xash3d-fwgs/engine/client/cl_efrag.c
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00

210 lines
4.1 KiB
C

/*
gl_refrag.c - store entity fragments
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "entity_types.h"
#include "studio.h"
#include "world.h" // BOX_ON_PLANE_SIDE
#include "client.h"
#include "xash3d_mathlib.h"
/*
===============================================================================
ENTITY FRAGMENT FUNCTIONS
===============================================================================
*/
static efrag_t **lastlink;
static mnode_t *r_pefragtopnode;
static vec3_t r_emins, r_emaxs;
static cl_entity_t *r_addent;
/*
================
R_RemoveEfrags
Call when removing an object from the world or moving it to another position
================
*/
void R_RemoveEfrags( cl_entity_t *ent )
{
efrag_t *ef, *old, *walk, **prev;
ef = ent->efrag;
while( ef )
{
prev = &ef->leaf->efrags;
while( 1 )
{
walk = *prev;
if( !walk ) break;
if( walk == ef )
{
// remove this fragment
*prev = ef->leafnext;
break;
}
else prev = &walk->leafnext;
}
old = ef;
ef = ef->entnext;
// put it on the free list
old->entnext = clgame.free_efrags;
clgame.free_efrags = old;
}
ent->efrag = NULL;
}
/*
===================
R_SplitEntityOnNode
===================
*/
static void R_SplitEntityOnNode( mnode_t *node )
{
efrag_t *ef;
mleaf_t *leaf;
int sides;
if( node->contents == CONTENTS_SOLID )
return;
// add an efrag if the node is a leaf
if( node->contents < 0 )
{
if( !r_pefragtopnode )
r_pefragtopnode = node;
leaf = (mleaf_t *)node;
// grab an efrag off the free list
ef = clgame.free_efrags;
if( !ef )
{
Con_Printf( S_ERROR "too many efrags!\n" );
return; // no free fragments...
}
clgame.free_efrags = ef->entnext;
ef->entity = r_addent;
// add the entity link
*lastlink = ef;
lastlink = &ef->entnext;
ef->entnext = NULL;
// set the leaf links
ef->leaf = leaf;
ef->leafnext = leaf->efrags;
leaf->efrags = ef;
return;
}
// NODE_MIXED
sides = BOX_ON_PLANE_SIDE( r_emins, r_emaxs, node->plane );
if( sides == 3 )
{
// split on this plane
// if this is the first splitter of this bmodel, remember it
if( !r_pefragtopnode ) r_pefragtopnode = node;
}
// recurse down the contacted sides
if( sides & 1 ) R_SplitEntityOnNode( node->children[0] );
if( sides & 2 ) R_SplitEntityOnNode( node->children[1] );
}
/*
===========
R_AddEfrags
===========
*/
void R_AddEfrags( cl_entity_t *ent )
{
matrix3x4 transform;
vec3_t outmins, outmaxs;
int i;
if( !ent->model )
return;
r_addent = ent;
lastlink = &ent->efrag;
r_pefragtopnode = NULL;
// handle entity rotation for right bbox expanding
Matrix3x4_CreateFromEntity( transform, ent->angles, vec3_origin, 1.0f );
Matrix3x4_TransformAABB( transform, ent->model->mins, ent->model->maxs, outmins, outmaxs );
for( i = 0; i < 3; i++ )
{
r_emins[i] = ent->origin[i] + outmins[i];
r_emaxs[i] = ent->origin[i] + outmaxs[i];
}
R_SplitEntityOnNode( cl.worldmodel->nodes );
ent->topnode = r_pefragtopnode;
}
/*
================
R_StoreEfrags
================
*/
void R_StoreEfrags( efrag_t **ppefrag, int framecount )
{
cl_entity_t *pent;
model_t *clmodel;
efrag_t *pefrag;
while(( pefrag = *ppefrag ) != NULL )
{
pent = pefrag->entity;
clmodel = pent->model;
switch( clmodel->type )
{
case mod_alias:
case mod_brush:
case mod_studio:
case mod_sprite:
pent = pefrag->entity;
if( pent->visframe != framecount )
{
if( CL_AddVisibleEntity( pent, ET_FRAGMENTED ))
{
// mark that we've recorded this entity for this frame
pent->curstate.messagenum = cl.parsecount;
pent->visframe = framecount;
}
}
ppefrag = &pefrag->leafnext;
break;
default:
break;
}
}
}