#include "vk_core.h" #include "vk_common.h" #include "vk_textures.h" #include "vk_renderstate.h" #include "vk_2d.h" #include "vk_scene.h" #include "vk_framectl.h" #include "vk_lightmap.h" #include "xash3d_types.h" #include "com_strings.h" #include ref_api_t gEngine = {0}; ref_globals_t *gpGlobals = NULL; static const char *R_GetConfigName( void ) { return "vk"; } static qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int x, int y, float scale_x, float scale_y ) { gEngine.Con_Printf("VK FIXME: %s(%d, %d, %d, %f, %f)\n", __FUNCTION__, rotate, x, y, scale_x, scale_y); return true; } // only called for GL contexts static void GL_SetupAttributes( int safegl ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void GL_ClearExtensions( void ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void GL_BackendStartFrame( void ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void GL_BackendEndFrame( void ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void CL_AddCustomBeam( cl_entity_t *pEnvBeam ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } // debug static void R_ShowTextures( void ) { //gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } // texture management static const byte *R_GetTextureOriginalBuffer( unsigned int idx ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return NULL; } static void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); } static void R_SetupSky( const char *skyname ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); } // screenshot, cubemapshot static qboolean VID_ScreenShot( const char *filename, int shot_type ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return false; } static qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return false; } // light static colorVec R_LightPoint( const float *p ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return (colorVec){0}; } // decals // Shoots a decal onto the surface of the BSP. position is the center of the decal in world coords static void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void R_DecalRemoveAll( int texture ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static int R_CreateDecalList( struct decallist_s *pList ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return 0; } static void R_ClearAllDecals( void ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } // studio interface static float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return 1.f; } static void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void CL_InitStudioAPI( void ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } // bmodel static void R_InitSkyClouds( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } extern void GL_SubdivideSurface( msurface_t *fa ); // sprites static void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return 0; } // model management // flags ignored for everything except spritemodels static void Mod_LoadMapSprite( struct model_s *mod, const void *buffer, size_t size, qboolean *loaded ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags ) { gEngine.Con_Printf(S_ERROR "VK FIXME %s(%p, %s), %p, %d, %08x\n", __FUNCTION__, mod, mod->name, buffer, *loaded, texFlags); } static void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded ) { gEngine.Con_Printf(S_ERROR "VK FIXME %s(%p, %s), %p, %d\n", __FUNCTION__, mod, mod->name, buffer, *loaded); } static void Mod_UnloadTextures( model_t *mod ) { gEngine.Con_Printf(S_ERROR "VK FIXME %s(%p, %s)\n", __FUNCTION__, mod, mod->name); } static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer ) { qboolean loaded = true; // TODO does this ever happen? if (!create && mod->type == mod_brush) gEngine.Con_Printf( S_WARN "VK FIXME Trying to unload brush model %s\n", mod->name); if( create ) { switch( mod->type ) { case mod_studio: // Mod_LoadStudioModel( mod, buf, loaded ); break; case mod_sprite: Mod_LoadSpriteModel( mod, buffer, &loaded, mod->numtexinfo ); break; case mod_alias: Mod_LoadAliasModel( mod, buffer, &loaded ); break; case mod_brush: // FIXME this happens before we get R_NewMap, which frees all current buffers // loaded = VK_LoadBrushModel( mod, buffer ); break; default: gEngine.Host_Error( "Mod_LoadModel: unsupported type %d\n", mod->type ); } } if( loaded && gEngine.drawFuncs->Mod_ProcessUserData ) gEngine.drawFuncs->Mod_ProcessUserData( mod, create, buffer ); if( !create ) Mod_UnloadTextures( mod ); return loaded; } static void Mod_StudioLoadTextures( model_t *mod, void *data ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } // efx implementation static void CL_DrawParticles( double frametime, particle_t *particles, float partsize ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void CL_DrawTracers( double frametime, particle_t *tracers ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void CL_DrawBeams( int fTrans , BEAM *beams ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return false; } // Xash3D Render Interface // Get renderer info (doesn't changes engine state at all) static const char *getParmName(int parm) { switch(parm){ case PARM_TEX_WIDTH: return "PARM_TEX_WIDTH"; case PARM_TEX_HEIGHT: return "PARM_TEX_HEIGHT"; case PARM_TEX_SRC_WIDTH: return "PARM_TEX_SRC_WIDTH"; case PARM_TEX_SRC_HEIGHT: return "PARM_TEX_SRC_HEIGHT"; case PARM_TEX_SKYBOX: return "PARM_TEX_SKYBOX"; case