#! /usr/bin/env python # encoding: utf-8 # a1batross, mittorn, 2018 from __future__ import print_function from waflib import Logs, Context, Configure import sys import os VERSION = '0.99' APPNAME = 'xash3d-fwgs' top = '.' Context.Context.line_just = 55 # should fit for everything on 80x26 class Subproject: name = '' dedicated = True # if true will be ignored when building dedicated server singlebin = False # if true will be ignored when singlebinary is set ignore = False # if true will be ignored, set by user request mandatory = False def __init__(self, name, dedicated=True, singlebin=False, mandatory = False, utility = False): self.name = name self.dedicated = dedicated self.singlebin = singlebin self.mandatory = mandatory self.utility = utility def is_enabled(self, ctx): if not self.mandatory: if self.name in ctx.env.IGNORE_PROJECTS: self.ignore = True if self.ignore: return False if ctx.env.SINGLE_BINARY and self.singlebin: return False if ctx.env.DEST_OS == 'android' and self.singlebin: return False if ctx.env.DEDICATED and self.dedicated: return False if self.utility and not ctx.env.ENABLE_UTILS: return False return True SUBDIRS = [ Subproject('public', dedicated=False, mandatory = True), Subproject('game_launch', singlebin=True), Subproject('ref_gl',), Subproject('ref_vk',), Subproject('ref_soft'), Subproject('mainui'), Subproject('vgui_support'), Subproject('stub/server', dedicated=False), Subproject('stub/client'), Subproject('dllemu'), Subproject('engine', dedicated=False), Subproject('utils/mdldec', utility=True) ] def subdirs(): return map(lambda x: x.name, SUBDIRS) def options(opt): grp = opt.add_option_group('Common options') grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, help = 'build Xash Dedicated Server [default: %default]') grp.add_option('--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = False, help = 'build single "xash" binary (always enabled for dedicated) [default: %default]') grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]') grp.add_option('-W', '--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False, help = 'install like Windows build, ignore prefix, useful for development [default: %default]') grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False, help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compatibility!) [default: %default]') grp.add_option('--low-memory-mode', action = 'store', dest = 'LOW_MEMORY', default = 0, type = 'int', help = 'enable low memory mode (only for devices have <128 ram)') grp.add_option('--ignore-projects', action = 'store', dest = 'IGNORE_PROJECTS', default = None, help = 'disable selected projects from build [default: %default]') grp = opt.add_option_group('Utilities options') grp.add_option('--enable-utils', action = 'store_true', dest = 'ENABLE_UTILS', default = False, help = 'enable building various development utilities [default: %default]') opt.load('compiler_optimizations subproject') for i in SUBDIRS: if not i.mandatory and not opt.path.find_node(i.name+'/wscript'): i.ignore = True continue opt.add_subproject(i.name) opt.load('xshlib xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test msdev msvs') if sys.platform == 'win32': opt.load('msvc') opt.load('reconfigure') def configure(conf): conf.load('fwgslib reconfigure compiler_optimizations') if conf.options.IGNORE_PROJECTS: conf.env.IGNORE_PROJECTS = conf.options.IGNORE_PROJECTS.split(',') conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64'] # Load compilers early conf.load('xshlib xcompile compiler_c compiler_cxx') # HACKHACK: override msvc DEST_CPU value by something that we understand if conf.env.DEST_CPU == 'amd64': conf.env.DEST_CPU = 'x86_64' if conf.env.COMPILER_CC == 'msvc': conf.load('msvc_pdb') conf.load('msvs msdev subproject gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic') # Force XP compatibility, all build targets should add subsystem=bld.env.MSVC_SUBSYSTEM if conf.env.MSVC_TARGETS[0] == 'x86': conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' conf.env.CONSOLE_SUBSYSTEM = 'CONSOLE,5.01' else: conf.env.MSVC_SUBSYSTEM = 'WINDOWS' conf.env.CONSOLE_SUBSYSTEM = 'CONSOLE' enforce_pic = True # modern defaults # modify options dictionary early if conf.env.DEST_OS == 'android': conf.options.NO_VGUI= True # skip vgui conf.options.NANOGL = True conf.options.GLWES = True conf.options.GL = False # Vulkan is not supported on Android yet for CI reasons: requres NDK>12, glslc lookup etc. conf.options.VK = False elif conf.env.MAGX: conf.options.USE_SELECT = True conf.options.SDL12 = True conf.options.NO_VGUI = True conf.options.GL = False conf.options.VK = False