xash3d-fwgs/ref/vk/vk_rmain.c

698 lines
17 KiB
C

#include "vk_core.h"
#include "vk_cvar.h"
#include "vk_common.h"
#include "r_textures.h"
#include "vk_renderstate.h"
#include "vk_overlay.h"
#include "vk_scene.h"
#include "vk_framectl.h"
#include "vk_lightmap.h"
#include "vk_sprite.h"
#include "vk_studio.h"
#include "vk_beams.h"
#include "vk_brush.h"
#include "vk_rpart.h"
#include "vk_triapi.h"
#include "r_speeds.h"
#include "vk_logs.h"
#include "xash3d_types.h"
#include "com_strings.h"
#include <memory.h>
#define LOG_MODULE rmain
ref_api_t gEngine = {0};
ref_globals_t *gpGlobals = NULL;
static const char *R_GetConfigName( void )
{
return "vk";
}
static qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int x, int y, float scale_x, float scale_y )
{
PRINT_NOT_IMPLEMENTED_ARGS("(%d, %d, %d, %f, %f)", rotate, x, y, scale_x, scale_y);
return true;
}
static void GL_SetupAttributes( int safegl )
{
// Nothing to do for Vulkan
}
static void GL_ClearExtensions( void )
{
// Nothing to do for Vulkan
}
static void GL_BackendStartFrame_UNUSED( void )
{
/* Unused in Vulkan renderer. GL renderer only uses this to clear the r_speeds_msg string */
}
static void GL_BackendEndFrame_UNUSED( void )
{
/* Unused in Vulkan renderer. GL renderer only uses this to populate r_speeds_msg string. In Vulkan this is done naturally in R_EndFrame */
}
// debug
static void R_ShowTextures_UNUSED( void )
{
/* Unused in Vulkan renderer. No need to debug textures this way */
}
// texture management
static const byte *R_GetTextureOriginalBuffer_UNUSED( unsigned int idx )
{
PRINT_NOT_IMPLEMENTED();
return NULL;
}
static void GL_ProcessTexture_UNUSED( int texnum, float gamma, int topColor, int bottomColor )
{
PRINT_NOT_IMPLEMENTED();
}
static qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot )
{
PRINT_NOT_IMPLEMENTED();
return false;
}
// light
static colorVec R_LightPoint( const float *p )
{
PRINT_NOT_IMPLEMENTED();
return (colorVec){0};
}
// decals
// Shoots a decal onto the surface of the BSP. position is the center of the decal in world coords
static void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale )
{
PRINT_NOT_IMPLEMENTED();
}
static void R_DecalRemoveAll( int texture )
{
PRINT_NOT_IMPLEMENTED();
}
static int R_CreateDecalList( struct decallist_s *pList )
{
PRINT_NOT_IMPLEMENTED();
return 0;
}
static void R_ClearAllDecals( void )
{
PRINT_NOT_IMPLEMENTED();
}
// bmodel
static void R_InitSkyClouds( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette )
{
PRINT_NOT_IMPLEMENTED();
}
extern void GL_SubdivideSurface( model_t *loadmodel, msurface_t *fa );
static void Mod_UnloadTextures( model_t *mod )
{
ASSERT( mod != NULL );
switch( mod->type )
{
case mod_studio:
Mod_StudioUnloadTextures( mod->cache.data );
break;
case mod_alias:
// FIXME Mod_AliasUnloadTextures( mod->cache.data );
break;
case mod_brush:
R_BrushUnloadTextures( mod );
break;
case mod_sprite:
Mod_SpriteUnloadTextures( mod->cache.data );
break;
default:
ASSERT( 0 );
break;
}
}
static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer )
{
qboolean loaded = true;
DEBUG("%s(%s, create=%d)", __FUNCTION__, mod->name, create);
// TODO does this ever happen?
if (!create && mod->type == mod_brush)
gEngine.Con_Printf( S_WARN "VK FIXME Trying to unload brush model %s\n", mod->name);
if( create )
{
switch( mod->type )
{
case mod_studio:
// This call happens before we get R_NewMap, which frees all current buffers
// So we can't really load anything here
// TODO we might benefit a tiny bit (a few ms loading time) from reusing studio models from previous map
break;
case mod_sprite:
Mod_LoadSpriteModel( mod, buffer, &loaded, mod->numtexinfo );
break;
case mod_alias:
// TODO what ARE mod_alias? We just don't know.
