xash3d-fwgs/ref/gl
2023-10-31 21:52:00 +03:00
..
gl2_shim gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 2023-10-30 22:34:34 +03:00
vgl_shim psvita: use crtlib where possible 2023-03-11 07:09:19 +03:00
exports.txt ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
gl_alias.c engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
gl_backend.c ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs 2023-08-21 10:01:59 +03:00
gl_beams.c ref: fix beams end point 2022-11-16 22:54:07 +03:00
gl_context.c ref: restore missing PARM_TEX_MEMORY RenderAPI parameter 2023-10-06 19:24:02 +03:00
gl_cull.c ref: gl: move ref_gl cvars to static allocation 2023-05-27 21:52:58 +03:00
gl_dbghulls.c ref: gl: fix r_showhull check 2023-05-29 14:42:16 +03:00
gl_decals.c ref: gl: move ref_gl cvars to static allocation 2023-05-27 21:52:58 +03:00
gl_draw.c ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
gl_export.h ref_gl: do not trust REFAPI context version, get it from OpenGL anyway 2023-10-16 06:47:55 +03:00
gl_frustum.c ref: gl: move ref_gl cvars to static allocation 2023-05-27 21:52:58 +03:00
gl_frustum.h ref: gl: cleanup unused functions in frustum 2023-04-03 05:05:32 +03:00
gl_image.c ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
gl_local.h ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 2023-10-31 21:52:00 +03:00
gl_opengl.c ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 2023-10-31 21:52:00 +03:00
gl_rlight.c ref: gl: move ref_gl cvars to static allocation 2023-05-27 21:52:58 +03:00
gl_rmain.c ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
gl_rmath.c ref: gl: cleanup unused functions 2023-04-03 05:09:33 +03:00
gl_rmisc.c ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
gl_rpart.c ref: a bit more verbosity if UserTracer color exceed limit 2023-05-27 22:06:33 +03:00
gl_rsurf.c ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
gl_sprite.c ref: gl: move ref_gl cvars to static allocation 2023-05-27 21:52:58 +03:00
gl_studio.c ref: _inline -> static 2023-10-29 23:38:43 +03:00
gl_triapi.c ref: gl: Goldsrc compatible fog implementation 2023-05-20 23:36:04 +03:00
gl_vgui.c ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
gl_warp.c ref: gl: enable GL waves with r_ripple 2023-10-31 21:52:00 +03:00
wscript ref_gl: try fix psvita 2023-10-16 06:47:55 +03:00