mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-11-05 01:51:55 +01:00
3b1e7be112
not all beam types are supported yet also changes studio api init sequence, fixes missing cvars vertex type struct is no longer names as brush-specific uniform buffer allocation is now in vk_render blending issues still remain
12 lines
288 B
C
12 lines
288 B
C
#pragma once
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#include "xash3d_types.h"
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struct cl_entity_s;
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struct beam_s;
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qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly );
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void R_BeamDrawCustomEntity( struct cl_entity_s *ent, float frametime );
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void R_BeamDraw( struct beam_s *pbeam, float frametime );
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