#! /usr/bin/env python # encoding: utf-8 # a1batross, mittorn, 2018 from waflib import Build, Context, Logs import sys import os VERSION = '0.99' APPNAME = 'xash3d-fwgs' top = '.' Context.Context.line_just = 55 # should fit for everything on 80x26 class Subproject: def __init__(self, name, fnFilter = None): self.name = name self.fnFilter = fnFilter def is_exists(self, ctx): return ctx.path.find_node(self.name + '/wscript') def is_enabled(self, ctx): if not self.is_exists(ctx): return False if self.fnFilter: return self.fnFilter(ctx) return True SUBDIRS = [ # always configured and built Subproject('public'), Subproject('filesystem'), Subproject('engine'), Subproject('stub/server'), Subproject('dllemu'), # disable only by engine feature, makes no sense to even parse subprojects in dedicated mode Subproject('3rdparty/extras', lambda x: not x.env.DEDICATED and x.env.DEST_OS != 'android'), Subproject('3rdparty/nanogl', lambda x: not x.env.DEDICATED and x.env.NANOGL), Subproject('3rdparty/gl-wes-v2', lambda x: not x.env.DEDICATED and x.env.GLWES), Subproject('3rdparty/gl4es', lambda x: not x.env.DEDICATED and x.env.GL4ES), Subproject('ref/gl', lambda x: not x.env.DEDICATED and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES)), Subproject('ref/soft', lambda x: not x.env.DEDICATED and x.env.SOFT), Subproject('ref/vk', lambda x: not x.env.DEDICATED and x.env.VULKAN), Subproject('3rdparty/mainui', lambda x: not x.env.DEDICATED), Subproject('3rdparty/vgui_support', lambda x: not x.env.DEDICATED), Subproject('stub/client', lambda x: not x.env.DEDICATED), Subproject('game_launch', lambda x: not x.env.SINGLE_BINARY and x.env.DEST_OS != 'android'), # disable only by external dependency presense Subproject('3rdparty/opus', lambda x: not x.env.HAVE_SYSTEM_OPUS and not x.env.DEDICATED), # enabled optionally Subproject('utils/mdldec', lambda x: x.env.ENABLE_UTILS), Subproject('utils/run-fuzzer', lambda x: x.env.ENABLE_FUZZER), ] def options(opt): grp = opt.add_option_group('Common options') grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, help = 'build Xash Dedicated Server [default: %default]') grp.add_option('--gamedir', action = 'store', dest = 'GAMEDIR', default = 'valve', help = 'engine default game directory [default: %default]') grp.add_option('--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = False, help = 'build single "xash" binary (always enabled for dedicated) [default: %default]') grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]') grp.add_option('-P', '--enable-packaging', action = 'store_true', dest = 'PACKAGING', default = False, help = 'respect prefix option, useful for packaging for various operating systems [default: %default]') grp.add_option('--enable-bundled-deps', action = 'store_true', dest = 'BUILD_BUNDLED_DEPS', default = False, help = 'prefer to build bundled dependencies (like opus) instead of relying on system provided') grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False, help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compatibility!) [default: %default]') grp.add_option('--low-memory-mode', action = 'store', dest = 'LOW_MEMORY', default = 0, type = 'int', help = 'enable low memory mode (only for devices have <128 ram)') grp.add_option('--disable-werror', action = 'store_true', dest = 'DISABLE_WERROR', default = False, help = 'disable compilation abort on warning') grp = opt.add_option_group('Renderers options') grp.add_option('--enable-all-renderers', action='store_true', dest='ALL_RENDERERS', default=False, help = 'enable all renderers supported by Xash3D FWGS [default: %default]') grp.add_option('--enable-gles1', action='store_true', dest='NANOGL', default=False, help = 'enable gles1 renderer [default: %default]') grp.add_option('--enable-gles2', action='store_true', dest='GLWES', default=False, help = 'enable gles2 renderer [default: %default]') grp.add_option('--enable-gl4es', action='store_true', dest='GL4ES', default=False, help = 'enable gles2 renderer [default: %default]') grp.add_option('--disable-gl', action='store_false', dest='GL', default=True, help = 'disable opengl renderer [default: %default]') grp.add_option('--disable-vulkan', action='store_false', dest='VULKAN', default=True, help = 'disable vulkan renderer [default: %default]') grp.add_option('--disable-soft', action='store_false', dest='SOFT', default=True, help = 'disable soft renderer [default: %default]') grp = opt.add_option_group('Utilities options') grp.add_option('--enable-utils', action = 'store_true', dest = 'ENABLE_UTILS', default = False, help = 'enable building various development utilities [default: %default]') grp.add_option('--enable-fuzzer', action = 'store_true', dest = 'ENABLE_FUZZER', default = False, help = 'enable building libFuzzer runner [default: %default]' ) opt.load('compiler_optimizations subproject') for i in SUBDIRS: if not i.is_exists(opt): continue opt.add_subproject(i.name) opt.load('xshlib xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test msdev msvs msvc reconfigure') def configure(conf): conf.load('fwgslib reconfigure compiler_optimizations') conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64'] # Load compilers early conf.load('xshlib xcompile compiler_c compiler_cxx') if conf.options.NSWITCH: conf.load('nswitch') # HACKHACK: override msvc DEST_CPU value by something that we understand if conf.env.DEST_CPU == 'amd64': conf.env.DEST_CPU = 'x86_64' if conf.env.COMPILER_CC == 'msvc': conf.load('msvc_pdb') conf.load('msvs msdev subproject gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic') # Force XP compatibility, all build targets should add subsystem=bld.env.MSVC_SUBSYSTEM if conf.env.MSVC_TARGETS[0] == 'x86': conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' conf.env.CONSOLE_SUBSYSTEM = 'CONSOLE,5.01' else: conf.env.MSVC_SUBSYSTEM = 'WINDOWS' conf.env.CONSOLE_SUBSYSTEM = 'CONSOLE' enforce_pic = True # modern defaults # modify options dictionary early if conf.env.DEST_OS == 'android': conf.options.NO_VGUI= True # skip vgui conf.options.NANOGL = True conf.options.GLWES = True conf.options.GL4ES = True conf.options.GL = False elif conf.env.MAGX: conf.options.USE_SELECT = True conf.options.SDL12 = True conf.options.NO_VGUI = True conf.options.GL = False conf.options.VK = False conf.options.LOW_MEMORY = 1 conf.options.SINGLE_BINARY = True conf.options.NO_ASYNC_RESOLVE = True conf.define('XASH_SDLMAIN', 1) enforce_pic = False elif conf.env.DEST_OS == 'dos': conf.options.SINGLE_BINARY = True elif conf.env.DEST_OS == 'nswitch': conf.options.NO_VGUI = True conf.options.GL = True conf.options.SINGLE_BINARY = True conf.options.NO_ASYNC_RESOLVE = True conf.options.USE_STBTT = True conf.options.VULKAN = False # https://github.com/w23/xash3d-fwgs/issues/429 if conf.env.STATIC_LINKING: enforce_pic = False # PIC may break full static builds conf.check_pic(enforce_pic) # We restrict 64-bit builds ONLY for Win/Linux/OSX running on Intel architecture # Because compatibility with original GoldSrc if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64': conf.env.BIT32_MANDATORY = not conf.options.ALLOW64 if conf.env.BIT32_MANDATORY: Logs.info('WARNING: will build engine for 32-bit target') else: conf.env.BIT32_MANDATORY = False conf.load('force_32bit') compiler_optional_flags = [ # '-Wall', '-Wextra', '-Wpedantic', '-fdiagnostics-color=always', '-Werror=return-type', '-Werror=parentheses', '-Werror=vla', '-Werror=tautological-compare', '-Werror=duplicated-cond', '-Werror=bool-compare', '-Werror=bool-operation', '-Werror=cast-align=strict', # =strict is for GCC >=8 '-Werror=packed', '-Werror=packed-not-aligned', '-Wuninitialized', # older