#pragma once #include "vk_const.h" #include "xash3d_types.h" #include "const.h" #include "com_model.h" #include "ref_params.h" struct ref_viewpass_s; struct cl_entity_s; typedef struct vk_trans_entity_s { struct cl_entity_s *entity; int render_mode; } vk_trans_entity_t; typedef struct draw_list_s { struct cl_entity_s *solid_entities[MAX_SCENE_ENTITIES]; // opaque moving or alpha brushes vk_trans_entity_t trans_entities[MAX_SCENE_ENTITIES]; // translucent brushes or studio models kek //cl_entity_t *beam_entities[MAX_DRAW_ENTITIES]; uint num_solid_entities; uint num_trans_entities; //uint num_beam_entities; } draw_list_t; void VK_SceneInit( void ); void FIXME_VK_SceneSetViewPass( const struct ref_viewpass_s *rvp ); void VK_SceneRender( void ); qboolean VK_LoadBrushModel( model_t *mod, const byte *buffer ); qboolean R_AddEntity( struct cl_entity_s *clent, int type ); void R_ProcessEntData( qboolean allocate ); void R_ClearScreen( void ); void R_ClearScene( void ); void R_PushScene( void ); void R_PopScene( void ); void R_NewMap( void ); void R_RenderScene( void );