#pragma once #include "xash3d_types.h" struct cl_entity_s; struct beam_s; qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly ); void R_BeamDrawCustomEntity( struct cl_entity_s *ent, float frametime ); void R_BeamDraw( struct beam_s *pbeam, float frametime );