#pragma once #ifndef VID_COMMON #define VID_COMMON typedef struct vidmode_s { const char *desc; int width; int height; } vidmode_t; typedef struct { void* context; // handle to GL rendering context int safe; int desktopBitsPixel; int desktopHeight; qboolean initialized; // OpenGL subsystem started qboolean extended; // extended context allows to GL_Debug int context_type; // REF_SOFTWARE / REF_GL / REF_VULKAN } glwstate_t; extern glwstate_t glw_state; #define VID_MIN_HEIGHT 200 #define VID_MIN_WIDTH 320 extern convar_t *vid_fullscreen; extern convar_t *vid_displayfrequency; extern convar_t *vid_highdpi; extern convar_t *vid_rotate; extern convar_t *vid_scale; extern convar_t *gl_wgl_msaa_samples; void R_SaveVideoMode( int w, int h, int render_w, int render_h ); void VID_CheckChanges( void ); const char *VID_GetModeString( int vid_mode ); void VID_StartupGamma( void ); #endif // VID_COMMON