xash3d-fwgs/engine
Ivan Avdeev 5659fb0b6f imagelib: c90-ize ktx2 loader even more 2023-12-18 12:43:52 -05:00
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client engine: allow specifying screenshot filenames in command directly 2023-11-20 13:01:01 -05:00
common imagelib: c90-ize ktx2 loader even more 2023-12-18 12:43:52 -05:00
platform Merge remote-tracking branch 'upstream/master' into vulkan-upstream-merge-20231102 2023-11-02 11:31:59 -04:00
server engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
anorms.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cdll_exp.h engine: fix warnings 2018-10-06 03:42:09 +03:00
cdll_int.h engine: fix various warnings 2021-03-07 03:40:01 +03:00
cursor_type.h engine: client: extended VGUI API interface 2022-05-02 03:29:24 +03:00
custom.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
customentity.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
edict.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2022-05-21 03:03:59 +03:00
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 2022-05-02 03:29:24 +03:00
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h Merge remote-tracking branch 'upstream/master' into merge-from-upstream-2023-02-16 2023-02-16 10:19:30 -08:00
mobility_int.h engine: add safe ParseFile to client MobilityAPI 2021-10-08 17:31:32 +03:00
physint.h engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
progdefs.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
ref_api.h Merge remote-tracking branch 'upstream/master' into vulkan-upstream-merge-20231102 2023-11-02 11:31:59 -04:00
ref_vulkan.h engine: get rid of stupid XASH_VULKAN. Vulkan support must be decided by the platform-code, not during build-time, and available if possible. Otherwise it can always return nothingness and refuse to create REF_VULKAN context 2021-12-10 02:58:26 +03:00
shake.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vgui_api.h engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
warpsin.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
wscript Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux" 2023-10-28 10:10:03 +03:00