#include "vk_renderstate.h" #include "vk_2d.h" #include "vk_core.h" #include "cvardef.h" #include "const.h" #include "ref_api.h" #include "com_strings.h" #include "eiface.h" // ARRAYSIZE render_state_t vk_renderstate = {0}; static const char *renderModeName(int mode) { switch(mode) { case kRenderNormal: return "kRenderNormal"; case kRenderTransColor: return "kRenderTransColor"; case kRenderTransTexture: return "kRenderTransTexture"; case kRenderGlow: return "kRenderGlow"; case kRenderTransAlpha: return "kRenderTransAlpha"; case kRenderTransAdd: return "kRenderTransAdd"; default: return "INVALID"; } } void GL_SetRenderMode( int renderMode ) { vk_renderstate.blending_mode = renderMode; } void TriColor4ub( unsigned char r, unsigned char g, unsigned char b, unsigned char a ) { vk_renderstate.tri_color = (color_rgba8_t){r, g, b, a}; } void R_AllowFog( qboolean allow ) { vk_renderstate.fog_allowed = allow; } void R_Set2DMode( qboolean enable ) { vk_renderstate.mode_2d = enable; }