#pragma once #include "vk_common.h" #include "xash3d_types.h" #include "com_strings.h" // S_ERROR #define VK_NO_PROTOTYPES #include qboolean R_VkInit( void ); void R_VkShutdown( void ); // FIXME load from embedded static structs VkShaderModule loadShader(const char *filename); VkSemaphore createSemaphore( void ); void destroySemaphore(VkSemaphore sema); VkFence createFence( void ); void destroyFence(VkFence fence); // FIXME arena allocation, ... typedef struct device_memory_s { VkDeviceMemory device_memory; uint32_t offset; } device_memory_t; device_memory_t allocateDeviceMemory(VkMemoryRequirements req, VkMemoryPropertyFlags props, VkMemoryAllocateFlags flags); void freeDeviceMemory(device_memory_t *mem); typedef struct vk_buffer_s { device_memory_t device_memory; VkBuffer buffer; void *mapped; uint32_t size; } vk_buffer_t; typedef struct physical_device_s { VkPhysicalDevice device; VkPhysicalDeviceMemoryProperties memory_properties; VkPhysicalDeviceProperties properties; } physical_device_t; typedef struct vulkan_core_s { uint32_t vulkan_version; VkInstance instance; VkDebugUtilsMessengerEXT debug_messenger; byte *pool; // TODO store important capabilities that affect render code paths // (as rtx, dedicated gpu memory, bindless, etc) separately in a struct qboolean debug, rtx; struct { VkSurfaceKHR surface; uint32_t num_surface_formats; VkSurfaceFormatKHR *surface_formats; uint32_t num_present_modes; VkPresentModeKHR *present_modes; } surface; physical_device_t physical_device; VkDevice device; VkQueue queue; VkCommandPool command_pool; VkCommandBuffer cb; vk_buffer_t staging; VkSampler default_sampler; } vulkan_core_t; extern vulkan_core_t vk_core; const char *resultName(VkResult result); // TODO make this not fatal: devise proper error handling strategies // FIXME Host_Error does not cause process to exit, we need to handle this manually #define XVK_CHECK(f) do { \ const VkResult result = f; \ if (result != VK_SUCCESS) { \ gEngine.Host_Error( S_ERROR "%s:%d " #f " failed (%d): %s\n", \ __FILE__, __LINE__, result, resultName(result)); \ } \ } while(0) #define INSTANCE_FUNCS(X) \ X(vkDestroyInstance) \ X(vkEnumeratePhysicalDevices) \ X(vkGetPhysicalDeviceProperties) \ X(vkGetPhysicalDeviceProperties2) \ X(vkGetPhysicalDeviceFeatures2) \ X(vkGetPhysicalDeviceQueueFamilyProperties) \ X(vkGetPhysicalDeviceSurfaceSupportKHR) \ X(vkGetPhysicalDeviceMemoryProperties) \ X(vkGetPhysicalDeviceSurfacePresentModesKHR) \ X(vkGetPhysicalDeviceSurfaceFormatsKHR) \ X(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \ X(vkGetPhysicalDeviceFormatProperties) \ X(vkCreateDevice) \ X(vkGetDeviceProcAddr) \ X(vkDestroyDevice) \ X(vkDestroySurfaceKHR) \ X(vkEnumerateDeviceExtensionProperties) \ #define INSTANCE_DEBUG_FUNCS(X) \ X(vkCreateDebugUtilsMessengerEXT) \ X(vkDestroyDebugUtilsMessengerEXT) \ X(vkCmdBeginDebugUtilsLabelEXT) \ X(vkCmdEndDebugUtilsLabelEXT) \ X(vkCmdInsertDebugUtilsLabelEXT) \ X(vkSetDebugUtilsObjectNameEXT) \ #define DEVICE_FUNCS(X) \ X(vkGetDeviceQueue) \ X(vkCreateSwapchainKHR) \ X(vkGetSwapchainImagesKHR) \ X(vkDestroySwapchainKHR) \ X(vkCreateImageView) \ X(vkCreateFramebuffer) \ X(vkCreateRenderPass) \ X(vkCreatePipelineCache) \ X(vkDestroyPipelineCache) \ X(vkCreatePipelineLayout) \ X(vkCreateGraphicsPipelines) \ X(vkCreateShaderModule) \ X(vkCreateCommandPool) \ X(vkAllocateCommandBuffers) \ X(vkCreateBuffer) \ X(vkGetBufferMemoryRequirements) \ X(vkAllocateMemory) \ X(vkBindBufferMemory) \ X(vkMapMemory) \ X(vkUnmapMemory) \ X(vkDestroyBuffer) \ X(vkFreeMemory) \ X(vkAcquireNextImageKHR) \ X(vkCmdBeginRenderPass) \ X(vkCmdExecuteCommands) \ X(vkCmdEndRenderPass) \ X(vkEndCommandBuffer) \ X(vkQueueSubmit) \ X(vkQueuePresentKHR) \ X(vkWaitForFences) \ X(vkResetFences) \ X(vkCreateSemaphore) \ X(vkDestroySemaphore) \ X(vkCreateFence) \ X(vkDestroyFence) \ X(vkBeginCommandBuffer) \ X(vkCmdBindPipeline) \ X(vkCmdBindVertexBuffers) \ X(vkCmdDraw) \ X(vkDestroyCommandPool) \ X(vkDestroyImageView) \ X(vkDestroyFramebuffer) \ X(vkDestroyRenderPass) \ X(vkDestroyShaderModule) \ X(vkDestroyPipeline) \ X(vkDestroyPipelineLayout) \ X(vkCreateImage) \ X(vkGetImageMemoryRequirements) \ X(vkBindImageMemory) \ X(vkCmdPipelineBarrier) \ X(vkCmdCopyBufferToImage) \ X(vkQueueWaitIdle) \ X(vkDestroyImage) \ X(vkCmdBindDescriptorSets) \ X(vkCreateSampler) \ X(vkDestroySampler) \ X(vkCreateDescriptorPool) \ X(vkDestroyDescriptorPool) \ X(vkCreateDescriptorSetLayout) \ X(vkAllocateDescriptorSets) \ X(vkUpdateDescriptorSets) \ X(vkDestroyDescriptorSetLayout) \ X(vkCmdSetViewport) \ X(vkCmdSetScissor) \ X(vkCmdUpdateBuffer) \ X(vkCmdBindIndexBuffer) \ X(vkCmdDrawIndexed) \ X(vkCmdPushConstants) \ X(vkCreateComputePipelines) \ X(vkCmdDispatch) \ #define DEVICE_FUNCS_RTX(X) \ X(vkGetAccelerationStructureBuildSizesKHR) \ X(vkCreateAccelerationStructureKHR) \ X(vkGetBufferDeviceAddress) \ X(vkCmdBuildAccelerationStructuresKHR) \ X(vkDestroyAccelerationStructureKHR) \ X(vkGetAccelerationStructureDeviceAddressKHR) \ #define X(f) extern PFN_##f f; DEVICE_FUNCS(X) DEVICE_FUNCS_RTX(X) INSTANCE_FUNCS(X) INSTANCE_DEBUG_FUNCS(X) #undef X