#pragma once #include "xash3d_types.h" typedef struct { int tex_base_color; int tex_roughness; int tex_metalness; int tex_normalmap; vec3_t base_color; float roughness; float metalness; qboolean set; } xvk_material_t; void XVK_ReloadMaterials( void ); xvk_material_t* XVK_GetMaterialForTextureIndex( int tex_index );