break;
case mod_brush:
// This call happens before we get R_NewMap, which frees all current buffers
// So we can't really load anything here
break;
default: gEngine.Host_Error( "Mod_LoadModel: unsupported type %d\n", mod->type );
}
}
if( loaded && gEngine.drawFuncs->Mod_ProcessUserData )
gEngine.drawFuncs->Mod_ProcessUserData( mod, create, buffer );
if( !create ) {
Mod_UnloadTextures( mod );
switch( mod->type ) {
case mod_brush:
// Empirically, this function only attempts to destroy the worldmodel before loading the next map.
// However, all brush models need to be destroyed. Use this as a signal to destroy them too.
// Assert that this observation is correct.
// ASSERT(mod == gEngine.pfnGetModelByIndex(1)); not correct when closing the game. At this point model count is zero.
R_SceneMapDestroy();
break;
default:
PRINT_NOT_IMPLEMENTED_ARGS("destroy (%p, %d, %s)", mod, mod->type, mod->name);
}
}
return loaded;
}
// Xash3D Render Interface
// Get renderer info (doesn't changes engine state at all)
static const char *getParmName(int parm)
{
switch(parm){
case PARM_TEX_WIDTH: return "PARM_TEX_WIDTH";
case PARM_TEX_HEIGHT: return "PARM_TEX_HEIGHT";
case PARM_TEX_SRC_WIDTH: return "PARM_TEX_SRC_WIDTH";
case PARM_TEX_SRC_HEIGHT: return "PARM_TEX_SRC_HEIGHT";
case PARM_TEX_SKYBOX: return "PARM_TEX_SKYBOX";
case PARM_TEX_SKYTEXNUM: return "PARM_TEX_SKYTEXNUM";
case PARM_TEX_LIGHTMAP: return "PARM_TEX_LIGHTMAP";
case PARM_TEX_TARGET: return "PARM_TEX_TARGET";
case PARM_TEX_TEXNUM: return "PARM_TEX_TEXNUM";
case PARM_TEX_FLAGS: return "PARM_TEX_FLAGS";
case PARM_TEX_DEPTH: return "PARM_TEX_DEPTH";
case PARM_TEX_GLFORMAT: return "PARM_TEX_GLFORMAT";
case PARM_TEX_ENCODE: return "PARM_TEX_ENCODE";
case PARM_TEX_MIPCOUNT: return "PARM_TEX_MIPCOUNT";
case PARM_BSP2_SUPPORTED: return "PARM_BSP2_SUPPORTED";
case PARM_SKY_SPHERE: return "PARM_SKY_SPHERE";
case PARAM_GAMEPAUSED: return "PARAM_GAMEPAUSED";
case PARM_MAP_HAS_DELUXE: return "PARM_MAP_HAS_DELUXE";
case PARM_MAX_ENTITIES: return "PARM_MAX_ENTITIES";
case PARM_WIDESCREEN: return "PARM_WIDESCREEN";
case PARM_FULLSCREEN: return "PARM_FULLSCREEN";
case PARM_SCREEN_WIDTH: return "PARM_SCREEN_WIDTH";
case PARM_SCREEN_HEIGHT: return "PARM_SCREEN_HEIGHT";
case PARM_CLIENT_INGAME: return "PARM_CLIENT_INGAME";
case PARM_FEATURES: return "PARM_FEATURES";
case PARM_ACTIVE_TMU: return "PARM_ACTIVE_TMU";
case PARM_LIGHTSTYLEVALUE: return "PARM_LIGHTSTYLEVALUE";
case PARM_MAX_IMAGE_UNITS: return "PARM_MAX_IMAGE_UNITS";
case PARM_CLIENT_ACTIVE: return "PARM_CLIENT_ACTIVE";
case PARM_REBUILD_GAMMA: return "PARM_REBUILD_GAMMA";
case PARM_DEDICATED_SERVER: return "PARM_DEDICATED_SERVER";
case PARM_SURF_SAMPLESIZE: return "PARM_SURF_SAMPLESIZE";
case PARM_GL_CONTEXT_TYPE: return "PARM_GL_CONTEXT_TYPE";
case PARM_GLES_WRAPPER: return "PARM_GLES_WRAPPER";
case PARM_STENCIL_ACTIVE: return "PARM_STENCIL_ACTIVE";
case PARM_WATER_ALPHA: return "PARM_WATER_ALPHA";
case PARM_TEX_MEMORY: return "PARM_TEX_MEMORY";
case PARM_DELUXEDATA: return "PARM_DELUXEDATA";
case PARM_SHADOWDATA: return "PARM_SHADOWDATA";
case PARM_MODERNFLASHLIGHT: return "PARM_MODERNFLASHLIGHT";
default: return "UNKNOWN";
}
}
static int VK_RefGetParm( int parm, int arg )
{
// TODO all PARM_TEX handle in r_texture internally
switch(parm){
case PARM_TEX_WIDTH:
case PARM_TEX_HEIGHT:
case PARM_TEX_SRC_WIDTH: // TODO why is this separate?