GCC versions have -Wmaybe-uninitialized enabled by this switch, which is not accurate # so just warn, not error '-Winit-self', '-Werror=implicit-fallthrough=2', # clang incompatible without "=2" '-Werror=logical-op', '-Werror=write-strings', '-Werror=sizeof-pointer-memaccess', '-Werror=sizeof-array-div', '-Werror=sizeof-pointer-div', '-Werror=string-compare', '-Werror=use-after-free=3', '-Werror=sequence-point', # '-Werror=format=2', # '-Wdouble-promotion', # disable warning flood '-Wstrict-aliasing', '-Wmisleading-indentation', ] c_compiler_optional_flags = [ '-Werror=incompatible-pointer-types', '-Werror=implicit-function-declaration', '-Werror=int-conversion', '-Werror=implicit-int', '-Werror=strict-prototypes', '-Werror=old-style-declaration', '-Werror=old-style-definition', '-Werror=declaration-after-statement', '-Werror=enum-conversion', '-Werror=jump-misses-init', '-Werror=strict-prototypes', # '-Werror=nested-externs', '-fnonconst-initializers' # owcc ] cflags, linkflags = conf.get_optimization_flags() # on the Switch, allow undefined symbols by default, which is needed for libsolder to work # we'll specifically disallow them for the engine executable # additionally, shared libs are linked without standard libs, we'll add those back in the engine wscript if conf.env.DEST_OS == 'nswitch': linkflags.remove('-Wl,--no-undefined') conf.env.append_unique('LINKFLAGS_cshlib', ['-nostdlib', '-nostartfiles']) conf.env.append_unique('LINKFLAGS_cxxshlib', ['-nostdlib', '-nostartfiles']) # And here C++ flags starts to be treated separately cxxflags = list(cflags) if conf.env.COMPILER_CC != 'msvc' and not conf.options.DISABLE_WERROR: conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags') conf.check_cxx(cxxflags=cflags, linkflags=linkflags, msg='Checking for required C++ flags') conf.env.append_unique('CFLAGS', cflags) conf.env.append_unique('CXXFLAGS', cxxflags) conf.env.append_unique('LINKFLAGS', linkflags) cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags) cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags) # check if we need to use irix linkflags if conf.env.DEST_OS == 'irix' and conf.env.COMPILER_CC == 'gcc': linkflags.remove('-Wl,--no-undefined') linkflags.append('-Wl,--unresolved-symbols=ignore-all') # check if we're in a sgug environment if 'sgug' in os.environ['LD_LIBRARYN32_PATH']: linkflags.append('-lc') conf.env.append_unique('CFLAGS', cflags) conf.env.append_unique('CXXFLAGS', cxxflags) conf.env.append_unique('LINKFLAGS', linkflags) conf.env.ENABLE_UTILS = conf.options.ENABLE_UTILS conf.env.ENABLE_FUZZER = conf.options.ENABLE_FUZZER conf.env.DEDICATED = conf.options.DEDICATED conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY or conf.env.DEDICATED conf.env.NANOGL = conf.options.NANOGL or conf.options.ALL_RENDERERS conf.env.GLWES = conf.options.GLWES or conf.options.ALL_RENDERERS conf.env.GL4ES = conf.options.GL4ES or conf.options.ALL_RENDERERS conf.env.GL = conf.options.GL or conf.options.ALL_RENDERERS conf.env.SOFT = conf.options.SOFT or conf.options.ALL_RENDERERS conf.env.VULKAN = conf.options.VULKAN or conf.options.ALL_RENDERERS conf.env.GAMEDIR = conf.options.GAMEDIR conf.define('XASH_GAMEDIR', conf.options.GAMEDIR) # check if we can use C99 stdint conf.define('STDINT_H', 'stdint.h' if conf.check_cc(header_name='stdint.h', mandatory=False) else 'pstdint.h') # check if we can use alloca.h or malloc.h if conf.check_cc(header_name='alloca.h', mandatory=False): conf.define('ALLOCA_H', 'alloca.h') elif conf.check_cc(header_name='malloc.h', mandatory=False): conf.define('ALLOCA_H', 'malloc.h') if conf.env.DEST_OS != 'win32': if conf.env.DEST_OS == 'nswitch': conf.check_cfg(package='solder', args='--cflags --libs', uselib_store='SOLDER', mandatory=True) if conf.env.HAVE_SOLDER and conf.env.LIB_SOLDER