xash3d-fwgs/ref/vk/vk_sprite.h

19 lines
721 B
C

#pragma once
#include "vk_common.h"
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite );
int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame );
void Mod_LoadMapSprite( struct model_s *mod, const void *buffer, size_t size, qboolean *loaded );
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags );
void R_VkSpriteDrawModel( cl_entity_t *e, float blend );
qboolean R_SpriteInit(void);
void R_SpriteShutdown(void);
// FIXME needed to recreate the sprite quad model, otherwise its memory will be freed, reused and corrupted
void R_SpriteNewMapFIXME(void);
void Mod_SpriteUnloadTextures( void *data );