#version 450 layout(location=0) in vec2 aPos; layout(location=1) in vec2 aUv; layout(location=2) in vec4 aColor; layout(location=0) out vec2 vUv; layout(location=1) out vec4 vColor; void main() { gl_Position = vec4(aPos, 0., 1.); vUv = aUv; vColor = aColor; }