xash3d-fwgs/scripts/gha/build_win32.sh

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#!/bin/bash
. scripts/lib.sh
# waf will detect vulkan sdk installed by deps_win32.sh based on $VULKAN_SDK environment variable
export VULKAN_SDK=$BUILDDIR/vulkan_sdk
# Build engine
cd $BUILDDIR
if [ "$ARCH" = "amd64" ]; then # we need enabling 64-bit target only on Intel-compatible CPUs
AMD64="-8"
fi
# NOTE: to build with other version use --msvc_version during configuration
# NOTE: sometimes you may need to add WinSDK to %PATH%
./waf.bat configure -s "SDL2_VC" -T release --enable-utils --enable-tests --enable-lto $AMD64 || die_configure
./waf.bat build || die
./waf.bat install --destdir=. || die
if [ "$ARCH" = "i386" ]; then
cp SDL2_VC/lib/x86/SDL2.dll . # Install SDL2
cp 3rdparty/vgui_support/vgui-dev/lib/win32_vc6/vgui.dll .
elif [ "$ARCH" = "amd64" ]; then
cp SDL2_VC/lib/x64/SDL2.dll .
else
die
fi
mkdir -p artifacts/
7z a -t7z artifacts/xash3d-fwgs-win32-$ARCH.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on \
*.dll *.exe *.pdb activities.txt \
valve/