and conf.options.BUILD_TYPE == 'debug': conf.env.LIB_SOLDER[0] += 'd' # load libsolderd in debug mode else: conf.check_cc(lib='dl', mandatory=False) if not conf.env.LIB_M: # HACK: already added in xcompile! conf.check_cc(lib='m') if conf.env.DEST_OS == 'android': conf.check_cc(lib='log') else: # Common Win32 libraries # Don't check them more than once, to save time # Usually, they are always available # but we need them in uselib a = [ 'user32', 'shell32', 'gdi32', 'advapi32', 'dbghelp', 'psapi', 'ws2_32' ] if conf.env.COMPILER_CC == 'msvc': for i in a: conf.start_msg('Checking for MSVC library') conf.check_lib_msvc(i) conf.end_msg(i) else: for i in a: conf.check_cc(lib = i) # check if we can use C99 tgmath if conf.check_cc(header_name='tgmath.h', mandatory=False): if conf.env.COMPILER_CC == 'msvc': conf.define('_CRT_SILENCE_NONCONFORMING_TGMATH_H', 1) tgmath_usable = conf.check_cc(fragment='''#include const float val = 2, val2 = 3; int main(void){ return (int)(-asin(val) + cos(val2)); }''', msg='Checking if tgmath.h is usable', mandatory=False, use='M') conf.define_cond('HAVE_TGMATH_H', tgmath_usable) else: conf.undefine('HAVE_TGMATH_H') # set _FILE_OFFSET_BITS=64 for filesystems with 64-bit inodes if conf.env.DEST_OS != 'win32' and conf.env.DEST_SIZEOF_VOID_P == 4: # check was borrowed from libarchive source code file_offset_bits_usable = conf.check_cc(fragment=''' #define _FILE_OFFSET_BITS 64 #include #define KB ((off_t)1024) #define MB ((off_t)1024 * KB) #define GB ((off_t)1024 * MB) #define TB ((off_t)1024 * GB) int t2[(((64 * GB -1) % 671088649) == 268434537) && (((TB - (64 * GB -1) + 255) % 1792151290) == 305159546)? 1: -1]; int main(void) { return 0; }''', msg='Checking if _FILE_OFFSET_BITS can be defined to 64', mandatory=False) if file_offset_bits_usable: conf.define('_FILE_OFFSET_BITS', 64) else: conf.undefine('_FILE_OFFSET_BITS') if conf.env.DEST_OS != 'win32': strcasestr_frag = '''#include int main(int argc, char **argv) { strcasestr(argv[1], argv[2]); return 0; }''' strchrnul_frag = '''#include int main(int argc, char **argv) { strchrnul(argv[1], 'x'); return 0; }''' def check_gnu_function(frag, msg, define): if conf.check_cc(msg=msg, mandatory=False, fragment=frag): conf.define(define, 1) elif conf.check_cc(msg='... with _GNU_SOURCE?', mandatory=False, fragment=frag, defines='_GNU_SOURCE=1'): conf.define(define, 1) conf.define('_GNU_SOURCE', 1) check_gnu_function(strcasestr_frag, 'Checking for strcasestr', 'HAVE_STRCASESTR') check_gnu_function(strchrnul_frag, 'Checking for strchrnul', 'HAVE_STRCHRNUL') # indicate if we are packaging for Linux/BSD if conf.options.PACKAGING: conf.env.LIBDIR = conf.env.BINDIR = conf.env.LIBDIR + '/xash3d' conf.env.SHAREDIR = '${PREFIX}/share/xash3d' else: if sys.platform != 'win32' and conf.env.DEST_OS != 'android': conf.env.PREFIX = '/' conf.env.SHAREDIR = conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX if not conf.options.BUILD_BUNDLED_DEPS: # check if we can use system opus conf.define('CUSTOM_MODES', 1) # try to link with export that only exists with CUSTOM_MODES defined if conf.check_pkg('opus', 'opus', '''#include int main(void){ return !opus_custom_encoder_init(0, 0, 0); }''', fatal = False): conf.env.HAVE_SYSTEM_OPUS = True else: conf.undefine('CUSTOM_MODES') conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset') conf.define('XASH_LOW_MEMORY', conf.options.LOW_MEMORY) for i in SUBDIRS: if not i.is_enabled(conf): continue conf.add_subproject(i.name) def build(bld): # don't clean QtCreator files and reconfigure saved options bld.clean_files = bld.bldnode.ant_glob('**', excl='*.user configuration.py .lock* *conf_check_*/** config.log %s/*' % Build.CACHE_DIR, quiet=True, generator=True) bld.load('xshlib') for i in SUBDIRS: if not i.is_enabled(bld): continue bld.add_subproject(i.name)