/* launcher.c - direct xash3d launcher Copyright (C) 2015 Mittorn This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifdef SINGLE_BINARY #include #include #ifdef XASH_SDLMAIN #include "SDL.h" #endif #ifdef __EMSCRIPTEN__ #include #endif typedef void (*pfnChangeGame)( const char *progname ); char szGameDir[128]; // safe place to keep gamedir int g_iArgc; void Host_Shutdown( void ); void Launcher_ChangeGame( const char *progname ); void *Com_LoadLibrary( char *, int ); int Host_Main( int szArgc, char **szArgv, const char *szGameDir, int chg, pfnChangeGame callback ); char **g_pszArgv; void Launcher_ChangeGame( const char *progname ) { strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 ); Host_Shutdown( ); exit( Host_Main( g_iArgc, g_pszArgv, szGameDir, 1, &Launcher_ChangeGame ) ); } #ifdef XASH_NOCONHOST #include int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow) { int szArgc; char **szArgv; LPWSTR* lpArgv = CommandLineToArgvW(GetCommandLineW(), &szArgc); int size, i = 0; szArgv = (char**)malloc(szArgc*sizeof(char*)); for (; i < szArgc; ++i) { size = wcslen(lpArgv[i]) + 1; szArgv[i] = (char*)malloc(size); wcstombs(szArgv[i], lpArgv[i], size); } LocalFree(lpArgv); main( szArgc, szArgv ); } #endif int main( int argc, char** argv ) { char gamedir_buf[32] = ""; const char *gamedir = getenv( "XASH3D_GAMEDIR" ); if( !gamedir ) { gamedir = "valve"; } else { strncpy( gamedir_buf, gamedir, 32 ); gamedir = gamedir_buf; } #ifdef __EMSCRIPTEN__ #ifdef EMSCRIPTEN_LIB_FS // For some unknown reason emscripten refusing to load libraries later Com_LoadLibrary("menu", 0 ); Com_LoadLibrary("server", 0 ); Com_LoadLibrary("client", 0 ); #endif #ifdef XASH_DEDICATED // NodeJS support for debug EM_ASM(try{ FS.mkdir('/xash'); FS.mount(NODEFS, { root: '.'}, '/xash' ); FS.chdir('/xash'); }catch(e){};); #endif #endif g_iArgc = argc; g_pszArgv = argv; #if TARGET_OS_IPHONE { void IOS_LaunchDialog( void ); IOS_LaunchDialog(); } #endif return Host_Main( g_iArgc, g_pszArgv, gamedir, 0, &Launcher_ChangeGame ); } #endif