+0~LIGHT2A 255 250 130 2000 // 3000? TODO: compare by QRAD +0DRKMTL_SCRN 100 200 170 200 +1DRKMTL_SCRN 100 200 170 200 +2DRKMTL_SCRN 100 200 170 200 // from hack light (0 255 0 35) // TODO: need emissive texture //+0EXIT 0 255 0 0 //+AEXIT 0 255 0 200 +AEXIT 255 255 255 30