#pragma once #include "vk_common.h" void R_PrevFrame_StartFrame(void); void R_PrevFrame_SaveCurrentBoneTransforms(int entity_id, matrix3x4* bones_transforms); void R_PrevFrame_SaveCurrentState(int entity_id, matrix4x4 model_transform); matrix3x4* R_PrevFrame_BoneTransforms(int entity_id); void R_PrevFrame_ModelTransform( int entity_id, matrix4x4 model_matrix ); float R_PrevFrame_Time(int entity_id);