case PARM_TEX_SRC_HEIGHT:
case PARM_TEX_FLAGS:
/* TODO
case PARM_TEX_SKYBOX:
case PARM_TEX_SKYTEXNUM:
case PARM_TEX_LIGHTMAP:
case PARM_TEX_TARGET:
case PARM_TEX_TEXNUM:
case PARM_TEX_DEPTH:
case PARM_TEX_GLFORMAT:
case PARM_TEX_ENCODE:
case PARM_TEX_MIPCOUNT:
case PARM_TEX_MEMORY:
*/
return R_TexturesGetParm( parm, arg );
case PARM_MODERNFLASHLIGHT:
if (CVAR_TO_BOOL( rt_enable )) {
return true;
}
return false;
case PARM_WIDESCREEN:
return gpGlobals->wideScreen;
case PARM_FULLSCREEN:
return gpGlobals->fullScreen;
case PARM_SCREEN_WIDTH:
return gpGlobals->width;
case PARM_SCREEN_HEIGHT:
return gpGlobals->height;
}
PRINT_NOT_IMPLEMENTED_ARGS("(%s(%d), %d)", getParmName(parm), parm, arg);
return 0;
}
static void GetDetailScaleForTexture( int texture, float *xScale, float *yScale )
{
PRINT_NOT_IMPLEMENTED();
}
static void GetExtraParmsForTexture( int texture, byte *red, byte *green, byte *blue, byte *alpha )
{
PRINT_NOT_IMPLEMENTED();
}
static float GetFrameTime( void )
{
PRINT_NOT_IMPLEMENTED();
return 1.f;
}
// Set renderer info (tell engine about changes)
static void R_SetCurrentEntity( struct cl_entity_s *ent )
{
PRINT_NOT_IMPLEMENTED();
}
static void R_SetCurrentModel( struct model_s *mod )
{
PRINT_NOT_IMPLEMENTED();
}
// Decals manipulating (draw & remove)
static void DrawSingleDecal( struct decal_s *pDecal, struct msurface_s *fa )
{
PRINT_NOT_IMPLEMENTED();
}
static float *R_DecalSetupVerts( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount )
{
PRINT_NOT_IMPLEMENTED();
return NULL;
}
static void R_EntityRemoveDecals( struct model_s *mod )
{
PRINT_NOT_IMPLEMENTED();
}
// AVI
static void AVI_UploadRawFrame( int texture, int cols, int rows, int width, int height, const byte *data )
{
PRINT_NOT_IMPLEMENTED();
}
// glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client)
static void GL_Bind( int tmu, unsigned int texnum )
{
if (tmu != 0) {
PRINT_NOT_IMPLEMENTED_ARGS("non-zero tmu=%d", tmu);
}
TriSetTexture(texnum);
}
static void GL_SelectTexture( int tmu )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_LoadTextureMatrix( const float *glmatrix )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_TexMatrixIdentity( void )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_CleanUpTextureUnits( int last )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_TexGen( unsigned int coord, unsigned int mode )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_TextureTarget( unsigned int target )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_TexCoordArrayMode( unsigned int texmode )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_UpdateTexSize( int texnum, int width, int height, int depth )
{
PRINT_NOT_IMPLEMENTED();
}
// Misc renderer functions
static void GL_DrawParticles( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime )
{
PRINT_NOT_IMPLEMENTED();
}
colorVec R_LightVec( const float *start, const float *end, float *lightspot, float *lightvec );
static struct mstudiotex_s *R_StudioGetTexture( struct cl_entity_s *e )
{
PRINT_NOT_IMPLEMENTED();
return NULL;
}
// setup map bounds for ortho-projection when we in dev_overview mode
static void GL_OrthoBounds( const float *mins, const float *maxs )
{
PRINT_NOT_IMPLEMENTED();
}
// get visdata for current frame from custom renderer
static byte* Mod_GetCurrentVis( void ) {
