xash3d-fwgs/ref_vk/vk_beams.h
Ivan Avdeev 3b1e7be112 add beams rendering
not all beam types are supported yet

also changes studio api init sequence, fixes missing cvars
vertex type struct is no longer names as brush-specific
uniform buffer allocation is now in vk_render

blending issues still remain
2021-02-17 13:26:09 -08:00

12 lines
288 B
C

#pragma once
#include "xash3d_types.h"
struct cl_entity_s;
struct beam_s;
qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly );
void R_BeamDrawCustomEntity( struct cl_entity_s *ent, float frametime );
void R_BeamDraw( struct beam_s *pbeam, float frametime );