PARM_TEX_SKYTEXNUM: return "PARM_TEX_SKYTEXNUM"; case PARM_TEX_LIGHTMAP: return "PARM_TEX_LIGHTMAP"; case PARM_TEX_TARGET: return "PARM_TEX_TARGET"; case PARM_TEX_TEXNUM: return "PARM_TEX_TEXNUM"; case PARM_TEX_FLAGS: return "PARM_TEX_FLAGS"; case PARM_TEX_DEPTH: return "PARM_TEX_DEPTH"; case PARM_TEX_GLFORMAT: return "PARM_TEX_GLFORMAT"; case PARM_TEX_ENCODE: return "PARM_TEX_ENCODE"; case PARM_TEX_MIPCOUNT: return "PARM_TEX_MIPCOUNT"; case PARM_BSP2_SUPPORTED: return "PARM_BSP2_SUPPORTED"; case PARM_SKY_SPHERE: return "PARM_SKY_SPHERE"; case PARAM_GAMEPAUSED: return "PARAM_GAMEPAUSED"; case PARM_MAP_HAS_DELUXE: return "PARM_MAP_HAS_DELUXE"; case PARM_MAX_ENTITIES: return "PARM_MAX_ENTITIES"; case PARM_WIDESCREEN: return "PARM_WIDESCREEN"; case PARM_FULLSCREEN: return "PARM_FULLSCREEN"; case PARM_SCREEN_WIDTH: return "PARM_SCREEN_WIDTH"; case PARM_SCREEN_HEIGHT: return "PARM_SCREEN_HEIGHT"; case PARM_CLIENT_INGAME: return "PARM_CLIENT_INGAME"; case PARM_FEATURES: return "PARM_FEATURES"; case PARM_ACTIVE_TMU: return "PARM_ACTIVE_TMU"; case PARM_LIGHTSTYLEVALUE: return "PARM_LIGHTSTYLEVALUE"; case PARM_MAX_IMAGE_UNITS: return "PARM_MAX_IMAGE_UNITS"; case PARM_CLIENT_ACTIVE: return "PARM_CLIENT_ACTIVE"; case PARM_REBUILD_GAMMA: return "PARM_REBUILD_GAMMA"; case PARM_DEDICATED_SERVER: return "PARM_DEDICATED_SERVER"; case PARM_SURF_SAMPLESIZE: return "PARM_SURF_SAMPLESIZE"; case PARM_GL_CONTEXT_TYPE: return "PARM_GL_CONTEXT_TYPE"; case PARM_GLES_WRAPPER: return "PARM_GLES_WRAPPER"; case PARM_STENCIL_ACTIVE: return "PARM_STENCIL_ACTIVE"; case PARM_WATER_ALPHA: return "PARM_WATER_ALPHA"; case PARM_TEX_MEMORY: return "PARM_TEX_MEMORY"; case PARM_DELUXEDATA: return "PARM_DELUXEDATA"; case PARM_SHADOWDATA: return "PARM_SHADOWDATA"; default: return "UNKNOWN"; } } static int VK_RefGetParm( int parm, int arg ) { vk_texture_t *tex = NULL; switch(parm){ case PARM_TEX_WIDTH: case PARM_TEX_SRC_WIDTH: // TODO why is this separate? tex = findTexture(arg); return tex->width; case PARM_TEX_HEIGHT: case PARM_TEX_SRC_HEIGHT: tex = findTexture(arg); return tex->height; case PARM_TEX_FLAGS: tex = findTexture(arg); return tex->flags; } gEngine.Con_Printf("VK FIXME: %s(%s(%d), %d)\n", __FUNCTION__, getParmName(parm), parm, arg); return 0; } static void GetDetailScaleForTexture( int texture, float *xScale, float *yScale ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void GetExtraParmsForTexture( int texture, byte *red, byte *green, byte *blue, byte *alpha ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static float GetFrameTime( void ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return 1.f; } // Set renderer info (tell engine about changes) static void R_SetCurrentEntity( struct cl_entity_s *ent ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void R_SetCurrentModel( struct model_s *mod ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } // Decals manipulating (draw & remove) static void DrawSingleDecal( struct decal_s *pDecal, struct msurface_s *fa ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static float *R_DecalSetupVerts( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return NULL; } static void R_EntityRemoveDecals( struct model_s *mod ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } // AVI static void AVI_UploadRawFrame( int texture, int cols, int rows, int width, int height, const byte *data ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } // glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client) static void GL_Bind( int tmu, unsigned int texnum ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void GL_SelectTexture( int tmu ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void GL_LoadTextureMatrix( const float *glmatrix ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void GL_TexMatrixIdentity( void ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void GL_CleanUpTextureUnits( int last ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void GL_TexGen( unsigned int coord, unsigned int mode ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void GL_TextureTarget( unsigned int target ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void GL_TexCoordArrayMode( unsigned int texmode ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void GL_UpdateTexSize( int texnum, int width, int height, int depth ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } // Misc renderer functions static void GL_DrawParticles( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static colorVec R_LightVec( const float *start, const float *end, float *lightspot, float *lightvec ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return (colorVec){0}; } static struct mstudiotex_s *R_StudioGetTexture( struct cl_entity_s *e ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return NULL; } // setup map bounds for ortho-projection when we in dev_overview mode static void GL_OrthoBounds( const float *mins, const float *maxs ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } // grab r_speeds message static qboolean R_SpeedsMessage( char *out, size_t size ) { //gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return false; } // get visdata for current frame from custom renderer static byte* Mod_GetCurrentVis( void ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return