// ref_soft just returns NULL here
// Not sure if we need to copy what ref_gl does. What it does is:
// - Setup camera and call R_MarkLeaves() in R_RenderScene()
// - R_MarkLeaves() sets RI.visbytes
// will be eventually needed for culling in traditional renderer, see:
// - https://github.com/w23/xash3d-fwgs/pull/96
// - https://github.com/w23/xash3d-fwgs/issues/93
// - Return RI.visbytes here (if not using custom rendering)
return NULL;
}
// GL_GetProcAddress for client renderer
static void* R_GetProcAddress( const char *name )
{
PRINT_NOT_IMPLEMENTED();
return NULL;
}
// TriAPI Interface
static void TriFog( float flFogColor[3], float flStart, float flEnd, int bOn )
{
PRINT_NOT_IMPLEMENTED();
}
static void R_ScreenToWorld( const float *screen, float *world )
{
PRINT_NOT_IMPLEMENTED();
}
static void TriGetMatrix( const int pname, float *matrix )
{
PRINT_NOT_IMPLEMENTED();
}
static void TriFogParams( float flDensity, int iFogSkybox )
{
PRINT_NOT_IMPLEMENTED();
}
static void TriCullFace( TRICULLSTYLE mode )
{
PRINT_NOT_IMPLEMENTED();
}
// vgui drawing implementation
static void VGUI_DrawInit( void )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_DrawShutdown( void )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_SetupDrawingText( int *pColor )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_SetupDrawingRect( int *pColor )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_SetupDrawingImage( int *pColor )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_BindTexture( int id )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_EnableTexture( qboolean enable )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_CreateTexture( int id, int width, int height )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_UploadTexture( int id, const char *buffer, int width, int height )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_UploadTextureBlock( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_GetTextureSizes( int *width, int *height )
{
PRINT_NOT_IMPLEMENTED();
}
static int VGUI_GenerateTexture( void )
{
PRINT_NOT_IMPLEMENTED();
return 0;
}
static const byte* R_TextureData_UNUSED( unsigned int texnum )
{
PRINT_NOT_IMPLEMENTED_ARGS("texnum=%d", texnum);
// We don't store original texture data
// TODO do we need to?
return NULL;
}
int R_CreateTexture_UNUSED( const char *name, int width, int height, const void *buffer, texFlags_t flags )
{
PRINT_NOT_IMPLEMENTED_ARGS("name=%s width=%d height=%d buffer=%p flags=%08x", name, width, height, buffer, flags);
return 0;
}
static int R_LoadTextureArray_UNUSED( const char **names, int flags )
{
PRINT_NOT_IMPLEMENTED();
return 0;
}
int R_CreateTextureArray_UNUSED( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags )
{
PRINT_NOT_IMPLEMENTED_ARGS("name=%s width=%d height=%d buffer=%p flags=%08x", name, width, height, buffer, flags);
return 0;
}
static const ref_device_t *pfnGetRenderDevice( unsigned int idx )
{
if( idx >= vk_core.num_devices )
return NULL;
return &vk_core.devices[idx];
}
static const ref_interface_t gReffuncs =
{
.R_Init = R_VkInit,
.R_Shutdown = R_VkShutdown,
R_GetConfigName,
R_SetDisplayTransform,
// only called for GL contexts
GL_SetupAttributes,
.GL_InitExtensions = NULL, // Unused in Vulkan renderer
GL_ClearExtensions,
R_BeginFrame,
R_RenderScene, // Not called ever?
