#include "vk_core.h" typedef struct { const char *filename; VkShaderStageFlagBits stage; VkSpecializationInfo *specialization_info; } vk_shader_stage_t; typedef struct { VkPipelineLayout layout; const VkVertexInputAttributeDescription *attribs; uint32_t num_attribs; const vk_shader_stage_t *stages; uint32_t num_stages; uint32_t vertex_stride; VkBool32 depthTestEnable; VkBool32 depthWriteEnable; VkCompareOp depthCompareOp; VkBool32 blendEnable; VkBlendFactor srcColorBlendFactor; VkBlendFactor dstColorBlendFactor; VkBlendOp colorBlendOp; VkBlendFactor srcAlphaBlendFactor; VkBlendFactor dstAlphaBlendFactor; VkBlendOp alphaBlendOp; VkCullModeFlags cullMode; } vk_pipeline_graphics_create_info_t; VkPipeline VK_PipelineGraphicsCreate(const vk_pipeline_graphics_create_info_t *ci); typedef struct { VkPipelineLayout layout; const char *shader_filename; VkSpecializationInfo *specialization_info; } vk_pipeline_compute_create_info_t; VkPipeline VK_PipelineComputeCreate(const vk_pipeline_compute_create_info_t *ci); qboolean VK_PipelineInit( void ); void VK_PipelineShutdown( void );