conf.options.LOW_MEMORY = 1 conf.options.SINGLE_BINARY = True conf.options.NO_ASYNC_RESOLVE = True conf.define('XASH_SDLMAIN', 1) enforce_pic = False if conf.env.STATIC_LINKING: enforce_pic = False # PIC may break full static builds conf.check_pic(enforce_pic) # We restrict 64-bit builds ONLY for Win/Linux/OSX running on Intel architecture # Because compatibility with original GoldSrc if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64': conf.env.BIT32_MANDATORY = not conf.options.ALLOW64 if conf.env.BIT32_MANDATORY: Logs.info('WARNING: will build engine for 32-bit target') else: conf.env.BIT32_MANDATORY = False conf.load('force_32bit') compiler_optional_flags = [ # '-Wall', '-Wextra', '-Wpedantic', '-fdiagnostics-color=always', '-Werror=return-type', '-Werror=parentheses', '-Werror=vla', '-Werror=tautological-compare', '-Werror=duplicated-cond', '-Werror=duplicated-branches', # BEWARE: buggy '-Werror=bool-compare', '-Werror=bool-operation', '-Wcast-align', '-Werror=cast-align=strict', # =strict is for GCC >=8 '-Werror=packed', '-Werror=packed-not-aligned', '-Wuninitialized', # older GCC versions have -Wmaybe-uninitialized enabled by this switch, which is not accurate # so just warn, not error '-Winit-self', '-Werror=implicit-fallthrough=2', # clang incompatible without "=2" '-Werror=logical-op', '-Werror=write-strings', # '-Werror=format=2', # '-Wdouble-promotion', # disable warning flood '-Wstrict-aliasing', ] c_compiler_optional_flags = [ '-Werror=incompatible-pointer-types', '-Werror=implicit-function-declaration', '-Werror=int-conversion', '-Werror=implicit-int', '-Werror=strict-prototypes', '-Werror=old-style-declaration', '-Werror=old-style-definition', '-Werror=declaration-after-statement', '-Werror=enum-conversion', '-Werror=jump-misses-init', '-Werror=strict-prototypes', # '-Werror=nested-externs', '-fnonconst-initializers' # owcc ] cflags, linkflags = conf.get_optimization_flags() # And here C++ flags starts to be treated separately cxxflags = list(cflags) if conf.env.COMPILER_CC != 'msvc': conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags') conf.check_cxx(cxxflags=cflags, linkflags=linkflags, msg='Checking for required C++ flags') conf.env.append_unique('CFLAGS', cflags) conf.env.append_unique('CXXFLAGS', cxxflags) conf.env.append_unique('LINKFLAGS', linkflags) cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags) cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags) conf.env.append_unique('CFLAGS', cflags) conf.env.append_unique('CXXFLAGS', cxxflags) conf.env.append_unique('LINKFLAGS', linkflags) # check if we can use C99 stdint if conf.check_cc(header_name='stdint.h', mandatory=False): # use system conf.define('STDINT_H', 'stdint.h') else: # include portable stdint by Paul Hsich conf.define('STDINT_H', 'pstdint.h') conf.env.ENABLE_UTILS = conf.options.ENABLE_UTILS conf.env.DEDICATED = conf.options.DEDICATED conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY or conf.env.DEDICATED if conf.env.DEST_OS == 'dos': conf.env.SINGLE_BINARY = True if conf.env.DEST_OS != 'win32': conf.check_cc(lib='dl', mandatory=False) if not conf.env.LIB_M: # HACK: already added in xcompile! conf.check_cc(lib='m') else: # Common Win32 libraries # Don't check them more than once, to save time # Usually, they are always available # but we need them in uselib a = [ 'user32', 'shell32', 'gdi32', 'advapi32', 'dbghelp', 'psapi', 'ws2_32' ] if conf.env.COMPILER_CC == 'msvc': for i in a: conf.start_msg('Checking for MSVC library') conf.check_lib_msvc(i) conf.end_msg(i) else: for i in a: conf.check_cc(lib = i) # check if we can use C99 tgmath if conf.check_cc(header_name='tgmath.h', mandatory=False): if conf.env.COMPILER_CC == 'msvc': conf.define('_CRT_SILENCE_NONCONFORMING_TGMATH_H', 1) tgmath_usable = conf.check_cc(fragment='''#include const float val = 2, val2 = 3; int main(void){ return (int)(-asin(val) + cos(val2)); }''', msg='Checking if tgmath.h is usable', mandatory=False, use='M') conf.define_cond('HAVE_TGMATH_H', tgmath_usable) else: conf.undefine('HAVE_TGMATH_H') # indicate if we are packaging for Linux/BSD if not conf.options.WIN_INSTALL and conf.env.DEST_OS not in ['win32', 'darwin', 'android']: conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d' conf.env.SHAREDIR = '${PREFIX}/share/xash3d' else: conf.env.SHAREDIR = conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset') conf.define('XASH_LOW_MEMORY', conf.options.LOW_MEMORY) for i in SUBDIRS: if not i.is_enabled(conf): continue conf.add_subproject(i.name) def build(bld): bld.load('xshlib') for i in SUBDIRS: if not i.is_enabled(bld): continue bld.add_subproject(i.name)