R_EndFrame,
R_PushScene,
R_PopScene,
.GL_BackendStartFrame = GL_BackendStartFrame_UNUSED,
.GL_BackendEndFrame = GL_BackendEndFrame_UNUSED,
R_ClearScreen,
R_AllowFog,
GL_SetRenderMode,
R_AddEntity,
CL_AddCustomBeam,
R_ProcessEntData,
// debug
.R_ShowTextures = R_ShowTextures_UNUSED,
// texture management
.R_GetTextureOriginalBuffer = R_GetTextureOriginalBuffer_UNUSED,
.GL_LoadTextureFromBuffer = R_TextureUploadFromBuffer,
.GL_ProcessTexture = GL_ProcessTexture_UNUSED,
.R_SetupSky = R_TextureSetupCustomSky,
// 2D
R_Set2DMode,
R_DrawStretchRaw,
R_DrawStretchPic,
R_DrawTileClear,
CL_FillRGBA,
CL_FillRGBABlend,
R_WorldToScreen,
// screenshot, cubemapshot
VID_ScreenShot,
VID_CubemapShot,
// light
R_LightPoint,
// decals
R_DecalShoot,
R_DecalRemoveAll,
R_CreateDecalList,
R_ClearAllDecals,
R_StudioEstimateFrame,
R_StudioLerpMovement,
CL_InitStudioAPI,
R_InitSkyClouds,
GL_SubdivideSurface,
VK_RunLightStyles,
R_GetSpriteParms,
R_GetSpriteTexture,
Mod_LoadMapSprite,
Mod_ProcessRenderData,
Mod_StudioLoadTextures,
CL_DrawParticles,
CL_DrawTracers,
CL_DrawBeams,
R_BeamCull,
VK_RefGetParm,
GetDetailScaleForTexture,
GetExtraParmsForTexture,
GetFrameTime,
R_SetCurrentEntity,
R_SetCurrentModel,
// Texture tools
.GL_FindTexture = R_TextureFindByName,
.GL_TextureName = R_TextureGetNameByIndex,
.GL_TextureData = R_TextureData_UNUSED,
.GL_LoadTexture = R_TextureUploadFromFile,
.GL_CreateTexture = R_CreateTexture_UNUSED,
.GL_LoadTextureArray = R_LoadTextureArray_UNUSED,
.GL_CreateTextureArray = R_CreateTextureArray_UNUSED,
.GL_FreeTexture = R_TextureFree,
// Decals manipulating (draw & remove)
DrawSingleDecal,
R_DecalSetupVerts,
R_EntityRemoveDecals,
AVI_UploadRawFrame,
GL_Bind,
GL_SelectTexture,
GL_LoadTextureMatrix,
GL_TexMatrixIdentity,
GL_CleanUpTextureUnits,
GL_TexGen,
GL_TextureTarget,
GL_TexCoordArrayMode,
GL_UpdateTexSize,
NULL, // Reserved0
NULL, // Reserved1
GL_DrawParticles,
R_LightVec,
R_StudioGetTexture,
VK_RenderFrame,
GL_OrthoBounds,
.R_SpeedsMessage = R_SpeedsMessage,
.Mod_GetCurrentVis = Mod_GetCurrentVis,
R_NewMap,
R_ClearScene,
R_GetProcAddress,
TriRenderMode,
TriBegin,
TriEnd,
TriColor4f,
TriColor4ub,
TriTexCoord2f,
TriVertex3fv,
TriVertex3f,
TriFog,
R_ScreenToWorld,
TriGetMatrix,
TriFogParams,
TriCullFace,
VGUI_DrawInit,
VGUI_DrawShutdown,
VGUI_SetupDrawingText,
VGUI_SetupDrawingRect,
VGUI_SetupDrawingImage,
VGUI_BindTexture,
VGUI_EnableTexture,
VGUI_CreateTexture,
VGUI_UploadTexture,
VGUI_UploadTextureBlock,
VGUI_DrawQuad,
VGUI_GetTextureSizes,
VGUI_GenerateTexture,
pfnGetRenderDevice,
};
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
{
if( version != REF_API_VERSION )
return 0;
// fill in our callbacks
memcpy( funcs, &gReffuncs, sizeof( ref_interface_t ));
memcpy( &gEngine, engfuncs, sizeof( ref_api_t ));
gpGlobals = globals;
return REF_API_VERSION;
}