NULL; } // GL_GetProcAddress for client renderer static void* R_GetProcAddress( const char *name ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return NULL; } // TriAPI Interface // NOTE: implementation isn't required to be compatible static void TriRenderMode( int mode ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void TriBegin( int primitiveCode ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void TriEnd( void ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void TriColor4f( float r, float g, float b, float a ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void TriTexCoord2f( float u, float v ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void TriVertex3fv( const float *worldPnt ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void TriVertex3f( float x, float y, float z ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static int TriWorldToScreen( const float *world, float *screen ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return 0; } static void TriFog( float flFogColor[3], float flStart, float flEnd, int bOn ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void R_ScreenToWorld( const float *screen, float *world ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void TriGetMatrix( const int pname, float *matrix ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void TriFogParams( float flDensity, int iFogSkybox ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void TriCullFace( TRICULLSTYLE mode ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } // vgui drawing implementation static void VGUI_DrawInit( void ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void VGUI_DrawShutdown( void ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void VGUI_SetupDrawingText( int *pColor ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void VGUI_SetupDrawingRect( int *pColor ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void VGUI_SetupDrawingImage( int *pColor ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void VGUI_BindTexture( int id ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void VGUI_EnableTexture( qboolean enable ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void VGUI_CreateTexture( int id, int width, int height ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void VGUI_UploadTexture( int id, const char *buffer, int width, int height ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void VGUI_UploadTextureBlock( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static void VGUI_GetTextureSizes( int *width, int *height ) { gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__); } static int VGUI_GenerateTexture( void ) { gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__); return 0; } ref_interface_t gReffuncs = { .R_Init = R_VkInit, .R_Shutdown = R_VkShutdown, R_GetConfigName, R_SetDisplayTransform, GL_SetupAttributes, .GL_InitExtensions = NULL, // Unused in Vulkan renderer GL_ClearExtensions, R_BeginFrame, R_RenderScene, // Not called ever? R_EndFrame, R_PushScene, R_PopScene, GL_BackendStartFrame, GL_BackendEndFrame, R_ClearScreen, R_AllowFog, GL_SetRenderMode, R_AddEntity, CL_AddCustomBeam, R_ProcessEntData, R_ShowTextures, R_GetTextureOriginalBuffer, VK_LoadTextureFromBuffer, GL_ProcessTexture, R_SetupSky, R_Set2DMode, R_DrawStretchRaw, R_DrawStretchPic, R_DrawTileClear, CL_FillRGBA, CL_FillRGBABlend, VID_ScreenShot, VID_CubemapShot, R_LightPoint, R_DecalShoot, R_DecalRemoveAll, R_CreateDecalList, R_ClearAllDecals, R_StudioEstimateFrame, R_StudioLerpMovement, CL_InitStudioAPI, R_InitSkyClouds, GL_SubdivideSurface, VK_RunLightStyles, R_GetSpriteParms, R_GetSpriteTexture, Mod_LoadMapSprite, Mod_ProcessRenderData, Mod_StudioLoadTextures, CL_DrawParticles, CL_DrawTracers, CL_DrawBeams, R_BeamCull, VK_RefGetParm, GetDetailScaleForTexture, GetExtraParmsForTexture, GetFrameTime, R_SetCurrentEntity, R_SetCurrentModel, VK_FindTexture, VK_TextureName, VK_TextureData, VK_LoadTexture, VK_CreateTexture, VK_LoadTextureArray, VK_CreateTextureArray, VK_FreeTexture, DrawSingleDecal, R_DecalSetupVerts, R_EntityRemoveDecals, AVI_UploadRawFrame, GL_Bind, GL_SelectTexture, GL_LoadTextureMatrix, GL_TexMatrixIdentity, GL_CleanUpTextureUnits, GL_TexGen, GL_TextureTarget, GL_TexCoordArrayMode, GL_UpdateTexSize, NULL, // Reserved0 NULL, // Reserved1 GL_DrawParticles, R_LightVec, R_StudioGetTexture, GL_RenderFrame, GL_OrthoBounds, R_SpeedsMessage, Mod_GetCurrentVis, R_NewMap, R_ClearScene, R_GetProcAddress, TriRenderMode, TriBegin, TriEnd, TriColor4f, TriColor4ub, TriTexCoord2f, TriVertex3fv, TriVertex3f, TriWorldToScreen, TriFog, R_ScreenToWorld, TriGetMatrix, TriFogParams, TriCullFace, VGUI_DrawInit, VGUI_DrawShutdown, VGUI_SetupDrawingText, VGUI_SetupDrawingRect, VGUI_SetupDrawingImage, VGUI_BindTexture, VGUI_EnableTexture, VGUI_CreateTexture, VGUI_UploadTexture, VGUI_UploadTextureBlock, VGUI_DrawQuad, VGUI_GetTextureSizes, VGUI_GenerateTexture, }; int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals ) { if( version != REF_API_VERSION ) return 0; // fill in our callbacks memcpy( funcs, &gReffuncs, sizeof( ref_interface_t )); memcpy( &gEngine, engfuncs, sizeof( ref_api_t )); gpGlobals = globals; return REF_API_VERSION; } void EXPORT GetRefHumanReadableName( char *out, size_t size ) { Q_strncpy( out, "Vulkan", size ); }