MAX_SURFACE_LIGHTS 256 // indexed by uint8_t #define MAX_POINT_LIGHTS 256 // indexed by uint8_t #define MAX_VISIBLE_POINT_LIGHTS 63 // indexed by uint8_t #define MAX_VISIBLE_SURFACE_LIGHTS 255 #define MAX_LIGHT_CLUSTERS 262144 //131072 //32768 #define LIGHT_GRID_CELL_SIZE 128